Life is Feudal: Forest Village

Life is Feudal: Forest Village

Stone Bridge
30 kommentarer
(段)皮皮虾TV-斯team分虾 7. mar. 2021 kl. 6:48 
在水上或陆地上用石头建造的桥。
Arx 8. mar. 2020 kl. 3:13 
aw that sucks, height would have been so cool
MEGADORI  [ophavsmand] 7. mar. 2020 kl. 9:58 
Arx - Unfortunately I have to tell you that it is impossible in Forest village to have any type of building where villagers can walk under and over. It's the same for bridges as it is for wall gates and for houses (which is why there are no buildings where the villagers can walk on the lower and the upper floor). I'd love to be able to change that, but due to the way the game is programmed it is impossible :-(

(If you are interested in why it is impossible, that is because the pathfinding system in the game can not work with different height values. From the villagers' (and animals') point of view, the world is a flat 2D plane)
Arx 5. mar. 2020 kl. 19:55 
hey megadori is it possible for you to make something like this but for pavements where theres arches underneath and people can walk through it, and also above it?

i was considering trying out modding few weeks ago, i honestly couldnt understand it.
MEGADORI  [ophavsmand] 5. dec. 2019 kl. 11:58 
Scorpiogoh - There hasn't been a game update sind this mod was updated, so you can disregard a possible yellow "!" sign in the mod list for this. The game unfortunately doesn't really know if a mod needs updating, nor does an error message show whoch mod has caused a problem.
If there are problems with the building that you haven't seen before, please report in detail :-)
Azgardien7305 2. dec. 2019 kl. 23:25 
game says mod needs an update.
MEGADORI  [ophavsmand] 13. nov. 2019 kl. 12:04 
Old Soldier - Thanks for reporting back :-) If your other bridges are fine, let's call that one bug a case of natural disaster, shall we? :-D
(The issue you encountered might be caused sometimes when a game is saved during bridge construction and then loaded back up, because of the way such values as building height are being handled by this game. The height mechanic for the bridges was invented and generously shared by dominuskevin, and I don't know enough about it to know if the issue can be fixed. Fortunately, I doesn't happen often :-)
Old Soldier 8. nov. 2019 kl. 14:52 
It went invisible. Like it was below the terrain or something. i was able to demolish it using Kentucky windage to guess where to put the cursor.

It was across a rather deep gorge, so maybe that was the issue. It's a great mod by the way. I've used it in other places since my post without encountering the problem. So... gremlins maybe.

Let me take the opportunity to thank you for your mod work. Well done.
MEGADORI  [ophavsmand] 7. nov. 2019 kl. 11:34 
Old Soldier - Uuuhhh no idea what went wrong there, to be honest! Has the bridge has completely disappeared, or may it have become invisible?

LtDutchman - Sorry for my belated answer. I'm not planning on making a wider version of the bridge, because arranging the models is a lot of work. Might the base game pavement provide a solution to your building situation?
Old Soldier 29. okt. 2019 kl. 3:04 
I recently started the game, and used this mod to build a bridge, Beautiful work by the way. But when I reloaded my save game the bridge had disappeared. What did I do wrong?
LtDutchman 9. okt. 2019 kl. 11:11 
Is it possible and/or hard to make 4 street wide version of this? For the use of, as example, a bridge way between the first entrance of the castle to the actual main gate. Like skystorms youtube channel he achieved this with walls and teraforming. Just a suggestion and question :)
MEGADORI  [ophavsmand] 28. jan. 2019 kl. 5:22 
Lord_Zarfax - To quote myself :) No worries, this mod is working, no update neccessary :-)
I update mods after game patches that do or could cause issues, but not just for the version number, so to not load players with dozens of unneccessary update downloads.
Any mod you find that has a yellow ( ! ), but has been updated in the last half year, is most likely good to use unless otherwise reported in the comments. Stay cautious with red ( ! )
And should you find any issues with the mod, please report - thanks! :)
Lord_Zarfax 27. jan. 2019 kl. 16:13 
Needs a update
Roltyus 5. dec. 2018 kl. 14:47 
MEGADORI, it was to use with Sir Foxy's lake village I intended to use it with. Just really liked the look of your stone bridge
MEGADORI  [ophavsmand] 4. dec. 2018 kl. 8:33 
Rascal - No, I am not planning to add those, because I am trying to keep all my buildings as realistic as possible.
If you are trying to make stone walkways with corners and intersections, I think the payvement is the perfect tool to achieve that an land, and for more possibilities to build structures at water height, I highly recommend Sir Foxy's fantastic mod "Lake Village" featuring stone walkways pieces https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1413535226
Roltyus 30. okt. 2018 kl. 1:09 
Great mod, looks fantastic. Was wondering if you were planning to add cross sections and corners, etc. My bridges look a bit odd with wooden intersections
dominuskevin 22. juni 2018 kl. 21:13 
Listen up everyone. If you try this -- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1419448682 -- be careful.

I was fooling around and discovered this might not be the best idea at the moment. Looks cool and all but...

So, I built the pavement then destroyed the piece where I placed the starter section. The problem came when I destroyed the bridge and tried to replace the pavement.

If you want to try it I suggest using the terraform tool to destroy the mound then lift it back up. Better if you can plan ahead and don't build the pavement in that section at all. It wouldn't let me replace the pavement or terraform in and way what so ever. Stuck with it where it is.

