RimWorld

RimWorld

[FSF] Growable Mushrooms
81 kommenttia
FrozenSnowFox  [tekijä] 14.7. klo 19.31 
@MajorityOfTheInternet
Well it could be a little while. People keep giving me more work to do and I still want to play the game.
MajorityOfTheInternet 14.7. klo 19.09 
Looking forwards to grow the boomshrooms, they are pretty and you can make a very magical town in the glowforest with them as lighting
FrozenSnowFox  [tekijä] 13.7. klo 20.58 
@Pres10
Looks like there's a couple non growable mushroom types. I'll put it on my to do list.
Pres10 13.7. klo 20.53 
Would it be possible to add growable Boomshrooms or is that alr in base game?
FrozenSnowFox  [tekijä] 8.6.2023 klo 17.44 
@DeathGun
There's two types of mushrooms with the dlcs the normal ones that require light and these which are plantable with this mod that require darkness.
DeathGun 8.6.2023 klo 17.42 
Mushrooms don't grow in the dark...
Is there a mod that will fix this?
fitznorway 7.12.2022 klo 13.19 
No more error! Thanks for the quick response!
FrozenSnowFox  [tekijä] 7.12.2022 klo 12.32 
@fitznorway
Thanks for letting me know. I've put out an update it should fix the problem. Unsubscribe and resubscribe to force steam to update the files.
fitznorway 7.12.2022 klo 11.27 
Hello! This mod is terrific, thank you for the work. Have you encountered 'Timbershrooms cannot grow under a roof' as an error before? This is confusing because, you know, that's sort of the only place they grow? I tried it on fungal gravel in my base, and in a growing zone on naturally occurring soil in a cave network - same error.

The other mushrooms grow just fine, this is the only one complaining.
FrozenSnowFox  [tekijä] 29.7.2022 klo 4.54 
@kotobike
If you have the Ideology dlc the Tunneler meme will unlock the ability to place fungal gravel over stone which can be used for growing mushrooms. Otherwise you'll need a mod to place soil on mountain stone. I have my own mod called Simply Soil but there's a dozen or so mods to choose from.
Kotobike 29.7.2022 klo 4.44 
the mountainous area is not allocated for planting, how to plant mushrooms under the mountain?
FrozenSnowFox  [tekijä] 7.7.2022 klo 1.00 
@frickheckcrud
As per the description the small variant can be grown in hydroponics however the large tree like ones cannot. The reason for that is simply that in vanilla such large plants are not growable in hydroponics.
frickheckcrud 7.7.2022 klo 0.57 
@FrozenSnowFox is it possible to be able to grow these mushrooms in hydroponics? if not would an update be possible to make it so?
FrutiWrath 22.6.2022 klo 13.14 
Thanks for the swift answer lol
FrozenSnowFox  [tekijä] 22.6.2022 klo 13.12 
@FrutiWrath
Yes there's no problems with adding it mid save. Even removing it shouldn't cause any issues except maybe a minor error you can ignore.
FrutiWrath 22.6.2022 klo 13.06 
is this mid save safe?
Shadowguardian91 10.8.2021 klo 4.56 
I’m oh okay, and I get what your saying I just like these mushrooms lol, they are pretty.
FrozenSnowFox  [tekijä] 9.8.2021 klo 15.20 
@Shadowguardian91
They should be able to grow on that soil to begin with. Potatoes were just used as a guide to get a reasonable yield/grow time. Honestly this mod really isn't needed if you have Ideology since the game now has mushrooms growable by default.
Shadowguardian91 9.8.2021 klo 10.40 
@frozensnowfox would it be possible to change this mod a little, instead of potatoes, use the new mushrooms with ideology, so these mushrooms can grow on the new soil.
FrozenSnowFox  [tekijä] 24.7.2021 klo 14.50 
@Suzi
Changing that would mean changing how the vanilla mushrooms function which I don't intend to do. The light aspect can be useful for other types of colonies. The Ideology dlc already has its own mushrooms specifically for cave dwellers so I would suggest using those. I was actually considering discontinuing this mod since we now have mushrooms you can grow in the dark anyway.
Suzi 24.7.2021 klo 12.53 
Would it be possible to add the option for these to produce darklight rather than standard light? It's tough to use them with the new tunneler meme from ideology, which would otherwise be perfect given their preference for mushrooms, since the light the shrooms give off grants unhappy mood. And the mushrooms already seem kinda darklight-y given the way they glow purple, etc.
Curiosity 12.11.2020 klo 20.05 
Thank you for your work
FrozenSnowFox  [tekijä] 11.11.2020 klo 22.38 
@CuriosityCND
I don't think it would be too hard but sorry to say its not something I'm interested in doing. I think there's a couple mods that do plant based meat substitutes. One I know of is VFME - Simple Tofu!, it does however require a bunch of the Vanilla series mods.
Curiosity 11.11.2020 klo 20.26 
I love how vanilla this feels. Would it be hard to make raw fungus into a meat substitute?
Dirty Mike and The Boys 16.8.2020 klo 6.42 
@FrozenSnowFox, thanks! I didn't know agarilux was more like a tree so I was looking for that. Love the mod, it's perfect for a tribal cave run
FrozenSnowFox  [tekijä] 15.8.2020 klo 14.32 
@Dirty Mike and The Boys
I checked it to be sure. Glowstool can be planted in planter boxes as intended. Agarilux however cannot be planted in them but that's intended (since its basically a tree). The load order shouldn't matter however in my load order [FSF] Growable Mushrooms is loaded first.
Dirty Mike and The Boys 15.8.2020 klo 7.00 
Is there a way to get the mushrooms to work with the planters from Vanilla Furniture Expanded - Farming? The Noku mushroom mod works with the planters, I might have a load order issue?
UpTheArts 7.10.2019 klo 8.20 
Mushrooms FTW. Thank you!
FrozenSnowFox  [tekijä] 4.10.2019 klo 23.44 
@Mistletoe The Bard
No worries glad I could help.
Mistletoe The Bard 4.10.2019 klo 23.13 
@FrozenSnowFox Found it! Really appreciate for all your help!
FrozenSnowFox  [tekijä] 4.10.2019 klo 23.08 
Mods go under the folder path below.
Steam\steamapps\common\RimWorld\Mods\

