The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

LSD Consumable
41 kommentarer
Hey! 19. juni 2024 kl. 14:33 
THAT HITS HARD (that made me dizzy in real life fr)
Kris Dreemurr 5. juli 2021 kl. 23:18 
if this ever gets updated i want to stack this with wavy cap sooooo baddly
Alter 5. juli 2021 kl. 6:27 
woooooooooooooooooooohhhhhhhhhhh
coiledAgent 30. aug. 2019 kl. 18:52 
As someone who will always take the black mushroom and use it a bunch in Antibirth, this is fantastic.
orion 28. jan. 2019 kl. 10:06 
Could I make use of this shader for another mod? I'd make sure you're credited of course
niyrme 17. juli 2018 kl. 13:29 
That's some good ass shit mod. Well done. Hope you make some mor mods of that kind like weed and stuff
:heart:
StaticSapphic 20. maj 2018 kl. 13:45 
this is cool, could you make a second mod where this replaces Retro Vision?
surytrap 18. mar. 2018 kl. 23:36 
pls more drugs
Chuck Fatbutt 18. mar. 2018 kl. 0:20 
This didn't appear to work when I was playing as Melis, a mod character on the Workshop.

Also, I happened to notice in its graphics files, there was an image of a heroin needle. Are you planning on making different drug items besides LSD?
塔理茵依 17. mar. 2018 kl. 9:00 
is that meaning i will gonna be a sober again?:steamhappy:
Avila 22. dec. 2017 kl. 20:28 
GOTTA GET A GRIP
bow 21. dec. 2017 kl. 22:50 
First off, love this mod!

I had some ideas though. Don't know much about coding, but it would be neat if the intensity of the visual FX varied everytime you took it.

What if there was a 1/40 chance it was a bad trip? Instead of the wavvy colors, rainbow tears, etc. everything became very spooky. It may require a lot of retexturing, but having the bad trip variable would make it much less OP than it currently feels.

Again, great mod and keep up the good work!
PiNkU 20. dec. 2017 kl. 23:54 
this is cool but i wish it didn't like litereally make me nauseous
Gustav 8. dec. 2017 kl. 16:36 
Easily one of the most well executed mods I've come across for this game. It's simple, doesn't bog things down and slow the game, and is an incredibly fitting addition to the game. Kudos to you, author.
mangoshi 7. dec. 2017 kl. 2:32 
Haha DegenerateDemon, exactly. Mod author knows. O_o
SidFishus 5. dec. 2017 kl. 19:44 
Pretty rad, trippy as hell. It lasts a little longer than I would like, just like actual acid.
Ov Å̪e̞oη̣s 5. dec. 2017 kl. 15:15 
V ummm LSD/acid is on paper tabs. :T
Katunka 5. dec. 2017 kl. 12:30 
Dude why isn't this a pill it really should be.
Skibidi Obama 5. dec. 2017 kl. 6:35 
WALTER BISHOP
erz 뉴진스 4. dec. 2017 kl. 14:19 
Medio mod ctm
Arctic  [ophavsmand] 4. dec. 2017 kl. 12:42 
(1/2)

Hey SmakeS thanks for your comment! Unfortunately, I had to work around a lot of technical limitations. The duration is actually frame-rate dependent, but now that you've gotten me to do some research I realize that the game's logic updates at 30 FPS, not 60 FPS, like I've programmed the times. So in my code, it thinks two minutes is one minute! Thanks a lot for helping me realize that and I'll fix it in the next update.

To be honest, I'm probably just going to half the variable that says how many frames per minute and double the variables that control the duration, but I hear you guys on the duration being too long. Here's a compromise I'm willing to make for you guys lol: I'll make a set of debug console commands to control the settings of the mod.
Arctic  [ophavsmand] 4. dec. 2017 kl. 12:41 
(2/2)

You'll be able to control the duration of the comeup, peak, and comedown, as well as the overall intensity of it. If the visual effect is too disorienting, you will be able to bring it down to like 0.6x or whatever you like. If you wanna be on some interdimensional entire-sheet-of-acid-in-my-mouth type trip, you'll be able to set the intensity to 10x or even 1000x if that's really what you want.


