RimWorld

RimWorld

Zen Garden-FINAL VERSION, NO 1.0+-
93 kommenttia
eloy2030 12.4.2020 klo 2.15 
does this work? tks
SimonTheSorcerer 23.4.2019 klo 23.02 
Thank you very much @mantrasong !!!
Toast 30.10.2018 klo 20.12 
dangit i was hoping someone would have taken over this mod
Nylia 29.10.2018 klo 7.12 
@mantrasong pls. send help. need this mod to work or i will die.
mantrasong 29.10.2018 klo 6.39 
I'm taking a look at updating this one. It probably won't be for a week or two before I can get an update out.
megacoosboy 20.10.2018 klo 13.58 
This was one of my favorite mods from v18
I trully hope it gets an update. This is the best asthetic mod. Just the best
Toast 16.10.2018 klo 19.40 
is there any mods like this one? ive been waiting on an update but im not to hopeful anymore
The Jawesome One 12.10.2018 klo 11.28 
+1
Clément 26.9.2018 klo 7.57 
+1
Kass Fireborn 22.9.2018 klo 13.24 
I'm desperately hoping someone else forks and takes this over. My hat's off to you, cupro; until I didn't have it, I didn't realize just *how much* of this mod I loved.
Fruchtgummi 22.9.2018 klo 9.28 
How should I be able to make my serene japanese style forest settlement without this mod? This piece of art needs to be updated! +1
sterale14 21.9.2018 klo 11.57 
+1
fairwitness 21.9.2018 klo 9.46 
This is my favorite mod... it adds so much to the core game. +1 for update please. Thank you!
hekele 19.9.2018 klo 17.32 
+1
Titain 18.9.2018 klo 7.31 
+1
Tofemaster 14.9.2018 klo 23.47 
+1 update motivation
Melanistic Albino 8.9.2018 klo 22.13 
Love this mod, will you have any time to update it? Thank you!
tetaybabie 5.9.2018 klo 4.49 
is this mod going to be updated to B19
Yuya 31.8.2018 klo 5.55 
Could "update" this since it still shows red in the modlist in rimworld it drives me nuts to use mods that are "out of date" even if they work just fine
Melanistic Albino 30.8.2018 klo 6.53 
Does this work with the latest beta? I love this mod
The Jawesome One 15.8.2018 klo 22.42 
I want to use this mod with Expanded Woodworking, can you make a patch for that?
ImReallyCreative 27.7.2018 klo 0.59 
Nevermind it was an issue with the load order. Everything is working fine now.
ImReallyCreative 26.7.2018 klo 17.39 
However some parts of the mod still work fine, like the fountans and the trees. They work just fine, things like the hedges/walls/paths dont.
ImReallyCreative 26.7.2018 klo 17.38 
Whenever my people finish building something, it dosent appear and the console says something about a null exception. Am I missing a core mod or something?
Shodan 16.7.2018 klo 1.03 
Not sure if this mod is the only mod to contain Persimmon Trees, but I can't cut them. They appear in the wild but if I set my guys to cut it. They will cut it but nothing happens, they cut it again, and so on forever until I notice. I also have the "Plant cut is a grow skill" mod if that maybe is related.
CannonFodder 30.6.2018 klo 3.17 
As best I can tell, the problem is two-fold. The first is that this mod defines ZenBase that has BuildingBase as a parent, depending on it being the BuildingBase from the game itself. The second (related) problem is that quite a few mods redefine BuildingBase and not all of them redefine it completely. Most I've run into forget to define a default thingClass. So it depends on what mod above you in the load order last defined BuildingBase. If you're comfortable editing xml, you can fix the issue this for this mod by removing BuildingBase as ZenBase's parent and defining the necessary things internally. Or you can go through and fix other mods that don't completely define BuildingBase (I had 6 mods I had to fix like this in my current playthrough).
Jackal 29.5.2018 klo 17.52 
Has anyone figured out which mod this conflicts with that makes the textures completely dissapear?
Rallehop 22.5.2018 klo 11.04 
don't know if im retarded or not but everything i build gives me an error and doesnt appear in teh game. It just dissapears into the void
StarlightSovereign 6.5.2018 klo 17.55 
This mod is throwing up a ton of errors about lack of textures. :sad_creep:
Ythill 5.5.2018 klo 19.11 
Anyone figure out the load order issue that makes border paths and ponds become dirt? I'm assuming it's VGP?
crustymonkey 9.4.2018 klo 1.04 
Also, last time I checked it was compatible with expanded woodworking though to get the most out of it you might also want the stuffed floors mod.
crustymonkey 9.4.2018 klo 1.00 
@Oddworld or anyone else who wants to know. The mod seems compatible with seeds please as long as Zen Garden is placed after Seeds please in the load order. Otherwise, you get errors and no seeds.
Sentient_Worm 8.4.2018 klo 21.05 
@Spike That is a load order issue. I drew it constantly and seems its a symptom of a bigger compatibility issue. I talked to cupro about it a while back but couldnt find anything that helped out
Jazz Hands Jim 8.4.2018 klo 12.26 
I hope someone else picks up these mods and fixes them...
spike_mf 3.4.2018 klo 9.09 
Same with the lamp pillar, the small fountain worked though
spike_mf 3.4.2018 klo 8.45 
How does the borde pond work?? I'm placing the tiles and when my pawns are done building them, they disappear?! They are not only invisable, when hovering with the pointer it still say sand or soil, depanding of where I put it.
Calypso Nate 24.3.2018 klo 19.27 
Beauty values? worths? does it give pawns a better sense of life and wellness?
Oddworld86 18.3.2018 klo 22.57 
Hi,
Is your mod compatible with Expanded Woodworking and seeds please? Thank you
muninn_ 3.3.2018 klo 8.21 
@cuproPanda

