Total War: WARHAMMER II

Total War: WARHAMMER II

01 Better Army Compilations and Recruitment (Optional)
206 kommentarer
春蚕冬薯 27. feb. 2021 kl. 17:17 
thx
cboye19 24. feb. 2021 kl. 15:56 
So is there no proper AI army recruitment left? It's bad enough that Better AI 2 is outdated as well. Plz update if you have the chance.
Revan519 3. dec. 2020 kl. 16:21 
same
No WaY 3. dec. 2020 kl. 2:13 
Dear M I N O S !!!
Will you update this and other your mods?
I used to enjoy playing with your mods for a long time!
Revan519 29. nov. 2020 kl. 7:51 
update man your was one of the best
MINOS  [ophavsmand] 7. sep. 2020 kl. 18:12 
@ JOK3R :

1. The Mod is outdated.
2. What the Ai recruits depends also on it's Buildings, as there are Limitations.
3. Doeent work correctly if using Overhaul Mods or Mods adding several new Units.
J0K3R 7. sep. 2020 kl. 16:06 
ive been using your mod for two months now , used too work great at beginning , then slowly started too fail , i now fight vampire coast armys of pure Bloated Corpses and handcannons and hand gunners , high elves are always the same , make you not want too play with the mass archer spam , like sister of avalorn and half armys of seagaurds , and the dark elves , with the current meta with cult of pleasure invadeing high elf homeland early game , the spam of darkshades ontop of her war hydra and with elves at turn 20 is not very fun , had lots of fun with this mod , but also alot of angry moments
Dwight Schrute 22. aug. 2020 kl. 7:45 
@✠ M I N O S ✠ I see. Thank you for the quick answer!
MINOS  [ophavsmand] 22. aug. 2020 kl. 2:46 
@ Dwight Schrute :

Will work, but not as intended, as some of the new Units and Heroes will be recruited out of Order.
Dwight Schrute 22. aug. 2020 kl. 2:29 
Would this still "work" or will it break the game?
Trio 18. juli 2020 kl. 17:55 
Minos does this allow the ai to recruit from custom unit packs? or is it just vanilla units?
// 26. maj 2020 kl. 17:06 
Thanks for the heads up Minos!
𝒦.ℒ.ℬ. 26. maj 2020 kl. 2:53 
would it still work while outdated though?
𝒦.ℒ.ℬ. 26. maj 2020 kl. 2:50 
:steamsad:
MINOS  [ophavsmand] 23. maj 2020 kl. 17:36 
Outdated. I'll report when it's updated.
SuperPizzita 23. maj 2020 kl. 13:52 
It still works?
Avrahammer 17. maj 2020 kl. 4:40 
still works?
Tigas 13. jan. 2020 kl. 12:06 
is it updated?
Kyso4ek 26. dec. 2019 kl. 9:19 
Does this mod work with tabletop unit caps mod?
Parkers 12. dec. 2019 kl. 23:00 
any update required?
Guts 31. okt. 2019 kl. 22:17 
@heavystorm Using this in conjunction with a unit cap mod will put a permanent end to doomstacks in your game. Tabletop caps and cost based army caps are the popular options. I play with this mod and usually tabletop caps. Works perfectly.
heavystorm 22. okt. 2019 kl. 20:25 
@✠ M I N O S ✠
I was talking about some characteristic lords like faction leader of Varg-Surtha Ek and faction leader of Tiranoc-Surthara Bel-Kec. They start with chariot mount and tend to recruit more than 10 chariots per army even if they have barracks available.

I like using 10x chaos waves mods for challenge but some of their armies have 8+ hellcannons from the respawn and its really frustrating to deal with. From what i understand your explanation, you fixed that right?
MINOS  [ophavsmand] 22. okt. 2019 kl. 13:49 
@ heavystorm :

This can happen because of 2 Things:

- wrong Buildings of AI
- Global Recruitment of AI

Also, due to the Nature of the System, Numbers are valued more than Categories by the AI.
So a Hellcannon has for Example Quality of 15, a Marauder 5.
Artillery Category is capped to 1-2 per Category, but its told that it has 3 Times more Priority than the Marauder - so the System jerks around...
If the AI could instead create Chosen instead of Marauders, it would be balanced, because Chosen have a Quality of 20 and therefore 15 compared to 20 is failry balanced and the Category System works again.
heavystorm 22. okt. 2019 kl. 12:17 
Did you change norsca chariot and horse archer spam? They're annoying af. Also will i see 8 hell cannon in chaos armies or you changed that too?
MINOS  [ophavsmand] 21. okt. 2019 kl. 8:00 
I have deactivated them because of the Problems.

