XCOM 2
Saboteur Class (WOTC)
47 kommentarer
Loboramdk 20. juni 2021 kl. 4:23 
Oh, sorry, I didn't see that you added the Gameplay term/tag as well, which is why the problem occurs: Searching for specific Gameplay changes, Shouldn't include a Specific term/tag for Soldier Class, right?
Emong  [ophavsmand] 16. juni 2021 kl. 18:01 
It... has the Soldier Class tag? I'm not sure what your complaint is here.
Loboramdk 15. juni 2021 kl. 7:04 
This mod is for the SOLDIER CLASS "term", would be EXTREMELY useful to all of us, if you could just add the term/tag correctly...thanks
Delta 1138 8. dec. 2020 kl. 18:36 
is there a way I can easily add the "fire weapon" ability to this class? I've altered it to be able to use different primary types, but it can only snap shot with non-sniper weapons.
ODINspearX 2. okt. 2019 kl. 10:56 
I like the idea of the class, but they can't hit for anything. Even if Saboteur doesn't move, his base chance to hit is in the 40's. I sent him on so many covert ops just to up his aim. Was pretty useful by the end of the game, though.
Emong  [ophavsmand] 17. juni 2019 kl. 14:12 
Nope, sorry. Not really doing any XCOM modding anymore.
Emong  [ophavsmand] 5. mar. 2019 kl. 14:50 
It should.
Ludwig, Shadow Protogen 5. mar. 2019 kl. 4:37 
Will this work in ongoing campaign?
Iridar 7. sep. 2018 kl. 14:49 
If you're gonna give them a sniper rifle, at least give them Squadsight too.
Omega13 15. apr. 2018 kl. 22:29 
I like the concept but the ranges on the grenadier and sharpshooter abilities seem to be fighting with one another more than they synergize with one another, and it's not really mobile enough to take advantage of its flanking bonuses (yes it can destroy cover, but by the time it gets another turn, the target is either in cover again or dead). The class struggles to have something to do in close engagements. All in all, it feels more like a class that combines the biggest weaknesses of sharpshooter and grenadier, rather than their biggest strengths. (I don't expect it to be without weaknesses, but it feels more weak than strong at the moment and struggles for a real niche on the squad.)
Бродяга 12. mar. 2018 kl. 9:39 
Руссификатор будет?
ATF_Coldblooded Carebear || 5. feb. 2018 kl. 17:39 
Again thank you for trying
Emong  [ophavsmand] 5. feb. 2018 kl. 17:28 
I'm not sure then! I don't know how Overwatch All works internally so I can't really give you any more advice. That's definitely the name of the overwatch ability that Saboteurs use.
ATF_Coldblooded Carebear || 5. feb. 2018 kl. 17:09 
... sorry to say that it din't work.. the line that i added to the mod was
+OverwatchAbilities=EMG_SnapShotOverwatch

i put it between the two line, as you can see:

+OverwatchAbilities=SniperRifleOverwatch
+OverwatchAbilities=EMG_SnapShotOverwatch
+OverwatchAbilities=Overwatch

sorry to keep on bothering you and thank you for the time
Emong  [ophavsmand] 5. feb. 2018 kl. 16:51 
The ability name should be "EMG_SnapShotOverwatch"
ATF_Coldblooded Carebear || 5. feb. 2018 kl. 16:28 
is the ability Snapshot the name you put in the file??
because i just edit it but nothing happen ..
thank for the time
Emong  [ophavsmand] 5. feb. 2018 kl. 15:49 
You would need to edit the Overwatch All config files to add the special Snapshot Overwatch these guys use to the abilities it triggers
ATF_Coldblooded Carebear || 5. feb. 2018 kl. 15:34 
i been using the Overwatch all/other for a long time then i added your mod to the mix, this one don't show the overwatch all/other tab ability..
what can be done to add it ?
Emong  [ophavsmand] 31. dec. 2017 kl. 7:59 
Oh, yeah, this mod specifically doesn't touch flashbangs at all so that doesn't sound like me.
BionicCinamun 31. dec. 2017 kl. 5:33 
I swear I've seen it only with flash bangs, I thought it was might be because I'm playing with the grenade-falloff option, but yea I've seen that happen and I don't think it is becasue of this mod
Emong  [ophavsmand] 31. dec. 2017 kl. 4:10 
I've seen that happen before (exactly twice, both times in the base game) but I've never been able to reproduce it. You're the only person that's ever reported it so, uh, congratulations?
Pohl 31. dec. 2017 kl. 2:01 
I just "missed" 4 our of 4 grenades, I don't know what you did wrong, but lol.
BionicCinamun 30. dec. 2017 kl. 16:11 
Yea I just assumed a radius 1 would be a line like null lance, but that was an assumption.

I found a thread that says that the values in the .ini are actually Unreal World Units, not tiles (even though it says "tiles"), but I didn't bother to look up the conversion.

