Total War: WARHAMMER II

Total War: WARHAMMER II

More Time for Bonus Objectives (For Completionists)
69 kommenttia
Shatilov 15.8.2021 klo 11.15 
thank you
Vacuity 15.8.2021 klo 0.51 
I have remade this mod from scratch. It is available here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2575467486
allerca5678 14.4.2021 klo 14.13 
This mod desperately needs updating. It works for most factions but for the factions that it doesn't it disables chapter objectives completely, preventing you from finishing the game.
Karl Franz 77 6.1.2021 klo 5.11 
Hi, @Slavyk. Does it work, will you update it?
Captain 13.9.2020 klo 7.30 
does this mod add those chapter objectives in multiplayer too?
Krimson 7.9.2020 klo 10.10 
How's it coming?
Varsocona 24.7.2020 klo 20.33 
Update? :)
Gideon Bast 18.7.2020 klo 20.34 
you are a bad ass! This mod is amazing
Walkabout 12.6.2020 klo 20.08 
Hey Slavyk, How is the update going? You made a great mod here.
Slavyk  [tekijä] 21.12.2019 klo 3.45 
I'm updating it from scratch to include the new patch :)
MtMo 20.12.2019 klo 6.55 
Originally I downloaded this for the Empire, as their chapter objectives were completely broken, but as Tropicdragon mentioned, this has been fixed in the recent patch. While this mod certainly fixes mission and battle requirements, the game does no longer contain broken mechanics without it.
Hoping for an update and thankyou for your service :steamhappy:
Tropicdragon 14.12.2019 klo 15.20 
Not sure if the mod is still needed with the patch from the Shadow and the Blade, seems CA slightly changed the base values for the objectives to be slightly easier to accomplish now. Results will obviously vary for factions and different play styles.
Tropicdragon 17.10.2019 klo 14.49 
@si11ywalker that is intended and has been since game 1 so. There is however a few workarounds, sacking and occupying during the same turn only counts as 1. If you lose a settlement and reoccupy it that also will not increase I think depending how you occupied it the first time looted vs simply occupied.
LtMoonbeam 6.10.2019 klo 17.13 
I seem to have an issue where multiple actions on the same city are being tallied even though it's the same settlement i.e. I sack a city and then on the following turn occupy that same settlement it counts as me being 2/5. If that is intended, cool, still love the mod.
voiceofreason467 23.9.2019 klo 8.55 
True, I've noticed that some mods that are listed as updated haven't actually... the fucking launcher is lying apparently.
Slavyk  [tekijä] 23.9.2019 klo 2.21 
Yep but maybe one of them has made an update ^^
voiceofreason467 22.9.2019 klo 18.49 
Well I never changed any mods out or added any in... so who knows.
Slavyk  [tekijä] 21.9.2019 klo 12.01 
Maybe you had a conflict with another mod.
voiceofreason467 21.9.2019 klo 10.18 
Huh... well, I guess its just one of those things that just fixes itself inexplicably for no reason. Computers and code will do that I guess.
Slavyk  [tekijä] 21.9.2019 klo 10.14 
I have done nothing since the 16th of september ^^
voiceofreason467 21.9.2019 klo 9.59 
Oh, can you make it so Nakai has to take 8 Vassal provinces for Chapter 1? You have 4 and one of the chapter objectives is destroy a faction that has 6 settlements.... you can see the problem.
voiceofreason467 21.9.2019 klo 9.54 
It seems the problem either sorted itself out now or you did something with the mod that makes it work. Crisis averted now.
Slavyk  [tekijä] 20.9.2019 klo 12.33 
Could you try with only this mod activated?
voiceofreason467 20.9.2019 klo 9.22 
We're both looking at the same thing, except Victory conditions is a blank while Chapter objectives are greyed out.
Slavyk  [tekijä] 20.9.2019 klo 4.43 
Seriously, this is what I have for Empire in ME, it is in French but you will recognise the screens. Everything seems ok. Please could you share your screen? Maybe I'm not looking at the right screen :)
Chapter I : https://ibb.co/SrNQc6b
Victory conditions : https://ibb.co/8KFXhbG
voiceofreason467 19.9.2019 klo 16.29 
It's not just that, victory conditions are also blank, I didn't notice that (Yeah, I didn't notice that there was a giant blank page that took up about 1/5th of the screen...).
Slavyk  [tekijä] 19.9.2019 klo 14.58 
Hmmm looks like it is working dudes... Just started a new campaign with Empire and another one with Dwarves. It is greyed out at start but when you have accomplished the two first mission you are given at start, the 1st chapter start and then you see the objectives as before.
Slavyk  [tekijä] 19.9.2019 klo 14.45 
Seriously, I don't know what just happened... I will rework this. Sorry for that, it should be repaired in 24h max.
voiceofreason467 19.9.2019 klo 14.11 
Oh boy... now the chapter objectives are greyed out for all the other lords but the FLC/DLC lords now.
voiceofreason467 16.9.2019 klo 19.58 
For whatever reason... the chapter objectives for the newest lords isn't available at all. Meaning that the chapter objectives have been wholly removed.
Slavyk  [tekijä] 16.9.2019 klo 12.31 
Live version updated, enjoy! :)
Slavyk  [tekijä] 16.9.2019 klo 2.00 
Yeah for sure! :)
Corvus 16.9.2019 klo 1.36 
Awesome to hear. :)