Alith Anar has no specific Table.
V ! P 21. okt. 2019 kl. 7:53 
when did they deactivated that?
i see so is a general or generating more problems with that good to know.
right now i have ai Alith Anar with 7 dragons only 2 shadows i know shadows are no good in late game but still
MINOS  [ophavsmand] 21. okt. 2019 kl. 7:30 
@ V ! P :

Specific Legendary Lords Compilations made by CA have been deactivated, as they cause Trouble with them, not recruiting their Armies to full, less than half, when they cant recruit those specific Units.
Putting the same Unit several Times into the Tables, even if set to 0, leads to even more Problems.
Only by creating own Templates it would give me the Option to specify and create perfect Templates for each Factions.
But that would make the Mod incompatible with most any additional Unit Mods, as those always use the Vanilla Templates to include their new Units.
V ! P 21. okt. 2019 kl. 5:55 
if LL have unit flavor like Maliketh 50% blackguards, krok gar saurus,honed or normal lord DE faction with random trait like krakenclaw, grey vanquisher, u know traits who buff units.
do they recruit units of that tipe? so far on my campain i dont see that
idk if LL have uniqe skills or trait they should be focus on that unit to recruit 6 min max.
i can see in some case like HE dragon trait with 6 dragons be OP but hey is total war. :emofdr:
MINOS  [ophavsmand] 12. okt. 2019 kl. 4:56 
Side Effects:

Negative:
- Ai wont field completely elitary Armies, when it can anymore

Positive:
- AI saves Money and fields more Armies
MINOS  [ophavsmand] 12. okt. 2019 kl. 4:54 
Update:

- completely diverse Armies
- some Fixes
- should now be again compatible with every Unit Mod as it uses CA Ranges
MINOS  [ophavsmand] 11. okt. 2019 kl. 21:46 
Ill regularly update for whenever i find some Units to be made too much etc.

The Thing is, can only see this really in work on a Campaign.
Folian 10. okt. 2019 kl. 14:52 
Thanks MINOS! I hope that this will fix what CA should have already put into the game. Keep up the good work!
Pimpin Pippin 10. okt. 2019 kl. 14:05 
Awesome! thank you MINOS
Lux Imperia 10. okt. 2019 kl. 13:23 
nice
MINOS  [ophavsmand] 10. okt. 2019 kl. 10:42 
Update:

- much more diverse Unit Compilations !!!

- much better Ratio!!!

I have now very much fully understood the Army Creation of AI. and this lead me to a nicer balancing of Armies :)
Pimpin Pippin 5. okt. 2019 kl. 2:05 
MINOS you are a hero :)
Thank you.
MINOS  [ophavsmand] 4. okt. 2019 kl. 19:04 
Also the AI ignore most Parts of the Ratio - so i have to redo it, each Unit in each Faction one by one comparing to each other...
MINOS  [ophavsmand] 4. okt. 2019 kl. 19:03 
@ God Save the King :

Yes, i make a Mistake, will be fixed in the next Update - i mistake archer ror for the normal one.
Laughing Forest 4. okt. 2019 kl. 18:39 
Just came up against a Stirland army with 12 archer units ¯\_(ツ)_/¯
MINOS  [ophavsmand] 3. okt. 2019 kl. 17:13 
and Teb
MINOS  [ophavsmand] 3. okt. 2019 kl. 17:12 
- reduced Missile Units for Kislev/Vampire Coast/Bretonnia/Empire
Lux Imperia 23. sep. 2019 kl. 13:59 
Do ai disband old units to recruit new and better ones once they have the better recruitment buildings? Since my lizard allies have been using an army full of only tier 1 skinks for about 50 turns and they have the ability to train dread saurians xD
MINOS  [ophavsmand] 23. sep. 2019 kl. 10:07 
Update:

- reduced Bloated Corpse Recruitment
WhatTheDuck 16. sep. 2019 kl. 2:53 
I think you are right. They seem to be fine now. Thanks for your great mods : )
MINOS  [ophavsmand] 15. sep. 2019 kl. 17:39 
@ Handsome Pete :

Then they cant build in this Province anything else. - or you have somewhere a bad Mod,.
WhatTheDuck 15. sep. 2019 kl. 15:04 
Empire factions seems to build a lot of bullshit atm. They have about 80% missles (archers). I will deactivate all other mods and will try it again tomorrow.
MINOS  [ophavsmand] 14. sep. 2019 kl. 15:27 
oh, also reduced the Ushabti probability, which are in fact in the infantry category, thats why you saw them a lot more than the tomb guards.
MINOS  [ophavsmand] 14. sep. 2019 kl. 15:04 
Update:

- raised 1 point priority the Infantry and lowered the Missile and Heroe Units
MINOS  [ophavsmand] 14. sep. 2019 kl. 14:53 
@ Mofunkles :

War Wagons are mostly switched for Steam Tanks and Luminarks.
MINOS  [ophavsmand] 14. sep. 2019 kl. 14:44 
@ Mofunkles :

I cant get the Dwarfs Heroe Generation really to work, its a Problem with it since last Year.
They only produce Engineers and ignore the Ghosts and if i add or reduce some, they totally bug out and dont even build full Armies anymore or no Heroes at all.