Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

HOPES - 2 FLOORS, MEDIUM [CUSTOM SPRITES]
14 kommentarer
12$ Sleepyhead  [ophavsmand] 9. mar. 2024 kl. 2:02 
Thanks for the feedback. It's been a fun experiment at the time. Glad you enjoyed it!
NeedHealer 9. mar. 2024 kl. 0:38 
Really original level, but godDAMN is it difficult! A lot of it feels intentional, athough I'm guessing that not having a clue on where the mouse is on floor 2 is not. My only complaint would be that there are 2 enemies in this level that spawn with random weapons, and if that weapon isnt an AK or Machine Gun, then its basically a reset if you wanna go fast, and those 2 enemies are 1st floor, top right room, guy at the bottom of a table, and floor 2, room bottom right, guy to the bottom of the enemy with silenced pistol. Overall it was pretty fun going through the expierience of learning the layout in this level to know how to play it, even if it was confusing at times.
12$ Sleepyhead  [ophavsmand] 16. juli 2023 kl. 9:15 
Sure, I don't care about this series of levels anymore, so fee lfree to take and expand on them.
魂 Saifer 16. juli 2023 kl. 5:36 
Can i take the furniture mod for the campaign?
魂 Saifer 4. juli 2023 kl. 3:46 
@12$ Sexyboy,im understanding. Also doing the campaign about a lebedev story after a father death. Tired of it,no one was helping with the sprites and etc.
12$ Sleepyhead  [ophavsmand] 4. juli 2023 kl. 3:40 
@=Bulo4kaa= Oh, I had some ideas about making a campaign in this style, and just generally wapred worldview. It got scrapped in making though, too much effort for something I'm not too interested in.
魂 Saifer 4. juli 2023 kl. 1:41 
Good! Don't thinked about Campaign with this style? And it looks like a OTXO Game. Really Good,+rep.
جرGeigerجي 4. nov. 2017 kl. 23:08 
ok:Rubber_Duck:
neteran 1. nov. 2017 kl. 1:19 
YAY STICKMAN
Voltage1001 31. okt. 2017 kl. 12:25 
It is a great improvement over the last, as others said before me, style is great and i hope you make more :3
STEVEORSOMTHING 30. okt. 2017 kl. 23:07 
Big improvement over the first level! I would recommend trying to go a bit easier on the enemy placement. They pretty much swarm you as soon as you step through the door.

Great Job! Look forward to your next project
mvfoley 30. okt. 2017 kl. 15:44 
Good progress so far. I would recommend having the windows be a different color than black just so you can tell (and avoid being shot through) Also small color details such as the large plants (2nd floor) help balance out the black and white. If you could color the fat enemies a different color (red maybe) that would be dope

Overall these are super fun to play. Keep it up man.
lil mar 30. okt. 2017 kl. 14:24 
k
June Flower 30. okt. 2017 kl. 12:45 
I'd love to play a full campaign with this art style. The lavel design was alright.