Source Filmmaker

Source Filmmaker

Playable Midi Keyboard
33 kommentarer
Error 9. dec. 2023 kl. 1:56 
bro, you forgot the ";"
TinyJesterOsho 30. nov. 2021 kl. 4:02 
"5 6 7 8 usin our power in yo face sendin you back to yo place dont look at our croches while we sincrise our watches
boop bopp beep boop boop beep boop
BEEP BEEP BEEP BEEP BEEP

S I N C R O N I Z E D


GO AWAY SKIPS ITS TIME FOR YOU TO GO AWAY!!
TIME FOR TO GO TO YOU,RE ROOM!!
YEAH SKIPS ITS TIME FOR YOU TO GO THE MOON!!"
Something 4. sep. 2021 kl. 9:06 
@Emperor Nichijou
Great minds think alike, i see!
Emperor Nichijao 26. aug. 2021 kl. 18:14 
Serbia Strong
Pte Jack  [ophavsmand] 25. maj 2021 kl. 11:03 
Why would you ask on my workshop item? The only ppl that are going to see that are ppl who happen to come here and read the comments. Something like that should be asked in the SFM Discussion Group.
bobatesomemayo 8. sep. 2020 kl. 18:41 
is random serious or
Izzy 22. juni 2020 kl. 15:57 
i wan play peano with keybord button tho why you lier
Pte Jack  [ophavsmand] 22. juni 2020 kl. 14:36 
The model does not transfer to record mode and is not usable it that mode. No custom models outside the TF characters do. What you have to do is record your sequence of playing it in record mode, then animate after in the motion or graph editor from your take.
Izzy 22. juni 2020 kl. 13:35 
when i play tf2 in sfm the keyboard do nothing i thot i could play it in tf2 mode lier
Thefalloutguy21 29. sep. 2019 kl. 23:34 
the little keyboard gif reminds me of tom and jerry for some reason
76561198401672330 21. juni 2019 kl. 23:51 
i love this
Saturn 🪐 25. maj 2019 kl. 15:51 
This was absolutely needed, absolute LEGEND
bwobby! 7. aug. 2018 kl. 1:09 
Necessary going to use instruments I meant...
bwobby! 7. aug. 2018 kl. 1:07 
Don't know of anyone's mentioned it but I'm calling Sgt. Pepper's on the Sniper's dressing choice. Nice model, I've been looking for instruments, even if I'm not going to use them. The SFM Workshop is fun to browse. Thanks for your fixes and everything Pte Jack! :)
Dubious 10. maj 2018 kl. 10:52 
I'm going to try and make a taunt for the tf2 workshop. I was wondering if I could use your keyboard model in it, and was wondering how many polygons it has.
Narcoleptic Insomniac 23. jan. 2018 kl. 21:20 
my man

this may come in handy
stefano104 2. dec. 2017 kl. 8:43 
THANK YOU!!!!!
๖ۣۜDomitori™ 2. dec. 2017 kl. 3:37 
The way Sniper mashes all of the keys at once reminds me of the horrors of using the MIDI converter on a song (John Cena's theme, for example).
Pte Jack  [ophavsmand] 1. dec. 2017 kl. 20:27 
KNari 1. dec. 2017 kl. 20:23 
i like the concept of the control! do you think you could make a
keytar? :steamsad:
𝐋𝔦𝔩𝔦𝔞𝔠 1. dec. 2017 kl. 0:21 
okay c:
Pte Jack  [ophavsmand] 30. nov. 2017 kl. 14:34 
Because i just grabbed a map that I had an actual stage in it.
𝐋𝔦𝔩𝔦𝔞𝔠 30. nov. 2017 kl. 11:43 
why on the fnaf stage?
Pte Jack  [ophavsmand] 30. nov. 2017 kl. 11:03 
The file with "original" in its filename is a copy of the one that is being used just in case you break the other one that is being used. I just put the information that is needed into code boxes in the description above.

Open the sfm_defaultanimationgroup.txt ile in a text editor, go to the bottom of the file and you'll see the last 2 lines have curly brackets like this


}
}

Copy and paste the stuff from the first code between those 2 curly brackets . When your done and go to the bottom of the file again, you'll see 2 curly brackets again.
If you see only 1 or 3 you did it wrong and will break the file.
Pte Jack  [ophavsmand] 30. nov. 2017 kl. 11:02 
if only 2, Now copy and paste the stuff from the 2nd code box into the file between the 2 curly brackets. Go to the bottom of the file and check that the 2 closing curly brackets are there.

Save the file. If you have SFM open and the Keyboard loaded, Right click the keyboard file name, select uilities then rebuild control groups and the unknown group should disappear and the control groups shown in the picture above appear. If you don't have the keyboard loaded, spawn it and the control groups should be there.

If they aren't, you did something wrong. Now you know why there are 2 files in that folder, delete the sfm_defaultanimationgroup.txt, file copy and paste the sfm_defaultanimationgroup_original.txt and rename the copy to sfm_defaultanimationgroup.txt and start over.
Princess Lewdna 30. nov. 2017 kl. 10:41 
I have two txt files, here's the screenshot [i.gyazo.com] Do I just add it at the top or something? It has the TF2 flex names and everything.
Pte Jack  [ophavsmand] 30. nov. 2017 kl. 10:34 
Ok, you know how if you spawn a model (like a character model) you get all the flexes and bones in neat little containers like Body, Arms, Upper Face, Lower Face, etc... and only a few bones in the unknown group? The sfm_animationgroup.txt file identifies these bone and flex groups. The file is already on your computer in the Steam\steamapps\common\Sourcefilmmaker\game\platform\cfg folder

When you load the keyboard without adding the info I gave to the file, all the bones and flexes in these models will end up in the unknown group. If you add the info I give to the file, the animation set editor for the model will look like this...

https://i.imgur.com/yWPxIMX.png

Princess Lewdna 30. nov. 2017 kl. 10:22 
I am confused by this bit-- Now for those that hate unknown Bones and sliders. Add the following to the sfm_defaultanimationgroup.txt file for the KeyBoard...
Pte Jack  [ophavsmand] 30. nov. 2017 kl. 9:52 
txt file? What txt file?
andreysadovnickov 30. nov. 2017 kl. 4:21 
"orderpizza" LOL!
strawbunny 29. nov. 2017 kl. 22:35 
did you model this? this is cool!
Grubbo 29. nov. 2017 kl. 11:55 
Awesome, man!
strutssss 28. nov. 2017 kl. 10:05 
Niccccccce, good to see another music instrument on the workshop. I kinda want to see more guitars, and not restricted to 6 strings - would love to see an 8 string guitar on here. :D