Can't wait for the updated mod to be released. It will pretty much be necessary for the main Empire campaign because of the extra settlements they added.

Thanks so much for creating this mod.
Slavyk  [tekijä] 16.9.2019 klo 1.23 
Hi, it should work on existing save files if the update haven't changed this.
Save files which used the mod can be loaded without the mod, it won't crash but I think the modifications will be still applied to the current chapter (current chapter objectives are saved in the savefile)
Corvus 15.9.2019 klo 17.39 
Hey Slavyk_FR. Just to clarify, will this mod work on existing save files, or only on new ones? And will save files that used this mod function as normal if the mod is disabled?
Slavyk  [tekijä] 12.9.2019 klo 16.34 
Hi guys, beta mods are available on Patreon right now.
Public Workshop version will follow next week if everything is ok!
casablanca 17.5.2019 klo 19.55 
Hi I am playing a mortal empire karl franz game. First chapter worked. Took 5 cities to complete. But then in the next turn the whole chapter tab is greyed out. Anyone seen this? BTW I started campaign before this recent update and completed chapter 1 after update.
voiceofreason467 13.5.2019 klo 9.26 
I have the foremost update and I can't get this mod to work for some reason.
Slavyk  [tekijä] 28.4.2019 klo 3.32 
Well Tehenhuain is working here. Maybe you have the same problem with you launcher as a lot of people. Be sure to use the last updated CA launcher.
HotPizza87 28.4.2019 klo 2.17 
Unfortunately upon using this mod at the start of a Tehenhuain campaign following the Prophet and Warlock DLC mod update, the first chapter objectives still show sack, raze, occupy only 2 settlements, not 5. All subsequent objectives are not divisible by 5 as the mod otherwise claims to achieve.

Please look into this.
Slavyk  [tekijä] 22.4.2019 klo 6.07 
Hi guys, the mod has been updated for "The Prophet & The Warlock" DLC
Thank you for your patience and kuddo to my patroners whose helped me to test the mods, you rules!
Slavyk  [tekijä] 17.4.2019 klo 23.52 
There is an updated beta on my Patreon if you're in a hurry.
Public release will follow in a few days when I'm sure everything is working as intended :)
Slavyk  [tekijä] 16.4.2019 klo 6.12 
Hi folks, I just launched my very first Patreon, if you want to thank me with a tips or get beta access to the last updated version of my mods and keep in touch with me, you can reach me at: https://www.patreon.com/slavyk
Slavyk  [tekijä] 12.4.2019 klo 6.08 
Working like a charm right now.
clef-san 12.4.2019 klo 4.23 
@Pinball420: mod works fine as is - at least for me - as of 2 days ago
Gideon Bast 11.4.2019 klo 21.05 
please update this
NeedMoreDakka 20.1.2019 klo 23.42 
And I thought I was the only one weird enough to be bothered by not completing all bonus objectives. Thank you!
yoyo 9.11.2018 klo 6.41 
Thanks a lot !!
Slavyk  [tekijä] 9.11.2018 klo 6.35 
Updated for Curse of the Vampire Coast
yoyo 9.11.2018 klo 5.37 
Need an update or just check "out of date mod"? Thanks...!!