Stellaris

Stellaris

Dynamic Political Events
1.923 kommentarer
TheHiker_ 4. okt. kl. 22:37 
why would this mod not work in 4.1?
MrFunEGUY  [ophavsmand] 4. okt. kl. 22:03 
This mod will be updated before the year ends (I hope 😭). My job and tendonitis make it difficult but don't worry, I'm still here.
FenrisWulffe 3. okt. kl. 13:09 
Was also hoping for a 3.14 version of this great mod
Couch 1. okt. kl. 12:08 
@Mashi sorry to say, but I've gotten that bug in a pure vanilla play through, it's a pdx issue
Rogueone 30. sep. kl. 22:39 
Update pls
Paco 30. sep. kl. 4:42 
PLEASE PLEASE PLEASE
Cat-Lunatic 27. sep. kl. 12:40 
Please update?
JitteryJared 26. sep. kl. 17:12 
4.1 update?
Mashi 26. sep. kl. 1:10 
@Rogueone - I've started a Human supremacy game (CoM) and it seems to be working pretty well. Only issue I'm getting is the death of a leader gives a "leader has died -1" message box that I'm pretty sure is tied to this mod.
07Gasimli 25. sep. kl. 8:13 
This needs an update
Rogueone 23. sep. kl. 23:49 
Does it work for 4.1?
Mashi 22. sep. kl. 14:02 
@Large_Gremlin - I'm pretty sure there's a git repository for this mod, in which case archived copies should be available.
Large_Gremlin 14. sep. kl. 20:42 
Also, was this mod compatible with Stellaris Evolved?
Large_Gremlin 14. sep. kl. 20:42 
Is there a 3.14 version of this mod? 4.0 has been an absolute *mess* and I don't have *any* confidence that the game's developers *won't* break the game again for **zero reason**.
Cardolam 23. aug. kl. 7:03 
Is this compatible with 4.0.22?
mordercaniewiniątek 21. aug. kl. 6:04 
is it possible for empath hives to also get events?
trigger happy idiot 10. aug. kl. 1:19 
Great mod. Please upload a version for 3.14
chrisperos 9. aug. kl. 19:05 
please, 4.0 is so ass upload a 3.14 version of the mod :(
MrFunEGUY  [ophavsmand] 7. aug. kl. 9:22 
@Madman - Must be an overwrite. For overwrites the item at the bottom of the load order will be prioritized typically. This mod is compatible with all the ethics and civics mods (pretty sure, report any bugs) so you should place it below, where things are working.
Madman 6. aug. kl. 15:27 
Hello, I noticed something a bit strange. For some reason, when playing with the ethics and civics mod, if I place this mod above it in load order, robot pops are no longer fabricated. It works however if this mod is placed below in the load order. Do you have any ideas why this might be?
KingAvenue 6. aug. kl. 8:27 
No
MrFunEGUY  [ophavsmand] 4. aug. kl. 13:00 
Is it not updated for the current version?
KingAvenue 4. aug. kl. 8:32 
Does this mod work for the current version?
Cardolam 20. juli kl. 4:23 
@Red Fang

Sure.
Red Fang 19. juli kl. 22:44 
Just returned to the game. This works fine for v4.0?
xKilroyx 7. juli kl. 22:46 
This mod looks incredible!
Dahman Witdaplan 1. juli kl. 0:12 
do you have any older versions of this mod like 3.14?
MrFunEGUY  [ophavsmand] 29. juni kl. 9:24 
@哔哔小子 - You need to explain what is causing stuttering or when it happens.
哔哔小子 28. juni kl. 20:48 
Awesome mod, but the code needs to be optimized in the current version to prevent game stuttering.
Cheddbuzz 25. juni kl. 6:05 
hello i was just wondering if this mod adds a event about a xeno rights leader that give a permanent empire modifier for egalitarian and xenophile attractions? and if so if there is any way to get rid of the modifier
ColonelSawyer 24. juni kl. 6:59 
@Pablo_gonzalez, activate debug tooltips, check the ID which appears when hovering over the empty confirmation box, if it is 21140 or 21135, you have to reinstall machine age and synthetic dawn.
Crowley 23. juni kl. 12:59 
@pablogonzalez for me it was the muti origins mod
MrFunEGUY  [ophavsmand] 22. juni kl. 16:35 
Don't think this mod is your problem
pablo gonzalez 22. juni kl. 6:01 
Does this mod add traits to leaders, since I am trying to find mods that do that which haven't been updated to at least june 4th, since I keep getting weird broke pop-ups and was told that is the issue causing it.
MrFunEGUY  [ophavsmand] 11. juni kl. 22:57 
@A-Sartek - I will add that.
Coggernaut 10. juni kl. 16:53 
I love this mod, thank you for developing it :steamhappy:
A-Sartek 10. juni kl. 12:02 
Hello! Is it possible to add another scripted variable to detect if this mod is active? Currently, it is possible to use any other positive value but a dedicated value like @dpe_mod_is active = 1 is more convenient. Please, I'm currently updating my compatch mod and it would be excellent to have something like that for better script readability.

:selphinehappy:
MrFunEGUY  [ophavsmand] 5. juni kl. 12:51 
@Celador - Specifically what part of it isn't working correctly?
Celador 5. juni kl. 0:48 
Not entirely sure, but I think military academy (cc_milacademy) building doesn't work properly, probably because it still uses older population requirements.
MrFunEGUY  [ophavsmand] 31. maj kl. 6:32 
Yes
daboss12 30. maj kl. 22:41 
does this work for 4.0?
MrFunEGUY  [ophavsmand] 28. maj kl. 8:30 
Yes
Mory 27. maj kl. 20:51 
Does this work with Ethics and Civics: Bug Branch?
MrFunEGUY  [ophavsmand] 22. maj kl. 13:49 
I assume Star Trek New Horizons
Wairui 20. maj kl. 12:43 
What is STNH?
MrFunEGUY  [ophavsmand] 19. maj kl. 11:38 
No
Cloud 19. maj kl. 8:57 
Is a 3.14 version upload on steam possible?
MrFunEGUY  [ophavsmand] 18. maj kl. 18:29 
Here is a link to the GitHub of the latest 3.14. version, which you can download by clicking the "Code" button

https://github.com/CaligulaCaesar/cc_events/tree/0176c015077681b3953fcf19594834f4c99a0f59
Meaty Ogre 18. maj kl. 18:15 
Would it be possible to include a setting in this mod (like via an event fire at start of game) to either have factions spawn early/immediately? Kind of like how some of the civics have them spawn early?
HulkHasBigPp 18. maj kl. 10:44 
please upload a 3.14 version