Killing Floor

Killing Floor

LostZedsTeleportMut
18 kommentarer
P-Jay 4. maj 2024 kl. 13:49 
The problem is, that the map is including brain dead zeds, the lostzeds teleport mut can't handle to teleport them because of the controller class, so the soltion is to exclude them in the LostZedsTeleport.ini like: ExcludedZeds=Class'KFChar.BrainDeadStalker'
ExcludedZeds=Class'KFChar.BrainDeadSiren'
ExcludedZeds=Class'KFChar.BrainDeadBoss'
ExcludedZeds=Class'KFChar.BrainDeadBloat'
ExcludedZeds=Class'KFChar.BrainDeadFleshPound'
ExcludedZeds=Class'KFChar.BrainDeadHusk'
ExcludedZeds=Class'KFChar.BrainDeadZombie'
ExcludedZeds=Class'KFChar.BrainDeadScrake'
ExcludedZeds=Class'KFChar.BrainDeadClot'
ExcludedZeds=Class'KFChar.BrainDeadGorefast'
ExcludedZeds=Class'KFChar.BrainDeadCrawler'
GRIMM 3. maj 2024 kl. 9:15 
P-Jay, so what was the problem? How did you solve it?
P-Jay 30. juli 2023 kl. 11:01 
Found the problem and fixed it, just message or write here if someone is interested how or having the same problems on other maps
P-Jay 23. juli 2023 kl. 0:08 
Maybe this can happen on other Maps too, so someone has an idea how to fix that?
P-Jay 23. juli 2023 kl. 0:07 
Warning: LostZedsTeleportMut KF-ArmyBase-1-0-0.LostZedsTeleportMut (Function LostZedsTeleportMut.LostZedsTeleportMut.Teleport:0034) Accessed None 'Controller'
Warning: LostZedsTeleportMut KF-ArmyBase-1-0-0.LostZedsTeleportMut (Function LostZedsTeleportMut.LostZedsTeleportMut.Timer:0198) Accessed None 'Controller'
Critical: UObject::ProcessEvent
Critical: (LostZedsTeleportMut KF-ArmyBase-1-0-0.LostZedsTeleportMut, Function LostZedsTeleportMut.LostZedsTeleportMut.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level KF-ArmyBase
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
P-Jay 23. juli 2023 kl. 0:06 
I have a mod with many custom monsters and some other stuff, for now worked fine and having no crashes. From about 100 Maps we were playing about 15 Maps on this mod using the LostZedsTeleportMut too with no issues, till we played the Map "ArmyBase". It crashed the Server 2 times in a row, when the LostZedsTeleportMut tries to act
RAMBO 15. jan. 2018 kl. 21:29 
The mutator shows in the web admin list, but not the game list. It still works. Though I have to activate it through the web admin.
CFH  [ophavsmand] 14. jan. 2018 kl. 14:28 
It must be shown in the list anyway 0_0
RAMBO 14. jan. 2018 kl. 14:18 
It's working now.
RAMBO 14. jan. 2018 kl. 14:04 
Seems to not be showing up in my mutators list for some reason. Installed download in KF folder.
Rats 11. jan. 2018 kl. 9:01 
Good idea.
CFH  [ophavsmand] 31. dec. 2017 kl. 12:21 
:emofdr:
MikaMangoMango 31. dec. 2017 kl. 11:49 
That thumbnail image is adorable! X)
ExZeT 23. dec. 2017 kl. 13:48 
окай =)
CFH  [ophavsmand] 23. dec. 2017 kl. 9:58 
ExZeT, я не тебе ответил, а noodles. Про флеймоский мут я в курсе, его за основу брал)
ExZeT 23. dec. 2017 kl. 9:43 
okay =)
CFH  [ophavsmand] 23. dec. 2017 kl. 1:40 
It's not.
noodles 22. dec. 2017 kl. 21:54 
is this whitelisted?