Crusader Kings II

Crusader Kings II

Western Europe 410-962 - The Winter King
1.615 kommentarer
amode66 16. sep. kl. 7:42 
this is exactly what i wanted
Dark Horse 18. juli kl. 1:05 
Thank you for the update.
DC2357  [ophavsmand] 13. juli kl. 17:50 
We are happy to announce the release of version 1.12.1, compatible with CK2 v3.3.5.1., which is a smaller patch mostly aimed at fixing some outstanding bugs and balance issues. Please note that savegames started in v1.12.0 or earlier are not properly compatible; use at your own risk.
DC2357  [ophavsmand] 13. juli kl. 17:49 
@Lothar the Commie Monarch Unfortunately, most of our energy has moved towards the CK3 port and development for this mod is winding down. Unless someone else picks it up it's unlikely that any more major features or map expansions will be added.
Lothar the Commie Monarch 1. juli kl. 4:33 
I never stopped palying this mod, it's one of the best for the game. Do you think you'll add the ERE as the offmap empire? And what about Iberia, Italy, the Wends and Illyria? I think that at least Italy and/or Illyria could be the Western Protectorate equivalent, and there could be both Bulgarian and Muslim invasions for the ERE. Maybe you can use the Sunset invasion mechanics for the Muslim invasion of Iberia. All in all, great work!
Brutan 2. juni kl. 17:38 
Just remembered this mod and it's now had a massive update after 4 years?! Thanks for the continued support!
ninjapenguin 30. maj kl. 20:44 
Massive thanks for still thinking about ck2 after all this time. I'm really loving the new update, especially the revised Scotland.
DC2357  [ophavsmand] 29. maj kl. 18:42 
After a long wait, we are happy to announce the release of version 1.12.0, compatible with CK2 v3.3.5.1., with new mechanics for creating Marches and dealing with rebellious Remote Provinces, as well as number of map improvements/overhauls. Please note that savegames started in v1.11.x are not properly compatible; use at your own risk.
Andr 15. sep. 2024 kl. 7:35 
still a very good work
Andr 15. sep. 2024 kl. 7:34 
alright :)
DC2357  [ophavsmand] 14. sep. 2024 kl. 20:39 
@Andr I wouldn't expect any major updates going forward.
Andr 14. sep. 2024 kl. 7:04 
is this mod discontinued?
DC2357  [ophavsmand] 16. aug. 2024 kl. 20:41 
@Armand I believe that's a vanilla event triggered by the ancestor worship decision. You're right that due to the mod's changes to how the dull trait works, it no longer makes as much sense anymore.
Armand 16. aug. 2024 kl. 5:26 
Hi. I love this mod. I do have a small complaint, however.

I'm busy playing with Arthur, and he became a himbo! Haha. I got a random event that gave me the "Dull" trait, something about the character not understanding the metaphors and symbolism in the stories of his ancestors.

It was just a bit disappointing that I had no way of affecting this event. If I'm not mistaken Arthur also starts with the "Quick" trait. I feel like this event should be restricted to certain characters.

Thank you for continually working on this mod.
DC2357  [ophavsmand] 24. juni 2024 kl. 8:21 
@bonk Intentional as those were never Frankish kingdoms, though you're correct that it's not really an ideal configuration.

