Garry's Mod

Garry's Mod

Renamon Player Model and NPC
159 kommentarer
B-Bud 8. juli kl. 14:21 
This model is a classic
Drift_Gift 9. feb. 2024 kl. 18:48 
Guy below me. Why, yes, yes it is!
FeC DeadAgain420 24. maj 2023 kl. 14:05 
Isn't that the same model that DasBoSchitt uses?
404_coffee.exe 27. dec. 2022 kl. 6:23 
indeed this one is a classic
Mettle Meek 30. nov. 2020 kl. 20:18 
classic
Xeredek 22. dec. 2016 kl. 17:45 
ITS WHAT THE ONE FROM IDIOT BOX U GUYS
Midward 31. okt. 2016 kl. 10:36 
bro when you die he just do the pose
Blue 24. feb. 2016 kl. 18:01 
Renamon (Team Rocket) <- I always thought Ranamon was a in the Digimon universe. :rakecool:
ᴰᵉˡˡᵃ 16. sep. 2015 kl. 10:12 
@Death digimon season 3
Kippy 5. juli 2015 kl. 15:40 
What's this from, my kind sir?
Commander Fluffles 24. feb. 2015 kl. 11:12 
Bug - Rennamon's neck is not on their body and you can see through it
superhooks12  [ophavsmand] 20. dec. 2014 kl. 12:33 
You are welcome.
NobunagakenshinVt 20. dec. 2014 kl. 12:28 
this is perminantly added to my server thanks superhonks for making this
superhooks12  [ophavsmand] 19. dec. 2014 kl. 15:51 
Lol, sometimes you just can't win. I hate those moments.
BreakinBenny 19. dec. 2014 kl. 15:46 
The ironic thing is, there was one playermodel-specific Renamon model that *did* come with fingerposing though lacked the later faceposing...
superhooks12  [ophavsmand] 19. dec. 2014 kl. 9:32 
You are correct. Sadly never had any finger bones.
BreakinBenny 19. dec. 2014 kl. 7:44 
I happen to have noticed the Renamon model(s) never had any fingerposing to them, which the original modeler never bothered to take care of.
superhooks12  [ophavsmand] 26. okt. 2014 kl. 17:07 
Normal version: models/renamon/renamon2009.mdl
Colorable version: models/renamoncolor/renamon2009.mdl
NobunagakenshinVt 26. okt. 2014 kl. 15:14 
whats the model Directory for the playermodel for this renamon
Usbac 19. okt. 2014 kl. 8:11 
This is amazing!!! Thanks!! ^^
superhooks12  [ophavsmand] 7. sep. 2014 kl. 12:24 
Try the addon "PAC3", you can add items onto your model.
ZeGhoulPony 7. sep. 2014 kl. 12:20 
but cab you add items like a merc's muffler
superhooks12  [ophavsmand] 7. sep. 2014 kl. 12:18 
You can already change the color of the model.
ZeGhoulPony 7. sep. 2014 kl. 11:51 
reply if you know
ZeGhoulPony 7. sep. 2014 kl. 11:34 
wait can you add stuff to the model and change it's colour :3 btw i want to add a merc muffler to it
UrMomGay 25. juli 2014 kl. 12:21 
i will add you
superhooks12  [ophavsmand] 25. juli 2014 kl. 12:11 
:) Enjoy!
UrMomGay 25. juli 2014 kl. 11:07 
OMG I CANT THANK YOU ENOUGH
superhooks12  [ophavsmand] 25. juli 2014 kl. 11:05 
You're welcome. Go into your options, then keyboard, advanced. Make sure enable developer console is checked. Then when you are in the game, press the "~" key. (should be on the top left if you are on an American keyboard) Then type it.
UrMomGay 25. juli 2014 kl. 11:03 
where do i typ it
UrMomGay 25. juli 2014 kl. 10:54 
OK THANK YOU SOO MUCH
superhooks12  [ophavsmand] 25. juli 2014 kl. 10:29 
You can either type "sv_cheats 1" in console, followed by "thirdperson". Or you can use the camera tool and view yourself through the camera.
UrMomGay 25. juli 2014 kl. 5:48 
how do u go thirdperson
Kuro Max 8. maj 2014 kl. 11:44 
Furries.
Matt orders BigMac 24. apr. 2014 kl. 8:16 
boner
LectroNyx 10. apr. 2014 kl. 8:21 
Huh, interesting. I'm gonna have to find a tutorial on how to do this whole rigging thing. ^^;
superhooks12  [ophavsmand] 9. apr. 2014 kl. 22:39 
No, what I meant is that this model was originally attached to a regular skeleton. The vertex weights and all are assigned to bone names that don't match Valve bones. That's likely why the model doesn't animate.
LectroNyx 9. apr. 2014 kl. 18:46 
Wait, so the ported skeleton didn't save? That's not right. I'll have to take a look at that later.
superhooks12  [ophavsmand] 9. apr. 2014 kl. 18:43 
I have looked at it, but like I said I just haven't put too much time into it. I've never converted a model that had a skeleton with non Valve bone names before.
LectroNyx 9. apr. 2014 kl. 17:45 
Ah. Think you could take a look at it?
superhooks12  [ophavsmand] 9. apr. 2014 kl. 16:02 
If you didn't save the Blender file before the changes, I don't know a way to recover them. I'll upload the file I have if you want it, but other than that I haven't dedicated much time to it, other than including player animations and trying to get the bones to transform the mesh.
LectroNyx 9. apr. 2014 kl. 15:17 
I just realized part of the reason why it may have not worked. I had modified the skeleton *quite* a bit, having removed some parts and such. Some bones started acting a bit odd in Blender, becoming lines instead of just single points, and I couldnt figure out what was causing that, let alone how to undo it. You might want to take a very good look at the model, as it could likely use some correcting in its rigging.
LectroNyx 9. apr. 2014 kl. 15:04 
Alright.
superhooks12  [ophavsmand] 9. apr. 2014 kl. 14:46 
I can resend you your model, but I was unsuccessful at getting it to run. I'd be happy to give it back to you so you can learn and continue on it if you wish.
LectroNyx 9. apr. 2014 kl. 14:07 
The one I had rigged (I don't know how to do the QC thing, so you offered to do that for me - I had, however, done the skeleton on the blender model). I'd do the QC, but I'm on a new computer, so not only do I not know how to do QCs, but I also lack Blender and the model.
superhooks12  [ophavsmand] 9. apr. 2014 kl. 13:49 
Which model?
LectroNyx 8. apr. 2014 kl. 18:36 
How's the playermodel coming along?
superhooks12  [ophavsmand] 2. apr. 2014 kl. 19:48 
Of course!
superhooks12  [ophavsmand] 2. apr. 2014 kl. 19:45 
Indeed! We shall see how it goes!