Thanks so much for the feedback SmakeS, and everyone who's commented! I really appreciate it.
Kira 4. dec. 2017 kl. 12:01 
10/10
Розовый Ленивец 4. dec. 2017 kl. 9:17 
I tested 3 times (with other mods and without). Nowhere in the files did not change anything. All three times the effect lasted 12-14 minutes (but maybe not at all so).
1) "About 5 minutes" in the description does not correspond to reality. Let at least in the description of the mod indicate the duration of 10+ minutes, or the duration (if you do not change anything in the files of the game) will be 5 minutes, as in the description (so even better).
2) The average run lasts about 35 minutes, and if almost 15 of them last the effect, first, after the first five minutes bored, and secondly, almost 15 minutes stat boost making the run much easier.
3) I so like this mod, and I really like that the screen showing the boss is under the effect of LSD. And it would be great if the screen between the floors too. And can make music during LSD then slowed down, then accelerated (like the Broken Watch Item, but every room). Sorry for bad english, translated online translator.
Grimm Child 4. dec. 2017 kl. 8:14 
XD
Kitten Stalker 4. dec. 2017 kl. 7:13 
It's genius! Nice mo... OMG, what is it? It's airplane? It's bird? No, ummm.. it's.... cat???
__yuno 3. dec. 2017 kl. 23:30 
well now that you mention it i think the duration is perfect for what you are going for
3. dec. 2017 kl. 22:07 
SEX (SEKS)
Arctic  [ophavsmand] 3. dec. 2017 kl. 19:27 
The item's long duration is based on actual LSD's 12 hour duration. If you want it to be shorter, you can alter how long each stage lasts (comeup, peak, comedown) in the main.lua file
__yuno 3. dec. 2017 kl. 18:45 
This item is brilliant! I love the fact that it takes a bit for it to kick in. I do think it does last too long however but great item!
Gitaroo Man PS2 2. dec. 2017 kl. 23:10 
It's so wild this doesn't screw with performance that much! Great work, I'd like to see a better icon for the LSD tablet!
Arctic  [ophavsmand] 2. dec. 2017 kl. 21:20 
I actually just learned about the black mushroom :( I thought I got the idea first. Either way Im really glad you like it!
♥Muffet♥ 2. dec. 2017 kl. 21:12 
this reminds me of the black mushroom item from Antibirth,i love it
Arctic  [ophavsmand] 2. dec. 2017 kl. 10:26 
@hoverman hey thanks c:
Bob Bingforapples 2. dec. 2017 kl. 10:01 
woah
this guy knows how to lua
Stewartisme 1. dec. 2017 kl. 8:29 
Ahh that does make sense
Arctic  [ophavsmand] 30. nov. 2017 kl. 21:22 
The rainbow effect is applied with a fragment shader, it effects every pixel on the screen. The reason bombs and keys aren't rainbow is because the shader only shifts the hue of each pixel, it doesn't add any color. I could edit the shader to increase saturation on low-saturation colors but I've tried that already and it looks kind of messed up. I'll think of a better solution sometime soon hopefully. Thanks a lot for the feedback! I really appreciate is especially since this is my first mod.
Stewartisme 30. nov. 2017 kl. 21:02 
I mean when keys and bombs drop they don't become rainbow colored. Ahh I see that setting now. The effect it very nice. Here is the sprite with an outline added. https://mega.nz/#!QVoFgAiZ!5TsCkPrLjMmV_zaZ2ojH8WPQMV5GtDINKu0Jwl2Tjaw
https://imgur.com/a/LVhM7 :smile:
Arctic  [ophavsmand] 30. nov. 2017 kl. 20:43 
Also you're right, I'll add a double outline in the next update. For now though... I've put like 25 hours into this in the past 3 days, so I need to chill for a bit. :)
Arctic  [ophavsmand] 30. nov. 2017 kl. 20:41 
@Stewartisme What do you mean the effect doesn't apply to keys, bombs or trinkets? Also you can alter how long each stage lasts (comeup, peak, comedown) in the main.lua file if you know how to get there
Stewartisme 30. nov. 2017 kl. 20:31 
Cool idea but a few things. The effect dosen't apply to keys bombs or trinkets. You should add a double outline on the sprite and the wavy effect is nice but it's a bit strong to last 5 minutes without starting to make my head hurt.