Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

(3vs3) Thorgorum
16 kommentarer
Lak 22. mar. 2021 kl. 5:44 
classic
iLetUWin 27. okt. 2018 kl. 0:19 
Hello Enzo.

I like the map but IMO the central zone is far too high, like a mountain to a hill when compared to DOW 1 Thargorum. Also I feel like the map is too bright.
Argaveus 4. jan. 2018 kl. 4:11 
It is showing up now, i think my game was just glitching. Thanks!
Enzo  [ophavsmand] 3. jan. 2018 kl. 11:56 
It supports all 3 playmodes, so it should show up either way - all the way at the bottom of the list, where the game places the maps marked with „*Mod“. Anyone else have this problem?
Argaveus 2. jan. 2018 kl. 21:03 
i really look forward to playing this map, but i cant seem to be able to find it on the map list at all
Enzo  [ophavsmand] 19. dec. 2017 kl. 12:18 
Good point, I think I will make that impassable for skimmers. Haven't even played the Eldar yet oO

If anyone who played this 3v3 against real opponents would share gameplay insights or replays, I am thinking about doing a fork of the map with even resources on both sides if necessary, but don't have any detailed insight, so share your thoughts on this ;)
|RB|Crash 19. dec. 2017 kl. 3:54 
Gens can be destroyed easy from mid...
Eldar map... fly over destroy corner base... drop pods, snipers..
Ashur-Qai-Qezremah 18. dec. 2017 kl. 12:32 
Just want to thank you for this Map. Well done, had a better gameplay, more close to the Original feeling of DOW I. Nicely done this one.
AiDec 18. dec. 2017 kl. 7:42 
Finally!
Thank you :)
Enzo  [ophavsmand] 17. dec. 2017 kl. 11:12 
Thanks. Brightness is increased because it's a desert setting, so that's actually intentional. On my rig it displays just the way I wanted it. If more people complain I might change it.
ЧакиГрин 17. dec. 2017 kl. 5:19 
Карта отличная . Но есть минус , а именно , слишком большая яркость . Ставил в настройках яркость на минимум , все равно глаза режит .
Godseyeview 16. dec. 2017 kl. 22:44 
good job
TEAbagU 16. dec. 2017 kl. 11:40 
A favorite that I used play with friends. Thanks
Enzo  [ophavsmand] 15. dec. 2017 kl. 12:55 
Yeah, you're right, will be in the next release. Also moved the capture points of team 2 away from the wall a little as you could barely see them. Will be in the next release....

I would really like to move the camera away further, maybe someone can point me to a solution, I can't figure that out.... I tried re-calculating the camera with the same heightmap set to a greater height, switched back to the lower heightmap settings afterwards, with no changes.... :/
halo_xe 15. dec. 2017 kl. 10:04 
*Disclaimer this is against AI

Okay so currently, the HQ buildings need to either be rotated 180 degrees (so they dont face the canyon wall) or moved forward a bit because units build from the HQ tend to get stuck inside the building and thus become unusable.
Jaded Healer 14. dec. 2017 kl. 2:44 
Nice map