thank you for such wonderful work. wishing you the best in your other endeavors.
cuproPanda  [tekijä] 12.2.2018 klo 12.33 
It is time that I must unfortunately announce the retirement of my mods. I simply don't have the time to dedicate to the mods anymore, and I won't be getting any extra free time in the foreseeable future. It has been a blast making mods for this game, and I really wish I could keep doing it. I hope everyone continues to enjoy this amazing game for a long time to come! I know I have :)
BlueTressym 11.2.2018 klo 12.22 
Sorry; ran out of character allowance. The error below is appearing in the Debug Log [gist.github.com], occurring whenever I try to have a colonist cut this one particular persimmon tree. Poor girl's been there for hours. :(

Update: Just tried to have her cut a different persimmon tree and got a RED error that just keeps on going :O

(Have updated Github link to show this)
BlueTressym 11.2.2018 klo 12.21 
Hi. I seem to be getting some weird issue related to the persimmon trees.

Could not resolve reference to object with loadID Thing_Human61392 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=WorkTab.PawnPriorityTracker curPathRelToParent=
Verse.Log:Warning(String)
Verse.LoadedObjectDirectory:ObjectWithLoadID(String)
Verse.CrossRefHandler:TakeResolvedRef(String, IExposable)
Verse.CrossRefHandler:TakeResolvedRef(String)
Verse.Scribe_References:Look(Pawn&, String, Boolean)
WorkTab.PawnPriorityTracker:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoader:LoadGameFromSaveFile(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Cowboy Dan 9.2.2018 klo 17.27 
Trying to build this stuff in an Ice Sheet biome, All if it disappears after construction is finished, Can't rake gravel, can put down anything. What gives?
Luinithil 5.2.2018 klo 7.21 
Small error with Prepare Carefully:
Prepare Carefully trying to calculate the cost of a ThingDef with null thingClass: ZEN_ScenicBench
Dub Scientist 4.2.2018 klo 18.27 
For some reason the lanterns dissappear now. The construction completes and it just vanishes, leaving it an empty space. Everything else works fine, such as fountains etc.
Omega13 29.1.2018 klo 13.54 
Quick note: Crabapple trees can get blight. Plants with such long grow times are usually immune, so I'm not sure if this is intentional or not.
Sentient_Worm 25.1.2018 klo 14.34 
XD @Cupro I think I found something worth mentioning about that construction error.
When it happens the cev log mentions tons of warning lables related to the mod showing things being null class or being listed as having components but not haveing them
Sentient_Worm 25.1.2018 klo 13.50 
https://pastebin.com/fC6EhqU4
Moved zen garden up 7 places in the load order and this appears. Exact same error that appeared with ADS however ADS is not installed
Sentient_Worm 25.1.2018 klo 13.47 
I'll see about reproducing it but I been slowly thinning out my mod list over time