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This contains 5 years of misc bug fixes and small things. Enjoy!
AI can do a pretty good job at translating these names into West Germanic, Old Saxon & Old English, which looks a lot better than "Old Saxon" on the map.
It just kind of baffles me. The pagan reformation mechanic in vanilla is there because the pagan religions are weak and on the decline, so they can be reformed to better defend against the major religions. If this mod were set at the height of Hellenism, I would totally understand making it pre-reformed. But it's not. Hellenism is very much on the decline in this mod, and the Roman Empire hasn't had a Hellenic emperor in over 200 years. And yet Germanic Paganism is still a reformable religion, despite being one of the largest and most significant religions on the map.
It just strikes me as a somewhat illogical and arbitrary game design choice, so I'm really curious if there's substance to the decision that I'm missing.
Do this for the portrait .mod files too.