Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Melody's Fast Gameplay Mod (TFE & TSE)
39 kommentarer
magicmushroom 5. okt. 2019 kl. 9:06 
okay thanks
Melody  [ophavsmand] 5. okt. 2019 kl. 5:46 
Install the one for HD TSE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1179466164
I'm not planning to update the one for Fusion anytime soon because, essentially, it breaks on every single game patch.
magicmushroom 4. okt. 2019 kl. 18:10 
Every time I try to start a new game of tse with this mod on it crashes :P
Melody  [ophavsmand] 9. dec. 2018 kl. 6:59 
Ah nice, I'm glad it still works after the latest patch.
VanillaDjinn 10. juli 2018 kl. 10:38 
After 5 hours my killed enemies per minute ratio has increased to over 9000. Thank you! Now I can play Scout competitively! 😛
Something Hank 25. juni 2018 kl. 7:03 
"Disclaimer: This is not for VR."

Time to get my Vive out.
Avarissce 19. mar. 2018 kl. 0:10 
Looks neat, thanks for showing me!
Melody  [ophavsmand] 19. mar. 2018 kl. 0:08 
@Serena
Check Melody's Escape out.
Avarissce 18. mar. 2018 kl. 21:07 
Did you make the picture? If so, may I use it?
𝓘𝓷𝓕𝓲𝓝𝓘𝓽𝓨 21. jan. 2018 kl. 11:13 
my life is now complete knowing that i will be screw by enamy 10 time faster than usual (thanks Meldy for Dark souls (i mean serious sam ))
Melody  [ophavsmand] 3. dec. 2017 kl. 5:45 
@PootularMayonnaise
The enemies probably have too many polygons in the collision mesh so they fall under the ground, ignoring collisions. I had a similar problem with some terrains I tried to import, I had to create an approximative collision mesh in order to fix it. I don't know how it may be related to my global game parameters file, probably reaction times and/or enemy speeds.
PootisMayo 3. dec. 2017 kl. 5:43 
Yes they do.
Melody  [ophavsmand] 2. dec. 2017 kl. 23:38 
@PootularMayonnaise
Checked replaced files and there's no apparent collision between the two mods. Do they fall under the ground ignoring collisions? If that, I guess there are too many polygons in the collision mesh of the enemy models.
Melody  [ophavsmand] 2. dec. 2017 kl. 23:33 
@PootularMayonnaise
I'm checking that.
PootisMayo 2. dec. 2017 kl. 17:45 
I found out that when I have this addon and the ultimate resource pack for HD, that might be what is causing the enemies and bosses to fall to the grounds. Think you need to update the global game parameters of this addon, too.
Melody  [ophavsmand] 23. nov. 2017 kl. 11:40 
@PootularMayonnaise
Probably some difficulty balancement, I'll look into that soon.
PootisMayo 23. nov. 2017 kl. 10:37 
Anything else planned for this mod, Melody?
PootisMayo 7. nov. 2017 kl. 15:24 
Good point.
Artificial 7. nov. 2017 kl. 14:19 
Well, Melody's weapon mod emphasizes faster lighter gameplay whereas my mod emphasizes (comparitively) slower more powerful tactical play. It's like a sleek Beretta 92FS versus an M134 Minigun. Sure the Beretta is much lighter, much easier to aim quickly, but precision is greatly needed. The Minigun in comparison will make sure the enemy and the wall they're hiding behind is thoroughly destroyed as long as you don't mind packing it around.

So our two weapon packs have two different design philosophies and I don't believe they would mix at all I'm afraid.
PootisMayo 7. nov. 2017 kl. 14:09 
This and Artificial's weapon enhancements are making me propose some sort of Project Brutality inspired weapon balance mod, and maybe sound replacement pack.
Melody  [ophavsmand] 3. nov. 2017 kl. 8:06 
Mod works after last patch by the way.
Melody  [ophavsmand] 31. okt. 2017 kl. 1:57 
@eksha
Because I'm still balancing the mod, video wouldn't represent anything "definitive".
eksha 30. okt. 2017 kl. 23:28 
Please, make a video explaining the features in detail. It definitely sounds interesting but without a proper changelog or a video it's hard to tell if it's really worth it. The current changelog entries are like super fucking abstract and don't tell you anything :D
[UFO] rad87gn 29. okt. 2017 kl. 1:41 
This mod works fine in VR. Best for those that like full motion in the game. It helped make the massive maps faster to complete. I had no motion sickness playing the mod on VR.
darghe 28. okt. 2017 kl. 3:42 
Kamikaze are giving me a bit hard time but so far its a simple but effective mod. Thanks
Melody  [ophavsmand] 27. okt. 2017 kl. 16:33 
Balancement update. Check Release Notes for details.
Melody  [ophavsmand] 26. okt. 2017 kl. 0:44 
@FuckinVetgetable
Bunnyhopping is done different ways in many games (see, for instance, the difference between Half-Life bhop and Quake bhop). Bunnyhopping in Serious Sam can by performing sequential correct curvejumps.
No. I cant.
Its my mistake, i read bunnyhopping as strafejump. I thought you mentioned it and wounder why i dont ecountered it in the game.
Melody  [ophavsmand] 26. okt. 2017 kl. 0:31 
@FuckinVetgetable
Can you record a video of the problem you're experiencing?
I suppose so.
Melody  [ophavsmand] 26. okt. 2017 kl. 0:24 
@FuckinVetgetable
Can you curvejump in Serious Sam?
So. Where is strafejump?
DOSH BAANK 25. okt. 2017 kl. 0:16 
SS revolution style speed
Well, well. Lets check this out.
Melody  [ophavsmand] 23. okt. 2017 kl. 20:28 
@PootularMayonnaise
Thanks!

@Spy's Cr3ed
Hi, I and my sister are planning a slower mode than normal as well. My sister has low reaction times and bad aim, so I'm cooperating with her to make something suited for her and similar people as well. If you want to help us, I'll send you a friend request.
Spy's Cr3ed 23. okt. 2017 kl. 9:36 
We need slower mode, not faster like this :DD
PootisMayo 23. okt. 2017 kl. 5:59 
Looks superb.
Melody  [ophavsmand] 23. okt. 2017 kl. 4:11 
@Macho Pastelito
Thanks, glad you liked it.
Macho Pastelito 23. okt. 2017 kl. 3:51 
I tried it out for a bit, I like it so far! I'm digging the faster movespeed and the weapons are fun to use. Nice work!