The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Tundraview Manor
29 kommentarer
QueenBee 2 nov, 2021 @ 11:48 
I have used this home before. coming back to this game after so many years. wanted to see the house again and the marker doesnt show up. not sure where to go or even think its there... help?!
geigda 17 jun, 2017 @ 14:51 
@john.babcock3174 It's Northwest of it
Baron Von'Zan 1 jan, 2014 @ 6:03 
Korppi ¥oikeus¥ if you could contact me id be intrested in paying you to do a tiny bit of mod work for me on this house
Radeck Blackthorne 8 aug, 2013 @ 7:39 
Yep les gens! je vien d'instaler les 3 add on et depuis le terrain ou se trouvais le manoir a été modifier et celui si se retrouve à moitier dans le vide :/ dommage se mod
john.babcock3174 29 mar, 2013 @ 12:49 
Is this southwest or southeast of the mountain, Throat of the World, where you go for Th-uum training in tyhe beginnning of the main story;ine quest? I loaded this mod a a month ago but havent found it yet...
yvan 6 mar, 2013 @ 9:10 
Très joli domaine . Super
by the way Korppi, i do suggest you increase the hight of the wall or add some guards, since there is a monster spawn point not far from where the blacksmith workshop was located... it's anony to have unwelcome fire ball toss at me when im just there to craft a new set of weapon or armor...
@pinksilver
if you want your spouse or kids to live in any player made house, you will need some other mods as add on, i'd suggest you start from "My house is your house" and "Spouse can live anywhere".
Callie 31 jan, 2013 @ 4:40 
hello, i seem to have trouble finding out how to own this house so the game works with it as well, I know i can open the front door and enter the house etc but i cant ask my spouse or kids to move with me. Is this fixable somehow, or did i miss something? love that there is a nice big gate you can close to keep your horsies in the yard:D
Xentrail 29 jan, 2013 @ 19:58 
Superbe travaille, merci les gas !
InSan1tyWeTrust 29 jan, 2013 @ 8:54 
@ The Lonesome Ranger - You don't ask for much do you? Nice house Korppi. It's great as it is for those of us who like to play skyrim as it was meant to be played with a few addons but nothing to really modify how the game plays or acts
Zer∅GSpotter 28 jan, 2013 @ 14:28 
it says i nead a key to get in were is it
Hohenzollern 28 jan, 2013 @ 10:27 
@ The Lonesome Ranger
It is possible to do that (polygamism)? I thought cheating on your wife causes her to kill or leave you ...

Btw, is there a room for children or some kind of bathroom? (I kinda like the Bathhouses mod, just chillz me :D)
The Dark Ranger 27 jan, 2013 @ 21:39 
Can you add a quest to get the place? And some guards and animals? How about a bunk house for 6 guards who patrol the area. I am also thinking a horse in each stable stall. Also hearthfire support and enough beds inside the house for several followers and or spouses yes plural I am a polygamist in skyrim.
Mr Pharenheit 27 jan, 2013 @ 19:43 
Well done, a little closer to starting point would be nice, but not necessary. Thank you for not stocking it with ridiculous amounts of OP gear. NPC's would be nice, and/or a vendor. Mostly a vendor ;)
Lukas 27 jan, 2013 @ 12:14 
It would be nice to have some npc's like: some guards that you can customize how you want or a chef and a bard.
Flip_Foulmouth 27 jan, 2013 @ 11:10 
Very Nice! I like the VERY well stocked basement. The separate wings and watch tower were a nice addition. Felt cozy despite the size.
I agree with jackattack980, a couple of NPCs would be a great next step.
jackattack980 26 jan, 2013 @ 20:27 
Because the house is so large, could you add some NPCs like butlers or farmers/merchants to make it a bit less empty?
Boamenom 26 jan, 2013 @ 16:48 
Can't find a map marker any where even after removing and reinstalling the mod. Looked for it right around where the screen cap showed. Any help here would be appreciated. Thank you.
john.babcock3174 25 jan, 2013 @ 16:32 
you should add some staff with voices and jobs maintaining the place
Bighershey 24 jan, 2013 @ 23:19 
No map marker when I downloaded it:( trying to find it
RedBaron321 24 jan, 2013 @ 14:49 
Awsome!!!!
Korppi ¥oikeus¥  [skapare] 23 jan, 2013 @ 12:50 
It's not all that bad... duh.
Korppi ¥oikeus¥  [skapare] 23 jan, 2013 @ 12:49 
Thanks for noticing the display case bug, mili3065. You weren't storing a daedric greatsword or some related weapon there by any chance? I tested several greatsword types and daedric indeed seemed to cause its activation box width to triple.

As a cheap fix, I moved the dagger display cases more apart, and they seem to work ok now. The weapon plaques got some more "room", too, so it it's all that bad.
mili3065 23 jan, 2013 @ 7:35 
nvm . its there now.. but it would be cool if i could lock the horse inside the stables.
for some reason i cant dismount when inside the stables.

other than that a great mod. it doesnt slow down my pc like some of the other mods available, and theres great space and a reasonably amount of containers.
i also like the armoury room/hallway, except for some reason when in place a greatsword in the large middle display case, i cannot place any daggers in the first two display cases on either side.
would be most awesome if this was fixed.!
but all in all a excelent place to set up HQ i have just moved all my item from breezehome to the manor:)
The1Walkman 22 jan, 2013 @ 18:00 
dont understand why this doesnt have five stars LIKE
mili3065 22 jan, 2013 @ 15:34 
theres no map marker on my map and the manor is no where to be found. does this mod require heartfire?
Korppi ¥oikeus¥  [skapare] 21 jan, 2013 @ 14:22 
Now, of course that's one thing I forgot (being a complete solo player in Skyrim). Since this is a pretty major fault overall, I'll just apologize and take these offline for fixing. Again, my mistake.
PanamaRed 21 jan, 2013 @ 14:12 
Navmeshed for followers?