I can raise and lower the groud and build and destroy this bridge all day long. I'm certain the problem is with the way the pavement system raises the ground.
MEGADORI  [ophavsmand] 22. juni 2018 kl. 8:55 
UPDATE:

Employing the features of dominuskevin's bridge engineering, the stone bridge can now be built at any height.
Build the bridge start first, then all following middle and end parts will be of the same height. Build one bridge completely to the end before you put another bridge start.

***

Unter Nutzung der Mechanik von Brückenbauingenieur dominuskevin kann die Steinbrücke kann jetzt in jeder beliebigen Höhe gebaut werden.
Dazu wird zuerst der Brückenanfang gebaut, und sämtliche nachfolgend gebauten Mittel. und Endteile haben die selbe Höhe. Eine Brücke muss immer bis zum Ende fertig gebaut werden bevor der nächste Brückenanfang gesetzt wird.
Crystal Rose 1. feb. 2018 kl. 8:43 
Simply brilliant! Easy placement and looks beautiful in-game. Great Mod, Thanks! Two thumbs up, fav'd and totally subscribed.
HoneyBee 11. nov. 2017 kl. 18:36 
That's cool. I would imagine if one can make the building-a-bridge part funcion similar to that of Banishes' bridges (click on one side of the river, then drag to the other side to build), then that might work better overall? I'm not sure if that'll fix the height problem, but you wouldn't have to worry about building the bridge pieces in JUST the right spot in order for it to connect correctly to the other side of the river/lake without causing red squares to pop up.
MEGADORI  [ophavsmand] 11. nov. 2017 kl. 17:05 
SilentRPGamer, I am sorry to telll you that it will not work. Bridges (the normal wooden ones as well as the stone bridge) are set to be built at a fixed height above the water level, no matter how high the ground is. This seems to be necessary because the parts of a bridge would not connect correctly if the heights would differ sligthly. And while the stone bridge is a little bit higher than the wooden one, it is only a meter or so.
For a nice bridge to be built over your canyon, there would be bridge parts needed that are at the right height. Sadly, there isn't yet a function where you can increase or lower the building height when placing a building, so that there would need to be an extra building (with its own button in the menu and so on) for each desired height.
I was, however, planning to look into this possibility and to make maybe two more heights, each about 3 meters higher
SILVER87000 11. nov. 2017 kl. 16:05 
merci megador contend que ça te plait ..! je suis rassuré que ça n'arrive pas qu'a moi , je croyais que ça venait de mon ordi:steamhappy:
HoneyBee 11. nov. 2017 kl. 15:16 
I have a question, though: Let's say I build a sort of canyon (with 2 very steep cliffs that would prevent the villagers from crossing) and between it is a river, and then I try to build a bridge to connect the top of the canyon to the other side. I found that using the wooden bridge pieces wouldn't work (it keeps placing the bridge at the bottom of the canyon, about water level, not at the top of the cliffs).

The question is, will using this stone bridge work for that situation? I've spent several hours making a canyon in one of my [very] old saves, then I found out that the bridges won't even connect the two lands at the top of the cliffs, but kept wanting to be placed at the bottom (my people can't get to the bottom of the cliffs because it's so steep).

If it doesn't - which I can understand - then don't sweat it. It was a part of a much older save anyways. If it could work, though, I would likely give it another go :)
HoneyBee 11. nov. 2017 kl. 15:16 
Amazing bridge! I'm surprise this wasn't already part of the base game with the castle sets...
crakken 11. nov. 2017 kl. 5:05 
Thank you very much, a very enjoyable mod
MEGADORI  [ophavsmand] 11. nov. 2017 kl. 3:50 
I am happy that you like it :) Great idea with the lamppost, I had been thinking about adding some lamps with random chance, but then I thought that might disrupt some players' own decoration ideas.

By the way, everybody who likes bridges and hasn't yet found the fantastic maps by Norway Rules, be sure to check them out
http://gtm.steamproxy.vip/profiles/76561198017019745/myworkshopfiles/?appid=496460
SILVER87000 11. nov. 2017 kl. 3:43 
another great mod! very beautiful stone bridge I built a streetlight cast iron and wood to the four corners. in town it's beautiful. thank you so much. keep it up . have fun.
balkas 11. nov. 2017 kl. 1:36 
Danke . :))
Angron 10. nov. 2017 kl. 22:35 
This is amazing.
MEGADORI  [ophavsmand] 10. nov. 2017 kl. 18:32 
It's a real bridge! Not some flimsy wood planks that will be blown away by the next storm causing your transport ways to go haywire.

Info:
Start/end part costs 60 stone and covers 6 squares
Middle part costs 40 stone and spans 4 squares

It is 4 squares wide and designed to fit a 2 squares wide street

The bridge can be built over water as well as over land, the first row of the start/end bit (where the stairs are) must be on land.

No T-section or cross pieces, because that would be stupid for a stone bridge.

Construction may look a little bit wonky sometimes, that can't be helped because I have only one model for the villagers to walk on, sorry about that.
Also, please try not to put the bridge directly alongside a building or street, because on one side the original model sticks out (it's invisible) and will cause collission problems. If you leave 2 squares free on either side, all will be fine.
As for any other iddsues you may find, please report them to me, thanks :)