RimWorld

RimWorld

Preset Filtered Zones-FINAL VERSION, NO 1.0+-
69 kommentarer
Mlie 31. dec. 2020 kl. 11:37 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2343873835
Hope it helps anyone!
piol 12. sep. 2020 kl. 21:05 
PLease update!!
Damglador 23. juni 2020 kl. 2:12 
I NEED UPDATE!!!
PEACEOFWAR 6. mar. 2020 kl. 16:00 
*now please update to work on 1.1* :p
Pingg 5. mar. 2020 kl. 9:43 
plz update it
ロリーヤ 25. juli 2019 kl. 11:38 
Mod doesn't work with current version of Rimword. (VER 1.0.2282)
But-hes-a-liar 12. apr. 2019 kl. 11:12 
Update please
darcilyn82 15. jan. 2019 kl. 14:24 
I'm very sad that they won't make it work with 1.0 :steamsad:
PEACEOFWAR 4. dec. 2018 kl. 13:09 
I really liked this mod and hope it is someday updated to offically work with 1.0.
Uthred 27. okt. 2018 kl. 18:20 
Quick question about a mod idea, is it possible to make a zone where your colonists need to wear certain items to be able to go there? For example using Rimatomics mod atm and it would be good if they put on their radiation suits for when they go outside and take them off once there inside, automatically. Is this possible to do?
Rivel 14. sep. 2018 kl. 18:32 
I enjoyed your mods, thanks for making rimworld a better experience!
cammillotto 7. sep. 2018 kl. 15:03 
Thanks for the suggestion! and everything else you made for my rimworld enjoyment
Dirty Mouse Balls 7. sep. 2018 kl. 12:55 
Thanks for the suggestion. I like yours better. You have added urgency to the zones, yours are quicker to access, and I dont usually use the extra presets of the other mod. I suppose a combination of them both would be the best.
cuproPanda  [ophavsmand] 6. sep. 2018 kl. 17:52 
So far for B19 I've been using this mod . I actually like it more
Dirty Mouse Balls 6. sep. 2018 kl. 8:29 
Can somebody take up this mod idea? This was my favorite quality of life mod.
cammillotto 4. sep. 2018 kl. 14:43 
thanks for all the mods cupro! you gave new meanings to mining
A Playa Named Ross 4. sep. 2018 kl. 9:04 
Rest in pepperoni my sweet prince
Tarsis 30. aug. 2018 kl. 9:19 
Thanks cuproPanda! They were super!
Spotter 28. aug. 2018 kl. 6:14 
Stiff/Peter, he quit updating
Kaleri 28. aug. 2018 kl. 5:11 
0.19 ?
Spotter 7. aug. 2018 kl. 11:46 
Your talent will be sorely missed in the RW community cuproPanda. Still, I wish you much success, wherever you go. 👍👍😉🍻
Lizy_Sticks 7. aug. 2018 kl. 8:09 
dosent work with quatim storage mod the storage unit dont pull the items when placed uder your stock piles
Max Tripplesix 27. feb. 2018 kl. 6:51 
Sehr praktisch. Und durch die einzelnen Farben ist der Lagerinhalt glauch gut erkennbar :worker:
Luetin 15. feb. 2018 kl. 7:50 
Thats sad you wont continue @cuproPanda
Hope someone can relase a final version though when the game is done which is meant to be soon
cuproPanda  [ophavsmand] 12. feb. 2018 kl. 12:34 
It is time that I must unfortunately announce the retirement of my mods. I simply don't have the time to dedicate to the mods anymore, and I won't be getting any extra free time in the foreseeable future. It has been a blast making mods for this game, and I really wish I could keep doing it. I hope everyone continues to enjoy this amazing game for a long time to come! I know I have :)
cuproPanda  [ophavsmand] 25. jan. 2018 kl. 12:52 
@Gnaaa Yep, they act like the regular stockpiles. The only difference is that they are filtered differently when you first place them - similar to how dumping stockpiles work. The filters should work for almost all modded items as well
Bistou 19. jan. 2018 kl. 22:15 
can you still modify them ? to say add human meat to the meat stockpile :P
and does it work with item other mods add ? like the bone mod ?
cuproPanda  [ophavsmand] 9. jan. 2018 kl. 11:21 
@Fuglypump probably not if there were errors before. Those mods probably also expect a regular stockpile
Fuglypump 9. jan. 2018 kl. 4:44 
Does this mod work with JTzonebuttons and JTexport? I remember having conflicts back in A17
cuproPanda  [ophavsmand] 30. dec. 2017 kl. 12:57 
@Steeley56 Unfortunately, yes

