Age of Empires II (2013)

Age of Empires II (2013)

[IA] Persian Architecture for Independent Mod
30 Comments
76561198911629917 23 Aug, 2020 @ 1:36am 
wall isn't good, must update the wall please
ecl-inc 8 Jan, 2019 @ 8:13am 
Maybe someone could combine the feudal set of this, with the Imperial-Age Set from the Persian Buildings by Omarr_gg.

Seeing as how the Imperial-Age-versions (especially the Town Center) looks very Mughal-ish.
The feudal and Castle Age look perfect though.
Gaming Zone ⦽ campi6277 21 Oct, 2018 @ 1:31pm 
Very cool and accurate! I love it!
♛𝓑𝒖𝒇𝒇𝒂𝒍𝒐 11 Jan, 2018 @ 10:20am 
Cool
BlueDragon 30 Dec, 2017 @ 1:33pm 
I am confused...what is "IA"? Is that different from just the normal, original AOE's? I have tried looking for an explanation link but can't find one. Do the IA mods work with the original AOE or do I need to modify it somehow in order to be able to enjoy all these great reskins? Thanks!
TheGameBoxes 4 Dec, 2017 @ 5:46pm 
Cool, thank you for your work.:steamhappy::steamhappy:
Joey 27 Nov, 2017 @ 4:48am 
焕然一新
西门依北丶 25 Nov, 2017 @ 12:18am 
GODD:wololo:
JON ADAD 23 Nov, 2017 @ 8:00am 
GOOD:steamhappy:
Katchin 19 Nov, 2017 @ 8:12pm 
hello
is it working with EDITOR ?
thanks
Infiltration_Unit 12 Nov, 2017 @ 7:22pm 
Its so annoying, what could possibly be interfering with it? The other IA mods work but this one and the vikings one doesn't unless I specifically select the modded database in a single player game, it just doesnt work in multiplayer unless I host and select the modded database in the game settings.
Redkirby  [author] 12 Nov, 2017 @ 6:55am 
@ TheIdiot : Finally done, check the link on the description !
TheIdiot 10 Nov, 2017 @ 6:02pm 
Thanks, glad to hear you respond so quickly!
Redkirby  [author] 10 Nov, 2017 @ 4:50pm 
I've just finished my Celt mod, so now I will put the mod you and others asked for, as a Non-IA version (but tomorrow ... ;) )
TheIdiot 10 Nov, 2017 @ 4:30pm 
Again, sorry to be the one asking, but could we get a non-IA version of this for the Middle Eastern build set?
Saint_Michaels_ 2 Nov, 2017 @ 9:07pm 
@ Infiltr8ion_Unit - I'm really not sure why. RedKirby's mods are structured correctly and everything works fine as intended on my end. If IA is placed as low on the priority list as possible and the IA Mods are placed aboved the IA Dataset Mod, as you said, it should be working correctly...

My only guess is maybe another Dataset mod might be interfering with IA. Besides that, I really do not know.
Infiltration_Unit 30 Oct, 2017 @ 5:10am 
How come this mod only works if I have the IA dataset selected in multiplayer but the other mods (for example the Korean one) work even if I just use the "expansions" dataset? I have the IA dataset subscribed and placed below these mods in the priority list. I am having the same problem with the Viking architecture mod. What am I doing inccorectly?
John League Legends 26 Oct, 2017 @ 2:20am 
Its nice but largely inaccurate historically, Persian buildings were much more colourful and mostly a brownish as a base colour.
Mara Bradford the Eevee 24 Oct, 2017 @ 12:08pm 
I guess it makes sense to use this for Persians, since they were practically next door to India
Redkirby  [author] 22 Oct, 2017 @ 2:26am 
Yes, Yakko took his inspiration from Rise of Nations (For Castle and Imperial Age), and also made the Feudal Age.
Hezekieh 21 Oct, 2017 @ 7:47pm 
The base sprites for Imperial were originally taken from Rise of Nations, no? The earlier ages are well done also. The only critique I have is the tower on the barracks looks out of place, the Imperial TC is a bit over the top (the dome looks bigger than the whole building), and the University building isn't recognisable as one.
Arcanios 21 Oct, 2017 @ 7:32am 
@Redkirby Hmm..Maybe you will find some time for the walls; they are really terrible compared to your Mod :)
勞動神鷹 20 Oct, 2017 @ 8:29pm 
@Redkirby Thanks!
Redkirby  [author] 20 Oct, 2017 @ 12:17pm 
@左手不方便 : Go here => http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=936319483
I change my original Spanish set to make it work for Portuguese.

@Stannis Baratheon : Walls aren't my priority right now, I'm working on a IA Celt set for now on :)
Arcanios 20 Oct, 2017 @ 10:21am 
Really Nice! Thank you very much!
But could you please change two other things? The Walls are still the old. Maybe you have an idea about new persian walls? And I think the Houses are really too big in relation to the other buildings. It would be great, if you can fix those two things :)
勞動神鷹 20 Oct, 2017 @ 5:01am 
Hooray!!! Waiting for Byzantine, Portuguse and Inca!!!
[MG]Lion 19 Oct, 2017 @ 10:39pm 
Nice! :steamhappy:
ManuelitoBulnesGaming41 19 Oct, 2017 @ 9:01pm 
Thank you! I was waiting for another mod for Independent Architecture
Mediocre Emperor 19 Oct, 2017 @ 8:30pm 
Excellent!
Dynamo128 19 Oct, 2017 @ 4:14pm 
Thanks :D Finally some love for persians