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Сообщить о проблеме с переводом






https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1750284601
(AHIT_tall_tower.umap).
Unable to instance variable for Hat_ImpactInteract_Torch_Lit
ahit_tall_tower.TheWorld.PersistentLevel.Hat_ImpactInteract_Torch_Lit_0: map is out of date and needs to be recooked
(AHIT_tall_tower.umap).
Unable to instance variable for Hat_ImpactInteract_Torch_Lit
ahit_tall_tower.TheWorld.PersistentLevel.Hat_ImpactInteract_Torch_Lit_0: map is out of date and needs to be recooked
I really hope that you can find the time to fix it because it was a very fun and immersive level
Unable to instance variable for Hat_ImpactInteract_Torch+lit
ahit_tall_tower.TheWorld:PersistentLevel.Hat_ImpactInteract_Torch_Lit_0: map is out of date and needs to be recooked.
It's looking like a great mod! Please fix it! ;-;
Error loading mod 'Cat Scratch Tower : Full chapter' (AHIT_tall_tower.umap). The mod needs to be recooked by the mod creator.
Unable to instance variable for Hat_ImpactInteract_Torch+lit
ahit_tall_tower.TheWorld:PersistentLevel.Hat_ImpactInteract_Torch_Lit_0: map is out of date and needs to be recooked.
Would love to play it if it does get updated! :)
https://www.youtube.com/watch?v=y5YnUQ0IcRY
That sounded a bit weird, I'm just trying to make a review that isn't like every other review I've made lol.
only 1 cow found
Superbe map
I have two things to points tho
1) There s two box impossible to break since the potion throw disappear inside the room they are in.
Pics :
https://gtm.steamproxy.vip/ugc/918045336797237677/D34CB3EC0042CC93AB83770C9FFFFAD826C1A5EB/
https://gtm.steamproxy.vip/ugc/918045336797238472/9CF4E90BBE0D97257805E290613DEEBB759C51AB/
2) There may be something wrong with reflects.
https://gtm.steamproxy.vip/ugc/918045336797241445/4A28B86D003DDF83646CF9CBEC66B04BDFC43165/
Anyway, very well done level. I guess that's what a clown can make when shitcurity or some greytide doesn't bully him.
There actually is ;)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1322148776
If you do continue this project in the future, try to mix together these individual elements together.
Example,Instead of
Tight rope > Tight rope > Tight rope
Try
Tight rope > 2 Spider Jumps > Hookshot > Dive wall climb.
Tight rope is basic, spider jumps are timing based, Hookshot adds flair, and dive wall climb brings a satisfying finish.
I've played a lot of solid platformers and hat in time mods. Variation is everything in level design and I would love to see what you're capable of!