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联机打的话,最后一关地图会崩溃,因为这图刷的丧尸太多了,要想不崩溃只能主机把刷出的僵尸数量控制一下!不然等着游戏崩溃闪退吧!
I forgot to read description and was wondering wtf is with this balancing and design
how i die instantly?
4 out of 5.
1. Flashlight will keep cutting off due to the wall being broken (black things keeps appearing on the wall which is just making player don't know where to go)
2. Final chapter is just a total chaotic storm :
- BOTS just keep wasting their ammo even though the infected and special infected wasn't even near , attacking or came out yet.
3. First chapter was just a chaos storm too (just like number 2) :
- 1-3 of BOTS hanging themselves on the ledge, and the BOT was tryin' to save them but ended up killing themselves.
- Why the hell the "Uncommon Infected" and special infected keep re-spawning multiple times out of nowhere when im walking on middle path?
4. For the chapter's title in main menu :
At least giving their chapter's title would be nice, just like Dead Center's chapter 1 : Hotel
5/10
There is no useful melee weapon to resist at too many hordes. There are some instant-killing trap that isn't noticed to player. There is no helpful navigating system on this map. Player can't recognize which trap is instant-killing or not.
Worst point of this map is final chapter.
Player can get stuck in wall and can't move. Texture-loading errors occur. There are also too many game lag in the final. Bots cannot recognize wall. They always shoot wall while there is no enemy. When escape scene, game even sometimes stops. The worst problem of final chapter is 'not funny'. Tooooooooo boring + Toooooooo unfair trap
Except final chapter, 4/10. Including final chapter, 1/10
This map on the other hand is literally nothing more than huge hordes and close to no supplies. 2 Tanks with only pistols - how is that supposed to be fun?
And if you have to build in death traps, make them at least detectable.
The visual design was great! This could have been very cool, but beyond looks it turned out to be dogshit.
NM$L