Space Engineers

Space Engineers

Moar Ships!!! (UPDATED)
46 kommentarer
Danman1354 22. nov. 2024 kl. 11:22 
I'm getting a critical error on world load.
Error log attached
https://pastebin.com/23rnPgkE
Zaamkaa'kaa 13. apr. 2023 kl. 10:17 
Thx for the Update. mfg
MattPlaysSimulations  [ophavsmand] 15. mar. 2022 kl. 10:01 
independent and anywhere in the modlist
ArcSparkAero 15. mar. 2022 kl. 5:29 
does this function on its own or does there need to be another mod install that it works in conjunction with? also can this be placed in any location or a specific number in mod list?
Kreuz 22. jan. 2020 kl. 18:09 
working?
MattPlaysSimulations  [ophavsmand] 27. sep. 2019 kl. 10:05 
@spartanwill98 It should do
frocie666 27. sep. 2019 kl. 7:43 
does this still work?
MattPlaysSimulations  [ophavsmand] 28. okt. 2018 kl. 10:53 
@Baughn, I think so, I don’t see why not but have not tried, if not let me know and I’ll see what I can do
Baughn 28. okt. 2018 kl. 9:39 
Is this compatible with the Modular Encounters Spawner?
Dinkledonklebinglebangle 29. juli 2018 kl. 9:26 
oh, okay thx
MattPlaysSimulations  [ophavsmand] 29. juli 2018 kl. 9:05 
@ChristopheGS, It adds more cargo ships like the mining carriage etc :)
Dinkledonklebinglebangle 29. juli 2018 kl. 8:49 
what is this mod for?
Nonexistent 20. maj 2018 kl. 23:18 
Fjords of Norway. I bet Fordie lives there. Nope! He lives in the United Kingdom! (sounds really funny if you imagine Squire saying this.) xD
Nonexistent 20. maj 2018 kl. 23:16 
Moar cats.
Nitrogameace 11. maj 2018 kl. 9:52 
thx for the quick reply
MattPlaysSimulations  [ophavsmand] 11. maj 2018 kl. 9:35 
@TheGovernorlol, I will look into it. I dont do the coding myself but I will pass it on to Fordie. Thanks :)
Nitrogameace 11. maj 2018 kl. 9:29 
so are you gonna fix the scripting and update the mod plz?
MattPlaysSimulations  [ophavsmand] 2. apr. 2018 kl. 22:43 
@dc040583, Sorry about this, I am aware of this issue and will be fixing it along with tweaking the contents of the ships etc.
The Nameless 2. apr. 2018 kl. 15:48 
The ships are interesting, but the script sometimes leaves them inactive; they don't maneuver, don't shoot back... I was a little bit sad when I tested my fighter against the Kaikohuru Cruiser, skimmed pretty close to try to see how it handled taking fire (it has Cython's shield mod); the cruiser did nothing, and I realized I could've just walked in, taken it, and tried it out...
Hobbs 15. mar. 2018 kl. 13:58 
Thanks for the credit, looking forward to seeing my ship out there.
It's a great mod so I am really pleased to have a tiny part in it :D
CurmuGenX 14. mar. 2018 kl. 20:09 
Woohoo!
MattPlaysSimulations  [ophavsmand] 14. mar. 2018 kl. 15:38 
@marcmywerdz, We have updated the mod with the fix. This should be working.
AlfieUK 14. mar. 2018 kl. 14:36 
Thank you for the quick response, I'll go ahead and publish. Thanks again.
MattPlaysSimulations  [ophavsmand] 14. mar. 2018 kl. 14:35 
That is fine, Go ahead :)
AlfieUK 14. mar. 2018 kl. 14:10 
Yes, a player would need both this mod and my 'patch', and I would have your mod flagged as a required item, with a credit in the description.
MattPlaysSimulations  [ophavsmand] 14. mar. 2018 kl. 13:51 
@AlfieUK, I'm assuming that would still make this mod a requirement? :)
AlfieUK 14. mar. 2018 kl. 9:50 
I recently made a Reddit post (https://redd.it/7zn4fr) about PvE in Space Engineers including your Cargo Ships mod, and I would like to publish a Spawn Chance Rebalance mod that 'patches' the spawn frequencies to align them with the current vanilla ranges. It will not include any of your assets, only a modified SpawnGroups (and GlobalEvents / RespawnShips if relevant) file, but I wanted to check that you have no objections to me releasing such a 'patch' mod?

Thank you for your great mod!
MattPlaysSimulations  [ophavsmand] 12. mar. 2018 kl. 10:32 
@marcmywerdz, I don't do the coding, I do the modeling for the mods and manage the publication of them, I have passed it on to the person who does the coding but he is currently having personal issues. I will keep you posted :)
CurmuGenX 12. mar. 2018 kl. 8:02 
Any luck?
CurmuGenX 8. mar. 2018 kl. 9:56 
@MattPlaysSimulations Thanks, I'm looking forward to discovering the ships in this mod.
MattPlaysSimulations  [ophavsmand] 6. mar. 2018 kl. 13:36 
@marcmywerdz, I will test and let you know, If not ill fix it :)
CurmuGenX 6. mar. 2018 kl. 13:13 
Is this still working, doesn't appear to be working even in a sp game and no other mods except for midspace admin.
BadatJam 10. feb. 2018 kl. 8:46 
It appears that a patch fixed the issue. thanks for the response
MattPlaysSimulations  [ophavsmand] 5. feb. 2018 kl. 23:24 
@Psuedo, thanks, will look into it.
BadatJam 5. feb. 2018 kl. 15:23 
Will not load on dedicated server.
Juice Miginty 4. feb. 2018 kl. 18:35 
WOOO ME KILL SPACESHIPS!!!
Krat 9. jan. 2018 kl. 23:57 
ok, ok. This is what i need. A challenge!
MattPlaysSimulations  [ophavsmand] 9. jan. 2018 kl. 9:51 
@Nemesis, Thanks, will look into this.
Nemesis 9. jan. 2018 kl. 3:35 
Just a heads up, the Rifter is incompatible with thruster damage-had one start falling to pieces as soon as I captured it and enabled inertia dampeners.
KayZiomalek 2. dec. 2017 kl. 8:32 
ok thanks because i know a similar mod but my sim speed drops to 0.01 after some time of gameplay
MattPlaysSimulations  [ophavsmand] 2. dec. 2017 kl. 5:07 
@KayZiomalek, They despawn just like the mining hauler and other vanilla ships. :)
KayZiomalek 2. dec. 2017 kl. 4:26 
Do these ships despawn ? because my PC (actually laptop) isnt so strong to support alot of grids and I would like to have a lot more enemies :)
Reigdaer 1. dec. 2017 kl. 20:10 
im...going...to SUSCRIBE THIS RIGHT NOW!!!

ALL CAPS RAGE D:<

Thank you :3
MattPlaysSimulations  [ophavsmand] 1. dec. 2017 kl. 13:19 
@Sworn, Thank you. Hopefully this can still be a successful mod.
🆂🆆🅾🆁🅽 30. nov. 2017 kl. 17:46 
nice work, I have updated my description to point people here.
Suwa Miku 25. nov. 2017 kl. 9:35 
LOVE IT!