So you should have a folder for Core (main game) and a folder for Growable Mushrooms under the same file path. Alternatively you can just wipe everything under the workshop number folder 1180192852 which is my mod and extract the contents of the rar there.
Mistletoe The Bard 4.10.2019 klo 22.56 
@FrozenSnowFox OK! I just never install mods out of steam before. Do I just throw the entire folder into the 294100 folder? Without renaming it?
FrozenSnowFox  [tekijä] 4.10.2019 klo 22.46 
@Mistletoe The Bard
Not at this time I just threw it together quickly for you. These patches generally come with Seeds Please. Although both my mushroom mod and ambrosia use vanilla plants which are not normally available so its in a bit of a weird place. It's very unlikely I update this mod so you won't need to worry about updates.
Mistletoe The Bard 4.10.2019 klo 22.41 
@FrozenSnowFox Thank you very much! There isn't a steam version?
FrozenSnowFox  [tekijä] 4.10.2019 klo 20.53 
@Mistletoe The Bard
Here's a link for a seeds please version.
https://www.dropbox.com/s/c9fuueznv0v6zct/Growable%20Mushrooms%20Seeds%20Please%201.0.rar?dl=0
Mistletoe The Bard 4.10.2019 klo 19.42 
May we have a seeds please patch?
FrozenSnowFox  [tekijä] 16.4.2019 klo 18.06 
@Trunken
No problem, glad you enjoy my mods.
Trunken 16.4.2019 klo 18.04 
I have like every mod active from you FrozenSnowFox.

Thank you for all the great stuff.
FrozenSnowFox  [tekijä] 24.3.2019 klo 13.28 
@Metta
Mushrooms are under the vegetable category when it comes to cooking.
Someone 24.3.2019 klo 6.26 
Is their yield treated as meat, fruit, or vegetable?
Rock Paper Pyro 4.12.2018 klo 9.21 
That's awesome dude, thanks so much! Didn't realize it was so easy.
FrozenSnowFox  [tekijä] 3.12.2018 klo 18.54 
@Rock Paper Pyro
I don't plan do add it as default but here's a copy wih them plantable in pots. It was simply a matter of adding <li>Decorative</li> to the list of sow tags that I patch in.

https://www.dropbox.com/s/aol33ubbwas498d/Growable%20Mushrooms%20Decorative%201.0.rar?dl=0
Rock Paper Pyro 3.12.2018 klo 18.33 
I don't suppose its possible to add these guys to the list of plants to grow in a pot? I think it'd be hella cool to have my underground base be gently lit by mycelium.
FrozenSnowFox  [tekijä] 9.11.2018 klo 19.00 
@Tiger
Sorry I should have asked for the error log. Yes any other mod that changes mushrooms would no doubt conflict with this mod.
Tiger 9.11.2018 klo 18.56 
I found the problem: this mod is incompatible with "Esawa's I CAN PLANT EVERYTHING" mod. One or the other works fine, but both throw a slew of red errors.
FrozenSnowFox  [tekijä] 27.10.2018 klo 18.50 
@Tiger
This mod makes 3 alterations to each of the two mushroom types via patching. I don't see how it can possibly cause any issues.
Tiger 27.10.2018 klo 15.35 
This mod does not play well with others. By process of elimination, I've found it is the sole culprit in a long list of errors on loading.
Immortalits 21.10.2018 klo 6.53 
dunno when and how many mods will I merge and to what extent, but through your mod, I've found out how can I look into the mod files of the mods I'm using :)
So now I'm perfectly able to create my own rebalance mod now even for the mods, that use different resource costs, etc.
Your mod will also be merged into that with a bit more vanilla-friendly balance in nutrient/day yields.
I just should be carefull not to miss out from the description any mods I'm using as reference :)
Immortalits 21.10.2018 klo 6.47 
I just thougt to write down my suggestions to make it a bit more vanilla friendly, since it provides a clear advantage compared to regular indoor farming, solar lamps are the biggest issue of indoor farming, because of energy requirements are hard to met without expansing the size of the base for providing enough area for solar panely or expansing tovards more geyseers / building more watermills, which are all require a lot of extra territory to defend and manage.
Simply being able to grow shooms, that equal to potatoe, whitout requiring the energy, even without any bonus from fertility they can be considered a strong tool for a mountaing base.
FrozenSnowFox  [tekijä] 19.10.2018 klo 1.33 
@Immortalits
My mod is intended to make them as a usable crop that's comparible to others. The time/yield is based off potatoes and I think they work quite well overall. They don't take advantage of fertility well, they take a long time to grow and give a decent yield but require no light.

If the numbers aren't to your liking you can always edit the patch files yourself. There's also another mod called Growable Mushrooms that does not change the growth time or yield.