@Heractos Can start at 700 AD, though it will usually take a few decades after it. There are content and titles, but no way to play as the invaders without the console.
Heractos 8. juni 2024 kl. 3:53 
When do the viking start invading England ? I would like to play a viking invader to see if they have some content like specific duchy/kingdom titles
bonk 3. juni 2024 kl. 8:04 
Hey, played as the franks, cant form waskonia or provence, hope this is getting improved (prolly not because of the ck3 mod, but still)
Terra Incognita 8. apr. 2024 kl. 13:28 
I don't play CK2, but this book series is one of my favorites!!!
Marcus917 2. apr. 2024 kl. 12:30 
yes you can restore rome if you want. also there is a CK3 mod in the works
bonk 6. mar. 2024 kl. 11:50 
Can you restore western rome? that'd be epic (also improve roman mechanics PLEASE!!!)
DC2357  [ophavsmand] 18. jan. 2024 kl. 16:57 
@Staunch All the source files are inside the zip you get when you download the mod. You can also find our regular download on the thread (though the OP hasn't been updated, so you'll need to search for "1.11.2" for the latest version).
Staunch 18. jan. 2024 kl. 13:33 
Could it be possible to get the source files? Id like to make a mod that consists of only scandinavia and you have an amazing foundation. Contact me if you want to!
afentkenzie 3. nov. 2023 kl. 5:56 
imagine eastern rome as an stand in for the chinese empire in this mod
shaftnotfound 13. sep. 2023 kl. 12:54 
Imagine this mod on CK2 full map...
Jingo Spunk 19. aug. 2023 kl. 23:38 
Damn this mod is so good they made a tv show based off of it
FELDRIC 7. aug. 2023 kl. 13:09 
great time...
Please continue this great mod <3
Níl 19. juli 2023 kl. 17:12 
Oh wait tsf4 is in my discord ill ask him directly
I forgor
Níl 19. juli 2023 kl. 17:11 
Hey would it be okay if I used some of your mechanics in my overhaul mod and credit you guys?
Imperial 19. juli 2023 kl. 4:46 
@DC2357 Good to hear. Hope your future projects go well. This has got to be my favourite CK2 overhaul next to BBHWW, though yours is much less buggy.
DC2357  [ophavsmand] 18. juli 2023 kl. 22:29 
@Imperial Under that definition, I'd say it's fairly complete. The main issue would be that certain cultures have far more flavour and mechanics than others.
Imperial 18. juli 2023 kl. 2:27 
While I understand that no overhaul mod is really ever finished due to the scale of it in comparison to its dev team, would you consider this mod to be effectively complete with no key pieces missing/serious bugs included?
Wellington 5. juli 2023 kl. 4:09 
Aye that makes sense, shame the game isn't more dynamic that way. Thanks! :)
DC2357  [ophavsmand] 4. juli 2023 kl. 21:58 
@TheFlyingScotsman You're entirely correct; the issue is that they should have close cultural affinities with both Imperial cultures and other Brythonic cultures (Briton/Cumbrian/Armorican), which isn't possible ingame since a culture can only be part of one culture group. For gameplay reasons we decided to put them in the Celtic group rather than the Imperial group as they are going to have far more interactions with Britons and Cumbrians than other Imperial cultures in an average game.
Wellington 4. juli 2023 kl. 11:19 
Hey just wanted to say that the mod is brilliant, you must be very knowledgeable about the Sub-Roman period to make this to such a high level of detail. One question that kinda occurred to me while playing is how come Romano-British culture is in the "Celtic" culture group is instead of the "Imperial" one when surely the difference between Romano-British and "Briton" is that the former speaks Latin and is effectively Romanized and would have more culturally in common with someone from Gaul or Hispania than Ireland or Pictland, and that the latter are the non-Romanized Britons that don't speak Latin. Literally just a tiny thing that caught my attention and made me curious :)
DC2357  [ophavsmand] 25. juni 2023 kl. 14:32 
@Axis1211 Depopulation will stop if none of southern Britannia (Kent, Sussex, Essex, and Wessex) is controlled by Anglo-Saxons.
Axis1211 25. juni 2023 kl. 10:02 
Is there any way to prevent and stop the emmigration events from happening in Britain?
like is it possible to get my prosperity up so high I can somewhat maintain the wealth of my realm?
DC2357  [ophavsmand] 9. apr. 2023 kl. 9:12 
@Nidas60 Make sure you have no other mods enabled, and that you're on the most recent CK2 version (3.3.5). If that's already true, try verifying the game cache of your CK install, and reinstalling the mod.
Nidas60 8. apr. 2023 kl. 22:47 
For some reason this mod doesn't work
DC2357  [ophavsmand] 3. apr. 2023 kl. 15:04 
@Zonnewende I assume you're talking about the religion - it's just a convenient term for the common religious practices of the Angles, Saxons, Jutes, and Frisians on both sides of the North Sea.
Hansworst 3. apr. 2023 kl. 2:05 
Why are the mainland European Frisians Anglo-Saxon? The Germanics of the mainland mixing with the Britons resulted into the Anglo-Saxons. This happened in England exclusively.
DC2357  [ophavsmand] 10. mar. 2023 kl. 15:42 
@Tjod Yes, but no timelines.
Tjod 9. mar. 2023 kl. 8:10 
A long time since I looked up this mod, are there any plans to continue the mod with Ck3?
DC2357  [ophavsmand] 8. mar. 2023 kl. 22:16 
@RedPointde20 Expanding the map is unlikely at this point.
RedPointde20 8. mar. 2023 kl. 18:28 
Are you going to update it and complete the map with more factions?
DC2357  [ophavsmand] 27. feb. 2023 kl. 17:58 
@Axis1211 It'll trigger if all of the provinces on the border of the Cymru region have been conquered by the Anglo-Saxons and the Anglo-Saxon duchies of Wrocensaete and Magonsaete have been created. Cymru does not have the Britannia high kingship mechanics and functions more or less like a normal vanilla empire title. If you subsequently reconquer Britannia, the south will all be under Cymru, while the north will be under Hen Ogledd.

There aren't any de jure interactions between Dumnonia and Cornwall, no.
Axis1211 27. feb. 2023 kl. 14:39 
What Kingdoms/lands need to be lost in order to unlock this? And does the Empire of Cymru operate much like Britannia?
And what happens if you become Ruler of Cymru and then reconquer lots of England.

Also final Question, If Dumnonia loses too much land ie reduced to Devon does it just become part of dejure Kingdom of Cornwall?
DC2357  [ophavsmand] 27. feb. 2023 kl. 13:39 
@Axis1211 Yep, there's an event that will flip the Brythonic empire title from Britannia to Cymru.
Axis1211 26. feb. 2023 kl. 10:06 
What happens if the Saxons take all of the lands that would become England? Will Britons be able to still claim the High Kingship and Reform it into a Kingship over just Wales?

Or do Briton players get to form a Kingdom of Wales?
DC2357  [ophavsmand] 17. jan. 2023 kl. 14:30 
@Maximae Ignatius Magnus Get smaller, get more prestige, or reform out of tribalism. Larger tribal realms aren't meant to be stable.
MaxentiusGP 17. jan. 2023 kl. 4:41 
Anyone know how to deal with the whopping -70 vassal opinion 'disrespected ruler' modifier? It seems a little unhinged and running ramped in my game rn.