@groovybluedog Strange, I'll look into it
Steeley56 28. dec. 2017 kl. 10:51 
does this still conflict with industrial rollers ??? Thanks for answering question in advance
groovybluedog 27. dec. 2017 kl. 19:47 
Doesn't seem to put the colour down. As in, all stockpiles are colourless in shading.
Felywhyen 21. dec. 2017 kl. 15:28 
I didnt check the commit in detail but if you need support tell me, maybe i can have a look at you code base later too
cuproPanda  [ophavsmand] 21. dec. 2017 kl. 14:17 
@Varisha I saw it's your mod lol. I seriously hope those changes fix the issues! I have a few other changes in mind that I wanted to do, and I'm not sure if I'll get them all done before I go on vacation, but I'll try! Thank you :)
Felywhyen 21. dec. 2017 kl. 12:46 
Cupro this is my mod :D ... I saw in your git project that there is a commit to base your subzones on the vanilla Zone_Stockpile class. This would do the trick and according to the comments in the commit it would solve the issue with Industrial rollers as well.

Please check: https://github.com/yamabuki/Preset-Filtered-Zones/commit/c2eeb55dd7e1ae3c93f520923787b08f7ca4153d
cuproPanda  [ophavsmand] 21. dec. 2017 kl. 12:32 
@Varisha really? That's an odd mod to conflict with. I see there's a github so I'll poke around and see what I can do.

@Dust I'll look into it. I didn't see it in the list anywhere either but Vegetable Garden adds a bunch to the list
Felywhyen 21. dec. 2017 kl. 12:14 
Conflicts with ExtendedInspectData .. maybe we can check how to solve this :)
Dust 16. dec. 2017 kl. 14:20 
Only issue is the new "raw fungus" from B18 seems to go into the "outdoor" stockpile despite deteroriating in the outdoors. And for the life of me, I cannot find it in the list to change it. o.o
Doha 6. dec. 2017 kl. 8:58 
this is the best quality of life mod ever. seriously good!!
cuproPanda  [ophavsmand] 4. dec. 2017 kl. 12:50 
The only mod I know this conflicts with is (Industrial Rollers?), since that mod looks for vanilla stockpile zones only, unless it has changed. Other than that it may conflict if you have any mods that change the way stockpiles work or possibly overrides the colonist hauling behavior, but I don't see any reason for either of those mods to exist since the vanilla mechanics handle stockpiles quite nicely. Are you getting any errors showing up?
Lt. Sniffles 3. dec. 2017 kl. 18:49 
Does this conflict with anything else that you know of?
Lt. Sniffles 3. dec. 2017 kl. 18:49 
This doesn't seem to work. Not sure what's going on. My colonists don't haul anything to these stockpiles, and using them seems to break my other stockpiles, making my colonists unable to haul food to even default stockpiles...
Depraved Arachnophile 1. dec. 2017 kl. 19:56 
You are a godsend.
Spectreblitz 1. dec. 2017 kl. 4:35 
thank you so much, it gets annoying having to keep designating stockpiles...

although I tend to mix animal corpses and food and raw food in the same freezer for easy access
kooky112 30. nov. 2017 kl. 15:04 
Thanks for this, you sir, are one of the heroes of rimworld for this mod.
Armorguy1 30. nov. 2017 kl. 5:28 
@ViaShadow: Yeah, you can easily lose hurs just to have the perfect stockpile. Although rimworld is almost all about micromanaging stuff, THAT stuff goes way too far. Thanks for this.
✿¾(kawai-victim)¾✿ 30. nov. 2017 kl. 1:42 
thx man
NorseKorean 29. nov. 2017 kl. 21:47 
...Thank you. I love you.
ViaShadow 29. nov. 2017 kl. 20:34 
OMFG This is exactly what ive been doing manually I guess you could say. Thanks for this Mod! Man so many good mods coming out for this Beat version :)
Dominian 29. nov. 2017 kl. 17:54 
Great idea and thanks for the commitment to develop this for us. If you could add a tab for refridgerator and roofed, that would be the epitome of awesome. Keep it up! +1 and subscribed.