Overgrowth

Overgrowth

Bloody Combat
248 kommentarer
DarkX5 27. juni 2024 kl. 11:04 
Waiting for the GalaxyHighMarshal
BakaKemono  [ophavsmand] 14. juni 2024 kl. 20:29 
is it checked in the mod list? or maybe a graphic setting disabled decals?
Hollowess 14. juni 2024 kl. 18:37 
I dunno why, but it ain't working for me.
Hollowess 14. juni 2024 kl. 18:31 
Spoken by a true escaped criminally insane convict
I hit jellyfish with hammers 8. feb. 2024 kl. 15:28 
(it's more realistic honestly, I mean people bleed a LOT when cut, and would make kills more satisfying, there should also be more blood on throwing kills because by default there's for some reason no bleeding from throwing deaths)
I hit jellyfish with hammers 8. feb. 2024 kl. 15:26 
like paint the town red amounts of blood
I hit jellyfish with hammers 8. feb. 2024 kl. 15:26 
I wish characters bled more, I want a more violent overgrowth
Pureforge 19. dec. 2023 kl. 13:04 
This mod is so good
Raw Lumpy Giblets 27. nov. 2023 kl. 12:47 
played it for the first time in about two years with the mod and nothing is broken lmao idk what these guys are on about. god tier mod
BakaKemono  [ophavsmand] 1. okt. 2023 kl. 17:38 
whats broken?
Cyanith 30. sep. 2023 kl. 19:01 
sadly broken, but the op won't come back to fix it
Trymematies 28. juli 2023 kl. 14:17 
This doesn't work bro
poza 20. apr. 2023 kl. 9:37 
can someone tell me how to make it so i can have multiple mods instead of it being in the same folder or spot or whatever
FireHenry 25. dec. 2022 kl. 14:27 
Why does it always freeze when I hit someone? It makes it literally unplayable! Does anyone know how to fix it?
Insultifying 12. dec. 2022 kl. 12:59 
nvm, fixed it by deleting the "float" at the start of the weapon kill death time
Insultifying 12. dec. 2022 kl. 12:35 
@BakeKemono it seems like the bare handed time until death determines it for the whole ragdoll, regardless of how they were killed.
BakaKemono  [ophavsmand] 11. dec. 2022 kl. 21:41 
@uDiniZ
they will only do so while alive and and animating, There is no easy way to change this that i've made and lacks situations where this is used

You can check out this line of code and test them out in the script in different locations or edit it:

if(!cut_throat && injured_ragdoll_time > 15 && blood_pool_chance <= 1){
if(drip_delay <= 0.0f){
drip_delay += drop_freq;
this_mo.rigged_object().CreateBloodDrip("head", 0, vec3(setpointofbloodx,setpointofbloody,setpointofbloodz));
}
}

can be changed to this for consistent bleeding
if(drip_delay <= 0.0f){
drip_delay += drop_freq;
this_mo.rigged_object().CreateBloodDrip("head", 0, vec3(setpointofbloodx,setpointofbloody,setpointofbloodz));
}
BakaKemono  [ophavsmand] 11. dec. 2022 kl. 21:41 
@insultfflying
search for:
float time_until_death = RangedRandomFloat(30.0f,60.2f); //time till death from weapon kill (min, max)

change the 30.0 and 60 (those are in second from lowest to max

for unarmed search for:
float time_until_death = RangedRandomFloat(45.0f,130.2f);

change 45.0 and 130.2 (those are in second from lowest to max)
Insultifying 11. dec. 2022 kl. 10:22 
is there any way to make bare handed kills have a shorter death animation time than kills with weapons?
uDiniZ 23. okt. 2022 kl. 17:01 
Can i extend how much time does the character will keep dropping blood drops?
BakaKemono  [ophavsmand] 1. aug. 2022 kl. 11:59 
its in ...\steamapps\workshop\content\25000\1204988136\Data\Scripts
inside aschar.as find:
float time_until_death = RangedRandomFloat(45.0f,130.2f);

