Total War: WARHAMMER II

Total War: WARHAMMER II

Faith, Steel, and Gunpowder
89 kommentarer
NEARL 7. sep. 2022 kl. 20:19 
WH3 please!!
kostaskladianos 5. aug. 2022 kl. 2:32 
yes
HughJanus69 4. juli 2022 kl. 4:26 
does this still work?
Random Pug, Soviet Pug 20. mar. 2022 kl. 14:45 
the shrapnel shot for sootson's sons works great while the enemy is at the end or the midpoint of their range, but close up the shrapnel always shoots behind the unit it's hitting because the angle is wrong.
Solaire 9. mar. 2022 kl. 9:48 
@Sergej please do
Clousu 30. okt. 2021 kl. 2:41 
With the mortars I love using the Shrapnel shot on the loose formations of Norscan berserkers. Regular explosive shells are next to useless against them because of the loose formations, but the carcass shots shred their low-armored hides like *kisses fingers* so nice. Being able to switch from shrapnel to poison, then to explosive up closer, the mortar becomes a death-dealer beyond its own capacity. Taking 20% speed of those speedy goat bois gives the crossbows and handgunners a chance to mow them down.

The explosive shot, for the cannon, however, I feel should be buffed. It does less damage even to tightly packed infantry than a regular shell.
k gandalf 15. okt. 2021 kl. 16:34 
will it be updated this is my fav mod
Sergej 4. sep. 2021 kl. 9:13 
I have been using a private version of this mod for some time now, i added runes for the dwarfs and integrated most mod faction cannons. As it seems the mod is abandoned, or not updates i may later release the version i am currently using.
Fire™ 25. juli 2021 kl. 15:23 
Hope this gets updated for Silence/Fury
NYET 25. juli 2021 kl. 4:57 
Does the ai use this?
LICE 15. juli 2021 kl. 11:16 
will this work even without being updated?
Nono Cat 30. apr. 2021 kl. 11:32 
update?
wm.j.olson 28. feb. 2021 kl. 9:58 
Doesn't fire explosive shot. Instead trebuchet throw cows although it shows only the options for solid shot and explosive shot.
문돌이 20. jan. 2021 kl. 10:26 
It still works but, I'm not sure but, there is a bug. That is occur with ROR units.
When my ROR units change their shell, they cant change back to original shell
kostaskladianos 9. dec. 2020 kl. 6:24 
thanks tehal
tehalmightytaco 8. dec. 2020 kl. 22:05 
I actually have a question about the mod, do you plan on adding firing mods for catapult units, bolt throwers, and the doom diver catapult? I for one would like a fire blast ammo for the God Lobber and poison shot for the dwarfen bolt thrower.
tehalmightytaco 8. dec. 2020 kl. 21:55 
@kostaskladianos it still works for me actually
kostaskladianos 4. dec. 2020 kl. 5:42 
UPDATE PLEASE?
Fallwinds 21. okt. 2020 kl. 16:42 
OrangeJulivs  [ophavsmand] 21. okt. 2020 kl. 12:58 
@가을바람 Sure, I've got no problem with that :cozybethesda:
Fallwinds 20. okt. 2020 kl. 23:05 
hey, I like to translate your mods into Korean. can you allow it?
Verlux 13. okt. 2020 kl. 2:30 
Here's hoping it works with Radious!
OrangeJulivs  [ophavsmand] 28. sep. 2020 kl. 16:28 
@PsychoticSoul Hm, I can try to look into this but it may be out of my hands - barring a nerf to the canister shot for dwarves. The AI should default to the default fire mode, but I'm not sure what specific values make them swap ammo types. Most likely, I imagine the AI sees the high damage value for the canister shot and decides it's a good idea to swap without considering the distance ¯\_(ツ)_/¯
PsychoticSoul 26. sep. 2020 kl. 9:36 
Theres an issue with dwarf cannons for the ai. When i fight them, they default to grapeshot mode and walk up to my lines instead of shooting long range
Wendersnaven 25. sep. 2020 kl. 5:28 
Thanks for the mod! I was using an overhaul that allowed grape-shot, and honestly had the highlight of my week. I've parted ways with overhauls though, because they have too many issues that become deal-breakers. This mod brings back the joy I had from Empire_Darthmod days!

