Total War: WARHAMMER II

Total War: WARHAMMER II

Stupidly OP Mazdamundi, Lord of the Solar-City
36 件のコメント
Ulrik H.D  [作成者] 2022年8月22日 4時48分 
Update regarding these mods:
They all got their final update and should be working with TWW2 out its lifetime assuming CA doesn't go back to make changes to TWW2

Will new ones be made for TWW3?

Never say never, but it's unlikely. While I do have some nostalgic feeling to where I started out with modding, there is simply too many individual mods and I can't justify the time spent maintaining them. Even if the mods are basic in nature, the volume is simply overwhelming when it needs to balanced with my studies, something that wasn't an issue when I first started out with these. For this update, RPFM gave me more than 600 errors/warnings that had to be fixed to make the mod compatible with the latest version of the game.

As for all your comments on the mod pages, I got 100+ unread messages so I won't go though and read/reply to them all, if this status update doesn't answer your question, feel free to write another comment.

Hope you guys are enjoying TWW 2 and 3
-Ulrik
Mosley was right 2022年6月12日 23時58分 
In the lore, Mazdamundi's plot armor is so thick even the sword of Khaine couldn't get through it, lol.
The Wriggler 2020年3月6日 0時12分 
The one OP mod that actually is lore-friendly
Deamonhost 2019年8月16日 2時56分 
This one isn't currently working.
Wyrvarag 2019年7月1日 16時53分 
Could this get an update by any chance?
DecentLoam 2019年6月24日 14時16分 
First off, thank you. Really great work, particularly the new spells.

Having a bit of a problem though. KMM doesn't show any conflicts, but some of these mods don't seem to work (maybe with SFO?). What's odd is that some still do, like Tyrion, Krok-gar, Izzit-Claw. But this one, Teclis and several others just won't. Any ideas?
Occam's Chainsaw 2019年6月14日 9時00分 
First, I want to thank you for your work on these mods. Sadly, I can´t get this one to work, does it have a conflict with SFO?
silos.mxjesc 2019年6月11日 12時10分 
can't make it work only new dlc lords seem to work, any chance of an update?
Lord Wolf 2019年4月20日 3時07分 
need a update for the prophet and the warlock
zeming0816 2019年4月18日 22時18分 
Could you make a change for the new DLC?
Hunter671 2019年4月16日 7時59分 
Any chance you'd be doing some op for the new DLC?
mastress 2019年2月20日 5時14分 
Works fine, just played few turns with the mod on
Hoktil 2019年2月19日 7時51分 
Please update. Does not work with the new version.
Gella1996 2019年2月2日 5時28分 
Please update so my Toad boi can smash some warm bloods
Ish9001 2019年1月29日 14時45分 
This mod seems to no longer work. The Kroq-Gar one works just fine. Though i'm using this with Steel Faith Festag Beta, so I am unsure if that might be conflicting or not. Though since Kroq-Gar is working just fine... yeah. Would it be possible to update this mod?
Anzu Wyliei 2019年1月14日 16時21分 
I must echo the others please update

love your mods
Nid 2019年1月3日 20時15分 
please update
haloaddict 2018年12月26日 17時00分 
@Ulrik H.D. can you update please?
iptesch 2018年10月24日 10時10分 
No Bombardment at the end of the spell cast, accept this all of other things works great , thnx dude
bert 2018年10月19日 9時01分 
Does not work with SFO it would seem
Squidward TentacIes 2018年8月6日 19時39分 
This doesnt work with SFO?
Kalstorm99 2018年5月12日 18時52分 
everyting but health works for me
IIFriggII 2018年5月8日 14時12分 
would love just the ruination of city extra spell effects.
the addition of extra spell effects stays even when other mods overwrite the stats it seems ^^
maybe could put some cool spell combinations together: lightning into a chainlightning ^^
Cultured Ape 2018年1月27日 18時24分 
Awesome work! All the mods are so much fun!
Dpen 2018年1月17日 15時19分 
I disable all other mods to test it, unfortunately still no bombardment at the end of the cast. idk if its my game thats messing it up, but teclis's special bombardment is working great. Anyway great mod either way, thanks for the quick response!
Ulrik H.D  [作成者] 2018年1月17日 15時04分 
@Dpen It is indeed, it sounds like you have a mod conflict if it doesn't show up. Most likely a mod that edit magic or an overhaul mod.
Dpen 2018年1月17日 15時02分 
Hey I was wondering if mazdamundi's ruination of cities is suppoed to include that awesome meteor shower at the end of its cast. because it's not doing so in my game.
Ulrik H.D  [作成者] 2017年11月17日 19時12分 
Check the description for the "new" mods.
Ulrik H.D  [作成者] 2017年11月17日 6時49分 
@Caska Gin I just finished a big project at uni and should have time to upload the mods today (I hope).
kappa 2017年11月17日 5時22分 
Any news on the porting my dude. Hate to be annoying, but I wanna dunk Tyrion with Ungrim.
Aesirion 2017年10月30日 11時59分 
Awesome :)
Ulrik H.D  [作成者] 2017年10月29日 22時11分 
@Aesirion Will start later this week with the porting.
Aesirion 2017年10月28日 10時48分 
Just wondering if youll be porting your wh1 lord mods over now that theyre in the game? love having the op lords when i just want to wreck stuff for fun
Pouchpouch1 2017年10月26日 8時56分 
Oh okey thanks alot for the clarification ! :)
Ulrik H.D  [作成者] 2017年10月26日 8時08分 
@Pouchpouch1I get your point, Zlaaq would qualify for 200 armour as other LL got it in this series, however Mazdamundi got a 70% ward save meaning on top of Zlaaq he is probably the most durable lord in this series. Armour above 200 doesn't mean anything as at 200 armour all non ap damage is ignored so 300 armour is just as good as 200 armour :)
Pouchpouch1 2017年10月26日 7時55分 
It's cool very cool great job !
But I think zlaaq deserve more armor (like 250-300 insted of 170 ) and just a little more of weapon strength (like 800 or 900 ) because it's the strongest stegadon of lustria and if we compare to kroq gar we have a carnosaur with 200 armor (okey it's a colse combat lord but mazda on zlaaq become on too) and a stegadon need to be more bulcky than a carnosaur.
Thanks for thoses great mods and I hope you will keep up the good work !(sorry for my bad english).