RimWorld

RimWorld

FFSmilodonPopulator
19 kommentarer
Mythophile 2. juli kl. 7:02 
Eagerly awaiting 1.6 update
forestfey  [ophavsmand] 26. apr. 2024 kl. 8:31 
-> all creature and according "wyred"-mods are up_to_date for 1.5.
Enjoy!
forestfey  [ophavsmand] 22. apr. 2024 kl. 7:25 
@Rabbit thanks so much, appreciate to hear that (even tho the style of the texture is so wholly different than other RW textures!^^)
I will try to update this week or on the weekend. ...The weather is bad enough I do not have the big excuse of "garden calls!" ;)
Rabbit 22. apr. 2024 kl. 4:19 
1.5? love the mod by the way a must have in every playthrough
forestfey  [ophavsmand] 2. nov. 2022 kl. 9:29 
...updated to 1.4.
Let me know if there are any issues!
forestfey  [ophavsmand] 13. sep. 2020 kl. 9:58 
lo and behold: the update to 1.2
Karmapowered 4. juli 2020 kl. 15:25 
Thank you very much for updating the mod to 1.1!
forestfey  [ophavsmand] 4. mar. 2020 kl. 7:57 
mod has been updated for 1.1.
Have fun!
forestfey  [ophavsmand] 21. okt. 2018 kl. 7:19 
@jpinard: as far as I know it isn't, only my dire- and spirit wolves are in the Animal Collab Project.
jpinard 20. okt. 2018 kl. 8:49 
Is this in animal collab project? Don't want to duplicate it. Great mod!!!
forestfey  [ophavsmand] 18. okt. 2018 kl. 3:33 
updated for the release of 1.0, please let me know if there are any issues. Have fun!
forestfey  [ophavsmand] 1. okt. 2018 kl. 8:01 
mod has been updated to B19, please let me know if there are any issues.
GKFreshD 1. mar. 2018 kl. 1:03 
*pretty well.
GKFreshD 1. mar. 2018 kl. 1:03 
The Mods itself was perfectly fine, just wanted to remove it due to another animal mod which ads smilodons. the artworks didnt match so i wanted to take one out of my game. I managed to remove it already tho, wasnt that hard at the end. just made sure no smilodons get mentioned in the behavior of a pawn(i. e. attacking a smilodon or getting attacked by one) and no smilodon on the map that in any way intecarcts with another pawn or animal. then just removed all the items connected to the mod. got a few red messages on the first load, but no weird bugs and evrything went fine after saving and loading afterwards, so it worked out pretts well.

Thanks for the awesome mod anyways, had fun while it lasted :D
forestfey  [ophavsmand] 27. feb. 2018 kl. 8:35 
@GKFreshD: I don't know to be honest, I thought that (what you mentioned, the pawn and its drops) was it. The only other thing I can think of at the moment would be the bond between an animal and its master, that WOULD leave a trace but can also be removed with the devtools. And stuff made from the drops, too, like meals or clothing.
Also, I never tampered with saves directly in a text-editor, I always used the devtools to remove things and that usually worked.
Sorry, but I don't think I can help you, you even might be more advanced in fiddling around with mods than I am, I'm glad my mods work at all ;D
GKFreshD 18. feb. 2018 kl. 12:42 
Is there really no way to remove it? I found most of the Data in my Savegames and rewrote or deleted it, got the save running but got some critical errors. Couldnt figure out how this mod changes the tales. Where does the mod leave its traces in the savegame apart from the smilodon and its drops?
Sir Luis 3. feb. 2018 kl. 11:37 
add moew
forestfey  [ophavsmand] 24. nov. 2017 kl. 12:29 
@PhoenixMastM yes, I've noticed that, too. But I couldn't figure out why yet :steamfacepalm:
PhoenixMastM 24. nov. 2017 kl. 8:33 
Something I noticed with this, the Health, Social, Training, etc tabs are duplicated.