Skarsnik gets it in the face: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2237518838
casually_Insane 16. sep. 2020 kl. 10:23 
Could you add an incindiary ammunition type, i seem to be having issues with certain mortally challenged individuals from sylvania...
Hammond 15. sep. 2020 kl. 14:33 
okok, no prob, my bad man should have guessed
OrangeJulivs  [ophavsmand] 15. sep. 2020 kl. 14:08 
@ChefBoiardi it's coming, I just need to find the time to get the pack file updated. I mostly play SFO so that came first.
Hammond 15. sep. 2020 kl. 13:04 
are you gonna add VampCoast mortars like your SFO version?
cool_lad 19. okt. 2018 kl. 22:33 
Could you please buff the AoE for the explosive shot on the mortars. It seems that since they use the basic explosive shot, mortars actually perform worse when using it as compared to other artillery pieces, which get a better expliosive shot.
WaKKO151 3. okt. 2018 kl. 16:26 
does the ai use the different firing modes?
SoLΛN 6. juli 2018 kl. 11:26 
Besides the steam tank abilities not working in ME, would it be possible to add these abilities to the Uragan Gun and the Karaz A Karak Cannon from the Kislev Overhaul Mod? They are just reskinned dwarfen cannons.
Sonny Crocket 17. mar. 2018 kl. 22:58 
I love this mod, could it also be made compatible with Cataphs southern realms? that mod has a 'light cannon' which is basically just a cannon.
tokenwhite85 11. feb. 2018 kl. 5:41 
Edit:

This mod is magnificent. Been playing with it for a few weeks. I'm not going back.
ArchangelTyrael 9. feb. 2018 kl. 23:57 
Could you make a compatible patch between [LBO II - SFO II Compatible Version] by LuckySpade?
acv55555 9. feb. 2018 kl. 4:14 
Question. In the custom battles, I get the added options for steam tanks, but not in the campaign. I am using Radious Mod and several others, just wondering if thats likely the issue.
W_Knight 26. jan. 2018 kl. 22:04 
更新?
ExpressMonkey 24. jan. 2018 kl. 15:49 
Thanks for the mod, it's awesome! I was just wondering, could you possibly add a reskin with your units, at least the artillery crews, I just can't stand the uniforms they wear in vanilla lol
KOTRC 19. jan. 2018 kl. 20:18 
@Jus I find out that limiting the max elevation of the projectile in pfm could avoid the crew from firing into the air. There will still be some projectile not hitting the target due to the spread, but it makes sense.
Jus 14. jan. 2018 kl. 13:06 
Super awesome mod man!

Besides, canister shot coul use a little buff. It has relatively low killing potential. It is difficult to arrange the canon in proper position to shoot the cannister. And then you only kill mostly 2 models of infantry. Many of the shrapnells go into the air over the heads of the enemy and do no damage.
Explosive shot is much better in any situation
Thewildone2000 2. jan. 2018 kl. 18:46 
make a nerf the when changing ammo, the unit can't move or attack for 10 sec.
Jon 20. dec. 2017 kl. 12:40 
nicely done!
MARINE_LNG 15. dec. 2017 kl. 6:20 
please update for version 1.2
CallMeGrim 14. dec. 2017 kl. 15:57 
This is one of my fav mods I love this mod great job and thanks :D
Dreadkalibur 23. nov. 2017 kl. 20:10 
Have to say this is a very Total War style Cannon mod... very fitting
Lysere 22. nov. 2017 kl. 12:23 
Also not seeing the ammo types on steam tanks in the campaign but I did see them in custom battles.
Metal Izanagi 20. nov. 2017 kl. 16:48 
I also haven't seen the extra ammo types for Steam Tanks. Not sure what's causing that.

Canister Shot doesn't feel OP to me though, at least on the Empire Great Cannon. Its range is incredibly low so you'll usually only get one volley off, if that, before multiple enemies close in to melee the crew. You can't have your own units screen for your cannons when you're using Canister Shot either, since they'll just get shot to pieces by the shrapnel.
행복의신 20. nov. 2017 kl. 8:33 
Canister Shot is serious OP :(
Festivejelly 18. nov. 2017 kl. 16:28 
Hi, I sent you a friend request to discuss using this same approach for other ranged units. Would appreciate some help trying to get my mod working. I really like what possibilities this could create.
tato82 18. nov. 2017 kl. 12:55 
Love the mod. But my steam tanks don't get the ammo types in battle, even when I see the little icons on the unit cards in the campaign and pre-battle screens.