安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
In case someday you decide to delete it, please let us know so I can replace it by another road and not get my city all wiped out! haha
Broken assets:
Custom Assets: 1446696384.GravelBridgePillar: Duplicate prefab name
Custom Assets: 1446696384.GravelBridgePillar: Duplicate prefab name
Custom Assets: 1446696384.Gravel Road Elevated0: Duplicate prefab name
Custom Assets: 1446696384.Gravel Road Bridge0: Duplicate prefab name [BrokenAssetException]
Details:
No details
Same problem on every single map. What am I doing wrong? It says no dependencies....
Sorry I write so friggin much :D
@lozacenz Yeah I don't like random dependencies too! If needed I try to use commonly used ones that most people would have already.
@baronjutter Let's see if I can work it out!
Re mini poll: dedicated tram lane please for same reason as lozacenz
Also, Kudos on the whole 'no dependancies' thing. The less random dependancies I have to deal with the better :D ... Assets which need assets which need mods which need other mods are the worst <_< (to be fair, I think I've only come across that many layers once.)
Tram & vehicle lane + parking lane OR
Dedicated tram lane + vehicle lane?
@AmiPolizeiFunk Thanks! I've posted the stats. I think most of the space is taken up by the elevated, bridge, tunnel and slope models (see above comment).