XCOM 2
Cross Weapon Training
127 kommentarer
abca98 16. juli kl. 6:19 
Would be cool if you could train pistols. I would like my rangers to use them :(
Kabessaun 15. juli kl. 12:46 
Alguém fez as modificações para add treinamento de combate com armas brancas, espadas e facas ?
ShadowDragon8685 28. feb. kl. 15:15 
You might want to modify this mod to move the Skirmisher's Marauder trait from the Skirmisher class itself, to the actual Bullpup rifle. As it stands, the Bullpup says that it can be fired twice in a row, but it cannot be; this results in the Bullpup being basically a worse assault rifle.
mynameactually 6. dec. 2024 kl. 3:07 
I agree with Stolas. Would fit well with Stealh Bolt Caster mod.
TITANMASTER25 19. juni 2024 kl. 18:32 
I agree with chantzofdeth, can we possibly add swords and secondary weapons (knifes, pistols or other modded shenanigans such as the long war 2 weapons) to close quarters training? Or add a new training for these weapons?
The Fat Wolf 18. apr. 2024 kl. 6:50 
Boltcaster would be great for this.
Robotron 21. sep. 2023 kl. 19:58 
Dont use this alongside secondary primaries or dual wield mods, cause conflicts with it and doesnt allow to shift your primary to a secondary.
chantzofdeth 26. maj 2023 kl. 18:38 
is there a way to add swords? or other secondary weapons?
Kranford T. Butcher 25. nov. 2022 kl. 18:50 
regretfully I think this mod is a dud for me. I trained people with this, but they were still not allowed to equip those particular weapons. For instance, a sharpshooter with training for assault rifles was still not allowed to pick up an assault rifle, and another guy I trained for shotguns was not allowed to equip those either. I do wonder if I am missing something here in all of this.
Noname 12. okt. 2022 kl. 6:02 
If proper abiities could be bound to WEAPONS, not to soldier classes(double shot bullpup, squadsight sniper\vector rifle etc) a mod like this would be rated muuch more highly)
Noname 12. okt. 2022 kl. 5:53 
..The very idea to give a player optons in choosing weapons is really good. But it demands some accompanying changes, otherwise it's just another imbalance mod for FUN, it's not about tactics( As an example: Skirmisher having two shots with a RIFLE (a big buff for his ability - maradeur), cause bullpup was intentionallly made weaker for that, and on the contrary: no reason to teach soldiers to master (nerfed) bullpups when they CAN'T shoot with them twice.
Proxy 14. sep. 2022 kl. 6:24 
Can they learn all weapons?
mynameactually 12. sep. 2022 kl. 10:00 
Could a melee training be added?
Hangfish 4. sep. 2022 kl. 3:59 
The traits seem to be incompatible with RPGO, can anyone else confirm that?
ContagiousStorm 24. juli 2022 kl. 19:22 
Question for anyone with better understanding of this mod than I have;

I want to add swords and pistols to the close quarters training, and am fairly certain that I have in the past (Lost all my old configs though). The problem is that while it seems like it's doing something, it doesn't seem to be doing the thing I want.

[CrossWeaponTraining.X2DownloadableContentInfo_CrossWeaponTraining]
+WeaponReqs=(TraitName=RM_AssaultTraining, WeaponCategories[0]=rifle, WeaponCategories[1]=bullpup)
+WeaponReqs=(TraitName=RM_CloseRangeTraining, WeaponCategories[0]=shotgun, WeaponCategories[1]=bullpup, WeaponCategories[2]=sword, WeaponCategories[3]=pistol, WeaponCategories[4]=melee)
+WeaponReqs=(TraitName=RM_SniperTraining, WeaponCategories[0]=sniper_rifle, WeaponCategories[1]=vektor_rifle)
+WeaponReqs=(TraitName=RM_HeavyTraining, WeaponCategories[0]=cannon)

Not sure what it is that I'm doing wrong.
bangoperator 20. juli 2022 kl. 19:48 
Feature request: add melee weapon training!
CyberNeo 20. juli 2022 kl. 1:57 
Can I create with this Mod Subclasses inside of an Soldier Class?
Conefed 18. juli 2022 kl. 14:35 
Request: When soldier done training, button to view facility to choose next
Lawhorn 1. juli 2022 kl. 9:14 
lol, one of my soldiers Shattered during combat and developed Close Quarters Training as a negative trait. :praisesun:
BlackCoat13 12. apr. 2022 kl. 16:30 
This mod could do with some more work. I'd like to have the main ability list on my soldiers be the primary thing again, rather than being replaced with the mod's training list, and I'd like the trained skills to not be 'Negative Traits' that pop up on the bottom left after every mission. Aside from that, the training is very nice, as is the ability to mix and match weapons on the X-Com soldiers.
RealityMachina  [ophavsmand] 17. feb. 2022 kl. 17:19 
It's exposed in .ini, and it *should* work in the sense of like, one being able to make config-only mods for it if you want.

Basically first it checks if you have a relevant trait, then it checks all weapon reqs defined in XComCrossTraining.ini. If it finds a req that matches both the trait and the weapon category, it will allow the weapon.

So since this is presumably for mods using chemthrowers/immolators/etc, you could have a mod that added to that array with the following entry:

"+WeaponReqs=(TraitName=RM_HeavyTraining, WeaponCategories[0]=chemthrower)"

And it should work since it'll check the first entry in this mod, see it wasn't a cannon, then check the second option in this hypothetical mod to find that chemthrower does count after all.

Now it's possible something is broken but I can fix that if that's the case.
Arkhangel 16. feb. 2022 kl. 18:50 
Any possibility to get "Chemthrower" added in to heavies if one has the mod?
ijiwaru 5. feb. 2022 kl. 20:27 
@[CN]突击队队员 - I'm restarting to clean up some non-functioning mods, I'll see if that does the trick.
[CN]突击队队员 3. feb. 2022 kl. 19:36 
@ijiwaru
you need to rebuild the room to update slot ui.
if still not working ? I don't know what can fix this.
ijiwaru 2. feb. 2022 kl. 8:05 
I was able to make this work in WOTC but it did not work in any of the LWOTC mods. Are there conflicts keeping it from working? My troops show the perk on their abilities list but will not equip alternate weapons.
vereen70 21. nov. 2021 kl. 16:39 
To me this mod is one of the premium mods for Xcom 2, If you don't have this, you're missing out!!

Great work RealityMachina... Awesome Job!
Lady Alecto 23. aug. 2021 kl. 20:01 
Hey Kudos for all the work you do for us RM, but need to report what may be a mod conflict. Running the Amalgamations class mods along side some weapon mods like the beowolf rifle. When I put a infantry into the TC she defaulted back to a regular rifle, and went from a grenade launcher to a medkit and combat knife equipped.

After coming out of the TC every single trait in her barracks screen given by Amalg was wiped and the only thing she had was weapon mastery. My Beowolf rifle also vanished and building a second mag beowolf couldnt be located on any trooper.

Any ideas if this is a graphics bug only, or something bigger?
Planewalker 28. jan. 2021 kl. 3:52 
Hey RM, really enjoying your mods, so kudos for that.

I get random popups on the avenger screen saying "negative trait gained"(XYZ *weaponclass*).
-i am guessing this is working as intended as the boni are added via traits?

cheers
Planewalker 22. jan. 2021 kl. 5:06 
""I have just started a new campaing with ABA, now the slots in TC don't do what they did, any known conflicts with ABA?""

""It didn`t work.
The mod add only Perk and no add stat.""


-make sure you clean your documents\xcom2warofthechosen\config, and then start, exit, start.
(this is needed to build new config-files)
nekus 19. juni 2020 kl. 14:06 
I have just started a new campaing with ABA, now the slots in TC don't do what they did, any known conflicts with ABA?
Opposing Farce 7. maj 2020 kl. 5:30 
If my sniper learns how to use vektor rifles, can it still use sniper rifle abilities like long watch and stuff? Or are those locked to their original weapons?
knhknhkn 6. maj 2020 kl. 8:31 
It didn`t work.
The mod add only Perk and no add stat.
DON 5. apr. 2020 kl. 1:27 
how about masteries for secondaries?
SupremeMorpheus 29. jan. 2020 kl. 18:08 
So, bit of an odd bug here, but basically troops who can natively use a weapon cannot use the TLP variants, they can only use them if they've been trained. So a specialist can't use the TLP assault rifle, for example
4rrakis 29. jan. 2020 kl. 2:29 
That mod is called '[WOTC] Quick Soldier Info'
Dmarco 28. jan. 2020 kl. 23:51 
what UI Mod is that that shows your character at the top of your screen?
LightenedDark 12. jan. 2020 kl. 0:48 
Yes. I have 30ish soldiers and I gave 10 or so the +5 aim perk. The perk shows but not the bonus. I was in the game board rather than a mission. I'll let you know if it shows up during a mission while shooting, but I don't think it does.

Also an unrelated question: is there a mod/ini edit that forces atleast 1 NEW dark event a month? Even with permanent dark events, you aren't guaranteed one of the two remaining dark events to take effect every month. The RNG often picks countered dark events which means you end up with less than 1 active event every 21 days from those months when it chose a countered dark event and therefore nothing took effect.
RealityMachina  [ophavsmand] 11. jan. 2020 kl. 20:33 
...weird, it didn't fire at all in your log. Did you try equipping a weapon they *should* have access to on a soldier for the mission?

LightenedDark 11. jan. 2020 kl. 18:59 
Thank you for your promptness! As requested, here is my launch.log. I have almost 400 mods, though. Is it supposed to be almost 10MB?

https://send.firefox.com/download/61f71929bce5aa25/#aKl9DIfjk8NxVmdeXb8owQ
RealityMachina  [ophavsmand] 10. jan. 2020 kl. 16:22 
So I'll be pushing out a debug update later tonight to provide logging statements for people reporting issue having this mod working: I'm able to confirm it working on my end so I'd imagine what's happening is a mod conflict of some kind.

If you have any other mods that also affect what kind of weapons a soldier can equip, please list them when you provide log files afterwards.
LightenedDark 10. jan. 2020 kl. 4:21 
Similar to the last 3 posts, I can neither get bonii nor additional weapon availability. The random positive perk thing works though. I will report back if I narrow down the cause(s).
yaminogaijin 28. nov. 2019 kl. 15:54 
So i can't get heavy on Skirmishers....what up with that?
Cruril 28. nov. 2019 kl. 14:52 
Not sure if I am missing something or there is some sort of funky mod interaction between another mod I have and this mod, but it does not actually let me equip the weapons after training.

I have WOTC Community Highlander and this mod installed, and I can train my troops in the various trainings, but when I go to actually equip the new weapons, it says either "cannot equip" or "unavailable". Has anyone else seen this and am I missing something simple?
Flamingcheesepie 24. aug. 2019 kl. 16:41 
I found a bug? with the mod. I trained my Sharpshooter from LW2 Perk Pack with assault weapons, and it shows the trait existing in the armory, but when I go to equip a weapon it is "Unavailable". Not "Cannot Equip" like the rest of weapon types, but specifically "Unavailable". Would you happen to know why that might happen?
Neuromancer 11. mar. 2019 kl. 9:32 
I'm slightly confused how the interaction with class-trained weapons work, so I'll just ask:

If I train a Grenadier in Heavy Weapons and afterwards train Weapon Mastery:

* He gets +5 Aim [due to Weapon Mastery]
* He gets +5 Crit [due to a class-trained weapon discipline]
* Weapon Mastery takes 10 days to train due to no other weapon category being present.

or did I misunderstand something?

Same is true for Ranger with close quarter, sniper with Marksmanship, etc.
ΩNari MortemΩ 15. dec. 2018 kl. 15:00 
How can I "switch on" Templars?
I have some ideas with another mods
Birb 3. dec. 2018 kl. 7:55 
sucks reapers cant use overwatch when using snipers
Spotty McBumble ♥♥♥♥ 12. sep. 2018 kl. 6:26 
Not sure if this was said already and unfortunately I was not able to grab a screenshot. After a mission it showed that the marksman trainning and heavy weapons trainning showed up as a negative trait acquired just below a Fear of Chosen negative trait
Arkhangel 3. sep. 2018 kl. 10:19 
Can confirm Marauder works with pretty much all weapons, given it's been used in several other class mods as well as Skirmishers.
RealityMachina  [ophavsmand] 20. aug. 2018 kl. 6:53 
Skirmisher firearm abilities should work properly for other weapons, its the Reaper where it gets funky (since a bunch of their abilities explicitly check that you're using a vektor rifle).