Garry's Mod

Garry's Mod

CW 2.0 Bullet Ballistics
91 kommenttia
KayFar 23.8. klo 1.17 
Why are there no rewards on this addon?
He deserves it.
HOLY & DIVINE OP-4 7.7.2022 klo 12.53 
YAY NOW MY ACOG'S 400m & 600M (M=Meters) ACTUALLY HAS A PURPOSE
Barteg 6.11.2021 klo 5.42 
I have cw_muzzle_velocity 1000 for realistic bullet velocity (5.56 goes around 900 m/s)
LawlenMcVallen 29.9.2021 klo 9.05 
@PitymaPing I've since moved away from CW2.0, but this is always a question/bug that does not pertain to this addon, I'd recommend disabling all addons but CW2.0 and see if they work, then start enabling each addon one by one.
Isti 29.9.2021 klo 7.32 
How can i reload?
QAnonTrustThePlan2025 28.5.2021 klo 16.04 
no, they are not, do NOT use these for multiplayer.
DU HUR3 14.4.2021 klo 8.56 
is that optimized for mp?
F9G4 20.1.2021 klo 1.08 
its so cool!
Red Spy 26.12.2020 klo 10.40 
It's C
LawlenMcVallen 25.12.2020 klo 10.19 
@Slime Soup, I've recently switched to FA:S 2.0 because I have too many addons and needed a more simple weapon pack, however I can say that when I used these on dumb/pointless guns such as the minigun, yes it cause an issue. However within normal usage you won't notice much if any of a performance impact. I would argue only with water, but shooting water causes lag regardless. Hope this helped.
jangly 24.12.2020 klo 22.49 
I have a literal potato I play GMOD on. (Dell laptop)
Does having actually generated bullets have a discernable effect on performance?
Wojslaw 18.12.2020 klo 15.13 
how to Customize the weapons
Joe Rippa 31.5.2020 klo 13.47 
bullets don't kill when going through objects.
Cryotoxin 16.5.2020 klo 14.36 
Actually you can just type cw_muzzle_velocity 2 or 3 and it will improve that is a key feature
Cryotoxin 16.5.2020 klo 14.33 
It would be an idea to increase round velocity by the number of damage points. I cant hit anything with a sniper from over 500 meters without aiming so high I cant see the target. :/ Good concept though. :D
LawlenMcVallen 10.3.2020 klo 16.36 
@Mocha @Pavel These projectiles are not affected by wind/weather. Think more like Battlefield style. Since I am not the creator I cannot answer if they could be made, but from a coding perspective, it's most definitely possible, really anything is. I just don't know how to.
scout 10.3.2020 klo 11.22 
that's actually a good question, i downloaded that mod and like it and now im curious too
Mocha 19.9.2019 klo 19.09 
Does the wind from StormFox Environment mod effect the trajectory of the bullets? If not, would it be possible to make it so?
LawlenMcVallen 30.8.2019 klo 16.50 
@Hawkeye60 the original addon doesn't support it to be on. That is why this mod has been uploaded.
Orangegutan 30.8.2019 klo 15.16 
how do i enable it without this mod?
vitos 5.8.2019 klo 4.07 
bullets are really slow. Can you please make settings for bullet velocity and etc.?
LawlenMcVallen 19.7.2019 klo 15.50 
@TheMadDragon I haven't launched GMod on a couple of months, so I'm not sure about this. What other information could you give about this? Such as:
Did you shoot at an object, and then this happened?
Or did it just start spamming when you got in game?
Something like that.
Braxen 6.7.2019 klo 14.41 
i seem to be getting this error as of recently and I personally don't know LUA can some one help

un/cw20_bulletballistic.lua:216: bad argument #1 to 'PointContents' (Vector expected, got nil)
1. PointContents - [C]:-1
2. processPhysicalBullet - lua/autorun/cw20_bulletballistic.lua:216
3. processBullets - lua/autorun/cw20_bulletballistic.lua:291
4. v - lua/autorun/cw20_bulletballistic.lua:312
5. unknown - lua/includes/modules/hook.lua:84
LawlenMcVallen 26.5.2019 klo 14.05 
@Chief Wedge [CFG] I personally don't know LUA, so I can't really say. They are just sharing a hook in the LUA files. Again, I have no clue how to fix it, sorry :c
Koba 26.5.2019 klo 11.31 
ULib is like the main addon for ULX, is there no way to fix?
LawlenMcVallen 25.5.2019 klo 10.36 
@Chief Wedge [CFG] That's an addon conflict between ULib and this mod.
Koba 25.5.2019 klo 9.55 
Script error:


[ERROR] lua/autorun/cw20_bulletballistic.lua:109: attempt to perform arithmetic on field 'tracerRoundCounter' (a nil value)
1. firePhysicalBullet - lua/autorun/cw20_bulletballistic.lua:109
2. processPhysicalBullet - lua/autorun/cw20_bulletballistic.lua:265
3. processBullets - lua/autorun/cw20_bulletballistic.lua:291
4. fn - lua/autorun/cw20_bulletballistic.lua:318
5. unknown - lua/ulib/shared/hook.lua:109
Kibique 18.5.2019 klo 10.45 
Hey ! The commands of this mod do not show up nor work in the console...
Is this on purpose or is this because of an incompatible addon ?
Cardboard 12.5.2019 klo 11.59 
eh hes right
Drumslayer 11.5.2019 klo 18.44 
ㅋㅋㅋ 미친
Rage_Panzer 22.1.2019 klo 7.37 
고맙습니다. 미안해, 내가 좀 공격적으로 시작했다면. 이런 종류의 정보에 조금 화가났습니다.
Othereum  [tekijä] 22.1.2019 klo 4.51 
아는거 많아서 부모님이 좋아하시겠다 씨발년아
Othereum  [tekijä] 22.1.2019 klo 4.50 
그리고 히트스캔이랑 이거중에 뭐가 그나마 더 현실적인것같니
Othereum  [tekijä] 22.1.2019 klo 4.49 
글쎄 내가 만든게 아니라니까 좆병신새끼야
Rage_Panzer 20.1.2019 klo 10.58 
Realistic?

You realize the average effcient range of an assult rifle is from 800 - 1000 yrds, yes?

Most Garry's mod maps are not that large, unless it's bigcity, fork, etc. But if you want realism, you should see my guide on why people wouldn't want realistic guns.

So please, I'd say 'your view' of guns, not 'realstic' view of guns.
Neoba 6.12.2018 klo 18.42 
This is almost unheard of, GG
WAcrobat19 24.11.2018 klo 11.06 
That is good. I like projectile based ballistics in games.
Endy 7.11.2018 klo 11.15 
I noticed one problem with this addon, and it's that bullets don't pass through objects properly. For example, if I shoot through glass (the unbreakable kind), it shows the visual of the bullet hitting something past the glass, but if I managed to shoot at a breakable or a NPC, it doesn't take any damage.
ArbréMajique54 12.10.2018 klo 5.49 
Unsub, perhaps? Delete the .gma file?
AliHajjHasan 14.9.2018 klo 22.14 
How do I remove it? Its fucking annoying and I cannot remove it from my server
Cigarette 21.7.2018 klo 20.42 
Can there be a catagory instead of commands?
Shibva 12.7.2018 klo 9.48 
This addon is causing the TF2 weapons projectiles to turn into bullets
EX: the flare shoots a bullet instead of the flare
kpoop 11.7.2018 klo 8.04 
Bullet Penetrations are gone.
catindabox 28.6.2018 klo 17.12 
This addon is absolutely amazing with the base CW 2.0 weapons. Thank you for making the bullet physics easy to access and use for the extra realism and fun it brings. I have only one request- and it's probably not an easy one- but the ballistics aren't realistic for non-base CW 2.0 weapons, a big disapointment since those custom packs are where many of the most popular CW weapons are from. I'm not sure how the original physics system was made, whether it was custom stats researched for each individual weapon, or what, but to help solve the issue of unrealistic ballistics for weapons from the other addons I imagine it might work to utilize the stats of each weapon; specifically the effective range, damage, and damage drop-off to automatically estimate a velocity for the round. Again doing that would probably be complicated to implement and performance taxing but would make this the perfect addon/feature.
Frogg Boyy 24.6.2018 klo 14.49 
>is it possible to change the range of bullet drop ?

Yes, the muzzle velocity command Is the speed at which the bullet travels at I have it set to 1.5
andreweathan 24.6.2018 klo 12.34 
oh lol this kinda behaves like a crossbow bolt's gravity system
Ygor 20.4.2018 klo 14.02 
is it possible to change the range of bullet drop ?
Frogg Boyy 18.4.2018 klo 15.11 
Hey would it be possible to add a tracer round opption or console command to make the bullets brighter?
SLL x Markoiz 5.3.2018 klo 7.29 
is it possible to change the range of bullet drop ?
Sam S. Shadowfall 1.3.2018 klo 21.54 
also DO NOT SHOOT THE WATER WITH THIS, it bugs it and lags you out