I felt that a range of 14, which is the same range a basic GL has with normal grenades (10, +4 bonus) is good, but yea the cone I'm not sure of. I'll have to "test" it, which may be awhile since as I said before all my Sabeutours died XD
Emong  [ophavsmand] 30. dec. 2017 kl. 15:16 
Also I *think* that setting the width to 1 would keep it as a cone, though I haven't actually tested to make sure.
Emong  [ophavsmand] 30. dec. 2017 kl. 15:14 
Hmm, I have it set up as an integer right now (as in no fractions), but there's no reason it couldn't be changed to a double in the script. The length and width are actually calculated by multiplying the number in the ini by the size of a world tile. So it could be done, but I'd need to take a little time to fiddle with the script to do it.
BionicCinamun 30. dec. 2017 kl. 14:40 
huh, so looking at the .ini the shrapnel cannon has range of 6 and a radius of 2. so I don't think it's possible to make a longer "thinner" cone in this case, unless the game can handle a fractional radius (which I've never seen so I'm guessing it doesn't).
BionicCinamun 30. dec. 2017 kl. 5:12 
Oh cool, thanks for taking it well! :3

I'll try that and let you know how it feels.
Emong  [ophavsmand] 29. dec. 2017 kl. 18:20 
Specifically, AimModifier at the bottom is the Snap Shot penalty, CompensationBonus bonus is the offset that Compensation gives you, and all the Shrapnel numbers are, I think, clearly labeled.
Emong  [ophavsmand] 29. dec. 2017 kl. 18:18 
All reasonable criticisms! I'll keep them in mind whenever I get around to tinkering with my mods agains. For the moment you can tweak basically all those numbers in XComSaboteurClass.ini. The aim penalty for SnapShot, the bonus from Compensation, and the width/length of Shrapnel Cannon are all exposed there (as well as most every other variable other than world damage values, I should expose those too as some point). If you want to tinker with the numbers let me know if you find something that feels better.
BionicCinamun 28. dec. 2017 kl. 12:04 
Oh yea, shrapnel cannon's range is way way way too short, it's only slightly longer than melee, and on a class which almost always wants distance with both its weapons, it just makes it pretty much unusable in most situations.

Maybe it would be better as like a longer but more thin cone or something? Or make it much large but operate like Saturtation Fire (or the similiar shotgun abilites in LW2) that actually rolls to hit, which would fit as basically being a giant shotgun round.
BionicCinamun 28. dec. 2017 kl. 12:01 
I feel like this class is pretty damn weak (on commander), at least starting out. So far all my saboteurs have died horribly, generally due to reasons that are not exactly bad plays/ "my fault".

I feel the -25 aim penalty is too steep, maybe a -20 would better. They certainly have less aim that a sharpshooter of the same rank, even if they arguably don't need such a high aim because they won't suffer squadsight penalties.
Abuser69 21. dec. 2017 kl. 8:55 
How can i get the class in game ?
RagingBlizzard 12. dec. 2017 kl. 6:44 
i downloaded lots of mods and when i tried launching it kept saying the same crash msg and then i tried removing the mods i thought wer the cause,when i finally have the remaining mods i used bfore the lots of mods downloaded it stil giving the same bullcrap only by deselecting all the wotc mods was i able 2 launch the game,i xit selected my usual mods and it gave me the same shit so i finally decided 2 uninstal and then installing it again if this doesnt work goodbye wotc 4 the rest of my life!
Emong  [ophavsmand] 11. dec. 2017 kl. 14:40 
I don't believe you'd need one for this, no.
RagingBlizzard 11. dec. 2017 kl. 5:38 
new campaign?
Emong  [ophavsmand] 22. nov. 2017 kl. 13:40 
Actually, it might be possible for me to account for Hair Triggers too. Not 100% sure how I'd want them to interact with Quick Scope, though.
Emong  [ophavsmand] 22. nov. 2017 kl. 13:33 
Hmm, the hair trigger one I don't think can be fixed without overriding a core class. Hair Triggers just make the unit skip paying the ability cost at all, so they never get the point refund from Quick Scope. I think I know what's going on with Implacable, though. I'll give it a look once the holidays let up.
Reddeyfish 21. nov. 2017 kl. 22:01 
I've ended up getting Quick Scope as a training center perk for an A Better Barracks Ranger who happens to have implacable. Flanking shots that kill only have the Implacable move, and don't the quick scope action they're supposed to. Flanking shots that don't kill work as intended. I've also had a killing flanking shot that procc'd hair trigger, and the second (non-killing) flanking shot on the same time gave me a quick scope action.

I suspect this will also occur with Saboteurs who roll Implacable.
Azure 2. nov. 2017 kl. 18:30 
nice to see this updated
Emong  [ophavsmand] 1. nov. 2017 kl. 16:14 
Fairly unlikely at this point, I think. I've never been very interested in three tree class. (Also it's hard enough coming up with as many perks as I did!)
Circe 1. nov. 2017 kl. 12:15 
Any plans to make a three-perk version for the New Promotion Screen mod? I like this one so far, it just feels a bit weird having one class in my game that doesn't make use of the expanded tree.
Emong  [ophavsmand] 31. okt. 2017 kl. 16:41 
Finally got tags working!
Emong  [ophavsmand] 30. okt. 2017 kl. 3:50 
It adds world damage to the grenades directly. So an incendiary grenade would gain cover destruction equal to a basic frag grenade, and a frag grenade would just destroy even more cover.
Saisher 29. okt. 2017 kl. 19:30 
So how exactly does demolitionist work? Does it just remove high cover where regular grenades would have just reduced it to half cover?
Emong  [ophavsmand] 28. okt. 2017 kl. 8:50 
They do not, only Snap Shot.
TheTeaMustFlow 28. okt. 2017 kl. 8:48 
Interesting, don't think I've ever seen sniper/grenade launcher before.

Possibly dumb question - do they in fact get squadsight?
Emong  [ophavsmand] 27. okt. 2017 kl. 17:00 
No tags because I cannot convince ModBuddy to give them to me even if I ask nicely.