change 45 and 130 to whatever number you want
TRIVIAL 1. aug. 2022 kl. 2:15 
So I do like this but I think the dying state timer is too long and occurs too frequently. I was going to make the changes myself but I can't find where the location of the mod is for the life of me. Is it possible to get a mod that has JUST the bigger blood textures and splatters?
Benjamin Franklin 31. juli 2022 kl. 12:33 
this mod so cool we looking real blood idk but you pro HEAVY gaming:steamthumbsup:
Pensie 12. mar. 2022 kl. 1:30 
Could this be a conflict for Wacky New Animations?
BakaKemono  [ophavsmand] 13. feb. 2022 kl. 19:56 
it should happening after every level unless you are running out of vram. I would recommend using reduced yes.
And ⁧⁧⁧⁧ ⁧⁧⁧⁧gus 13. feb. 2022 kl. 18:31 
I mean yes, it is not gonna freeze if you play arena mode, at the start it is going to freeze but then it won't.
But if I want to play campaing... It is lag hell.
At the moment I'm using your reduced blood size mod.
BakaKemono  [ophavsmand] 13. feb. 2022 kl. 17:09 
The decal are not pre-loaded at the game start, so it will hitch only when they first appear in your current game session . it will also depend on your hardware
And ⁧⁧⁧⁧ ⁧⁧⁧⁧gus 13. feb. 2022 kl. 16:34 
Yeah, it is a good mod but it freezes from time to time when i hit or cut someone.
Gunsaremagic 4. feb. 2022 kl. 5:57 
causes freezing whenever something gets hit
TheBlackSheep 19. jan. 2022 kl. 22:48 
ah okay i didnt realize i was in the beta
BakaKemono  [ophavsmand] 19. jan. 2022 kl. 13:08 
@TheBlackSheep
What new game version? I will update whenever a new version of the game is released, I do not touch the testing branch.

@kavika
sounds good
TheBlackSheep 19. jan. 2022 kl. 12:20 
any news on an update to work with new version?
kavika 26. dec. 2021 kl. 19:37 
To let folks know about the process on merging this: It has been on hold for a bit because I mostly got it working, but I ran into snags if I want to hot enable/disable this mod while keeping other mods active. There are several files this mod replaces that have paths hard-coded into the base game engine. So I have to take time to get rid of that hard coding before I'm actually going to be able to properly merge this mod.

I am also focusing on doing performance optimizations in the engine itself (since I have access to the source still, and David gave me permission), so this mod merge has kind of taken the back seat. After I finish up those performance optimizations (which will go into the 1.5 version of the game), I will jump back on merging this mod into a shared mod. Hopefully after removing all of the hard-coding, the rest of it should go smoothly.
GalaxyHighMarshal 26. dec. 2021 kl. 13:01 
hehehe yes!!
Walter 25. dec. 2021 kl. 21:37 
Holy hell galaxyhighmarshal
BakaKemono  [ophavsmand] 25. dec. 2021 kl. 14:49 
Yes you can, mod is open to anything as long as credit is given and thanks.
GalaxyHighMarshal 25. dec. 2021 kl. 13:19 
Hi there! i am planning on making a blood mod for overgrowth. there are a few edits and scripts i would like to modify.
Am i allow with your permission to use your mod as a base?
I ll credit you ofc.
greets
BakaKemono  [ophavsmand] 13. nov. 2021 kl. 12:40 
Feel free to do what you need to do with the mod it is open to edits and merges. Is cool to have all of the mods in one without worrying about conflicts. Good luck on the project Kavika. :3
kavika 13. nov. 2021 kl. 0:41 
I am making a mod that combines all the base game script mods that conflict with each other, so they can all be played together, and enabled/disable at will.

I've already gotten the Flying Mod, the Alternate Camera Expanded mod, and this mod merged together.

I wanted to ask if I can get permission to release such a mod, including bloody combat? I plan to put it up on Github so changes can be merged in, etc.

If you want to discuss in more detail, you can @merlyn on the official Wolfire Discord server. https://discord.gg/wolfire - I don't know that this will notify me if you reply to me, or if I have to keep checking back, hence also mentioning this option. I will try to check back later anyway.
BakaKemono  [ophavsmand] 12. nov. 2021 kl. 21:30 
yes?
Jabbadahhutt 12. nov. 2021 kl. 15:21 
Says there is a error
psykotorture 18. juli 2021 kl. 21:06 
ver y interest ing
thajnk you
BakaKemono  [ophavsmand] 17. juli 2021 kl. 21:14 
i named them RGDL_DAZED in the script. and I had to make a new code to have time death be changed be consistent but a variable called time_until_death can be changed in the base game script to be longer
BakaKemono  [ophavsmand] 17. juli 2021 kl. 21:04 
I just blend already existing animations together using the functions in the script and they loop
psykotorture 17. juli 2021 kl. 18:29 
does it loop
psykotorture 17. juli 2021 kl. 18:29 
how did You make the animations and how you made them run for different amount of time
psykotorture 17. juli 2021 kl. 18:22 
how thyis mod works? is it The new blood and you made an animation that Plays for a few secomd?
Varcon 16. juni 2021 kl. 3:09 
SKULLS FOR THE SKULL THRONE
Kingsh33p 6. juni 2021 kl. 13:40 
BLOOD FOR THE BLOOD GOD
o2 18. maj 2021 kl. 13:02 
HEY WHAT KEYBOARD BLOOD SWİTCH


:steamsad: