ARK: Survival Evolved

ARK: Survival Evolved

Dragonpunk: Magic Nexus
238 kommentarer
BeoTyger 27. apr. 2024 kl. 12:34 
Any chance this can be opened up for open source editing? Maybe for money?
BeoTyger 23. dec. 2023 kl. 13:48 
We have a 7 server cluster running it :

176.57.165.128:33415
DeadStoner 10. juli 2022 kl. 20:12 
Any new servers running this mod?
Nate 5. juni 2022 kl. 9:36 
I honestly think this one is better than the new one.
Quixotic Cloud Games  [ophavsmand] 20. aug. 2019 kl. 15:47 
Hi Everyone!
We’ve remastered the magic mod with new animations, wands, structures, and more! Come check out Dragonpunk: Magic Remastered and leave your feedback! This new mod will be supported for a long time to come!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1840761213
Erys 5. juni 2019 kl. 7:25 
any possibility of adding globe healing and aoe to ini for config? kinda useless now for a 180 max sever let alone anything higher.. great mod, a smidge more configuration ability would make it awesome if possible,, thanks!
PeterPan 21. maj 2019 kl. 7:23 
Is there a way to set the amount of topor for the Torpor spell?
Wings 9. dec. 2018 kl. 12:33 
We have very few people on DnD RP server, as its mostly small friend groups. Mods always a bit uhh...loud, regardless of which map we use, but we love it. It plays so well with other mods, as we run quite a few. Thank you for this!
https://gtm.steamproxy.vip/groups/novaco
Kelris 19. nov. 2018 kl. 7:32 
Hellow, I am trying the mod on a small private server of mine right now and I don#T know if this topic had already been talked about (I just read the first 3 pages of the comments^^)
Is there any possibility to get the volume of magic sounds more silent? because on the map(Extinction) you can hear the explosions when a spell hits all over the map. This is something that can become very annoying if there are more people on the server.
Deucalion 23. sep. 2018 kl. 12:27 
Great mod and runs smoothly on a dedicated server without any crashes/errors.
If anyone wants to try it out and get a feel of what the mod is like, feel free to check out our server!
→ Server Site with Connect Links! Website [www.chaosgaming.net]
→ Server Discord with Connect Links! Discord [discord.gg]
The Rickest Rick 20. sep. 2018 kl. 14:47 
hey wasn't there a way to move the mana bar ?
iZavier  [ophavsmand] 13. sep. 2018 kl. 8:54 
Killing creatures or people with fire related spells
D&D_GM 10. sep. 2018 kl. 20:49 
I have a question, how do i get Fire Essences?
tyvm for help
iZavier  [ophavsmand] 4. sep. 2018 kl. 22:35 
So press f2 again to hide it
Σmpress 4. sep. 2018 kl. 17:30 
this mana bar is SO annoying its showing up when we are in cinematic mode v.v
winterfalk 4. sep. 2018 kl. 7:55 
Have been trying the torpor spell on other creatures with higher level and just wanted to say that for their levels it was appropriate. =)
winterfalk 3. sep. 2018 kl. 11:42 
I like the mod and adjusting spells is a great feature! I haven't tested all spells, yet, but wanted to give some feedback on what I've tested so far.

- The healing spells either do not work or they are so weak that for me there's absolutely no effect. I've read, that they are set to 10/s. Well, if played with higher dino and player lvl/stats that's way to little. Would be cool if we could somehow adjust this setting as well.

- Torpor... well... i had to shoot a lvl 20 dodo about 10 times before it fell. Hmm... in my eyes it's also a bit too weak and useless (at least for my setting. Alas, I cannot adjust the torpor in the ini to make it valuable for me.) It may be that for vanilla setting all values are fine. Just giving my feedback on higher difficulty play. ;)

- Oh, and the lightning spell didn't go where the hud was. It dropped a bit down, so I couldn't hit creatures very close to me.

Hope this helps. Keep going with this cool mod! =)
Hiran 31. aug. 2018 kl. 5:36 
Is there a way to move this Mana bar in different place on screen?
HIDDEN 30. aug. 2018 kl. 16:54 
HI @iZavier . How can i remove engrams?
Gazz 15. aug. 2018 kl. 8:47 
Thank you. Makes a lot more sense with some documentation. ;)
Jalekatash 6. aug. 2018 kl. 14:14 
@iZavier Alrighty, took the screenshot so I guess you can see it on my page. Pretty weird stuff if you ask me.
Jalekatash 6. aug. 2018 kl. 13:06 
Sure can, where do you want me to post it?
iZavier  [ophavsmand] 6. aug. 2018 kl. 10:40 
@Jalekatash Do you mind taking a screenshot of your engram page?
Jalekatash 6. aug. 2018 kl. 10:38 
So i’m running a server with this mod, Crystal Isles and such along with the other Dragonpunk mods, but I’m getting issues. So I have a couple other mods, Bulk Crafters, S+, Death Recovery, Ultra Stacks and Moby-Dickless, but I’m not sure as to whether they are causing my issue. The issue is that when I try to learn the MM Notebook in my engrams, I for some reason cannot unlock it, therefore locking access to the rest of the mods engrams. Little help please?
druidicpride 5. aug. 2018 kl. 8:24 
It just says it varies based on the creatures HP...i was hoping for something more specific
iZavier  [ophavsmand] 4. aug. 2018 kl. 6:18 
Check the documentation, highlighted as "Mod Documentation" on the mod page, or User Guide in the discussions.
druidicpride 3. aug. 2018 kl. 15:39 
Does anyone know the exact mechanics of the torpor spell? how much torpor it gives over how much time ect...?
Sku 1. aug. 2018 kl. 15:18 
I need assistance with getting the mana bar to come up. I press F2, and nothing happens. It does work at first, but eventually I cannot pull it back up.
iZavier  [ophavsmand] 1. aug. 2018 kl. 8:41 
Oof I forgot to link the doc sorry. - will post after work
Gazz 1. aug. 2018 kl. 6:08 
Is there a description of this mod somewhere?
I didn't find anything here or in discussions.
Something like how the spells are supposed to be used / supposed to work because right now I cannot tell if the resurrection spell does work or if I'm using it wrong... just as an example.
Asceptal 30. juli 2018 kl. 20:04 
@iZavier how do I upgrade/ lvl up spells? I just got into the mod have no Idea
VectorMane 29. juli 2018 kl. 9:13 
@levynthevariant If you're using the mana regen, put it in your hotbar, and activate it again, once the particles vanish, you can cast spells.
VectorMane 29. juli 2018 kl. 9:12 
@TheSku I know exactly what's wrong. You're pressing the wrong key.

it's F2, not F12
iZavier  [ophavsmand] 24. juli 2018 kl. 23:06 
It's a toggle
levynthevariant 24. juli 2018 kl. 19:16 
I'm currently stuck in regen and cannot cast any spells. I tried using the self-heal, as one person suggested. I even removed the regen from my bag. Still get the error that I can't cast and regen.
Void Strider 21. juli 2018 kl. 16:16 
for the summoning bug, the raptor still disappears after 60 seconds if not resurected. if you have it despawn as soon as killed that may fix that issue.
iZavier  [ophavsmand] 21. juli 2018 kl. 14:54 
This will remain as three tiers, two of which are single target and the third will be an AoE.
The single target spells will heal at the expense of the players stamina, giving them a drained feeling. Though their rate of regeneration will be much higher.
AoE Healing will cost mana and drain the casters stamina slightly.
These changes will aid in balancing for long drawn out fights.

In regards to other spells:
- Resurrection MAY recieve some major changes in a few months. - Won't say what these are yet.

- Magic Shield will recieve a lot of changes, its current state is below my standards. The intention of this spell was to block all projectiles and keep large creatures away from the caster.
It will also have the power to absorb and maybe reflect projectiles. Absorbing spells will increase the casters mana.

- There will be small QoL updates to all spells to show clarity in the mechanics.

This should clear up some things and what is being worked on.

iZavier  [ophavsmand] 21. juli 2018 kl. 14:53 
So for the summoning, I'm aware, I just don't have a way to bypass this issue. - Will have to leave it for now.
I have some spells that are in game just not avaliable/ready for people to use yet.
- Magic Missile
- AoE healing,
- Ice Walls
- Infection (An aggressive poison spell that spreads)
I'm currently going through all spells that need a rework, summoning and mind control really needed it, they were both in a poor state.
I want to add some unique mechanics to some spells before adding new ones. The next spells to recieve attention are AoE Fireblast and Healing.
Like you said AoE Fireblast is very weak, it will receive some damage buffs and increase to the burning effect. (3%)
Healing requires a lot more change, its currently just three tiers of single target healing.
Void Strider 21. juli 2018 kl. 14:29 
would also love to see more spells, maybe some poison ones like the dilos spit attack? and maybe diffrent lvs of summoning? like a pack of 3 dilos as lv 1, 2 raptors for lv 2 and a rex for lv 3. Oh and a Huge bug i found around the summoning spell is that if you kill the raptor after summoning it then resurect it it will not despawn and you get a free tamed raptor
Void Strider 21. juli 2018 kl. 14:24 
@iZavier. thats sounds great. didnt know about the bounce shock effect. also for the aoe fireball, i feel it should be graetly buffed, it does less damage then the regular fireball and the resiurces needed to craft it make it really not worty of making. as for the regular fireballs i understand nerfing the burning down from 10% hp per tick. but i feel like the 1% its at now is too low. maybe 5-3% per tick.
iZavier  [ophavsmand] 21. juli 2018 kl. 13:52 
@Walking Void Man, Sure, I'll add tiers of mana potions, (Lesser Mana Potion, Regular Mana Potion and Great Mana Potion) - Something like that.
I don't really want tiers for lightning, else its basically like fire. Lightning is just an alternative to fire magic with a low chance of a bouncing shock effect.
Void Strider 21. juli 2018 kl. 12:29 
i honestly feel that the mana potions need to be buffed for how much mana they restore, at lv 100 there is almost no point in making them because of how little they restore. if the mana restored by them scalled with the players lv that would be great, or have stronger manapotions unlock at higher levels. would also love a lightnng spell 2 and 3.
Frogurt 21. juli 2018 kl. 9:56 
Ok
iZavier  [ophavsmand] 21. juli 2018 kl. 6:11 
@Frogurt, Use of ressurection
Frogurt 18. juli 2018 kl. 5:52 
where do you get spirit essence? is it from summoning?
Amalgamaniac 16. juli 2018 kl. 20:00 
Featured your mod on a video I put together :D
https://www.youtube.com/watch?v=KX8Pm4hlDWQ&t=1s
Tried leaving a link the day it was posted, but Steam wouldn't let me leave a comment? Maybe because I'd done 4 other videos and left comments on the other maps and mods I was showcasing and they thought I was spamming haha. Feel free to check it out
iZavier  [ophavsmand] 13. juli 2018 kl. 13:24 
@doveperson - This mod is stackable so it should work.
whitedove 13. juli 2018 kl. 13:01 
Does/will this work with your Mythical Creatures mod? is that mod still working properly?
SpookieSquirrel 13. juli 2018 kl. 10:37 
@iZavier Thank you for your reply, and thank you for the (upcoming) guide! =D Even if basic, I'm sure it'll help a lot of us out. Thanks for the mod, it's very enjoyable and a nice change to the game.
iZavier  [ophavsmand] 13. juli 2018 kl. 9:39 
@halka - This should be resolved now. Only affected Level 1 fireball.