Total War: WARHAMMER II

Total War: WARHAMMER II

300% Regeneration Cap
48 comentarios
Kharn the Bloody 5 JUL 2023 a las 17:59 
Greetings. Is this mod still working and is it compatible with SFO? Thanks
AZM 25 SEP 2021 a las 13:38 
Yup just tried in several different situations with and without the mod, also tried using your other regen cap mod and the same problem occurs. I am also fairly sure that there isn't an issue with mod compatibility because I don't use anything that modifies battle otherwise
MrBlazzar™  [autor] 25 SEP 2021 a las 11:30 
Mod doesn't touch that skill nor effect so can't tell you why it would happen other then they aren't actually dying.
AZM 25 SEP 2021 a las 11:09 
This mod seems to be disabling the resurrection of dead combatants aspect of the invocation of neheck ability
owl 14 JUL 2021 a las 20:19 
Yeah, works fine without one. But you'll probably get a lot of "update plz" messages until you just.. uh.. I'm not sure what you modders do to clear that "out of date" notification on the CA launcher, but whatever it is. I know it's annoying.
MrBlazzar™  [autor] 14 JUL 2021 a las 17:30 
Shouldn't need a update
Firkraag 14 JUL 2021 a las 17:00 
update plz
MrBlazzar™  [autor] 11 JUN 2021 a las 20:04 
Unfortunately not with the way I do and I have 0 idea and how to get something like that to work. This mod just edits a global value. Not sure how you would go about making it player only.

Also I'm pretty sure SFO already has something like this included so not sure it would help in any real case.
owl 11 JUN 2021 a las 18:42 
This is a bit of a random request, but is there any chance we could get a version of this mod that only works for the player? I use SFO, and some units have really really powerful regen capabilities, like the Grail Knights. I can throw dozens of chaff units at them and they'll walk away with no casualties, because the incoming damage just isn't high enough to offset the regen. With this raised cap, they become impossible to kill.

This is obviously not your fault, and as long as I'm not fighting bretonnia, this mod kicks ass. But it'd be cool if this was something that could be adjusted. If not, would you mind if I took a crack at it myself?
G0DS F3AR 30 ABR 2021 a las 14:22 
OH THE ORIGINAL MOD. I thought he was tryna say that vaniila healing cap 100,00% max health and I was like "uhhhh"
Michael_M 19 MAR 2021 a las 22:57 
pls update
5 DIC 2020 a las 1:36 
Thank you:chocola2:
MrBlazzar™  [autor] 4 DIC 2020 a las 12:38 
In theory it should work without a update. I'll do a check to make sure nothing broke and update.
4 DIC 2020 a las 8:19 
plz update:vanilla2:
MrBlazzar™  [autor] 3 SEP 2020 a las 4:39 
it allows units to heal for 300% of their max hp instead of just healing for 75% of their max HP.

So a example if you have a crypt ghoul and normally they can only regenerate a maximum of 75% of their HP so if you damage them to 25% of their HP they could in theory heal up to max due to being able to heal 75% of their HP in one battle. This mod changes that max of healing during a battle to 300% of their HP.
Mosley was right 7 JUN 2020 a las 10:15 
Much better! Thanks!
c6768 2 MAY 2020 a las 2:59 
Ikit Claw likes this mod Yes. yes!
Dillinius Sandar 15 FEB 2020 a las 8:06 
thanks a lot man.
MrBlazzar™  [autor] 15 FEB 2020 a las 4:33 
Alright decided to make one as it's pretty easy @Dillinius Sandarius Check out the collection or the other mods link for the page for that mod.
MrBlazzar™  [autor] 15 FEB 2020 a las 4:07 
Yes this applies to the AI. I could make a 200% not sure if I will.
Dillinius Sandar 14 FEB 2020 a las 22:32 
Great mod, is there any chance you could make a 200%? And this applies to ai right?
MrBlazzar™  [autor] 28 SEP 2019 a las 4:31 
This probably won't work due to how radius makes changes to this specific table. I'd probably need to make a radius specific version like I did for the no regeneration cap version.
StrawberryFox 27 SEP 2019 a las 23:21 
Will this one work for Radius as well like the old one?
MrBlazzar™  [autor] 9 ABR 2019 a las 4:03 
No idea haven't played Total War in some time. I'd say give it a try as I don't have time to mess with it at this moment.
Edward 8 ABR 2019 a las 21:07 
Do you know if this works with the latest version?
MrBlazzar™  [autor] 9 NOV 2018 a las 15:57 
it will because nothing has changed in the file so the date doesn't change. The file works fine with the latest update and in my launcher it doesn't show it being out of date anymore.
MrBlazzar™  [autor] 8 NOV 2018 a las 15:41 
Should be updated now? Worked in my tests as they didn't change anything for this stuff in the patch.
MrBlazzar™  [autor] 8 NOV 2018 a las 15:01 
I also don't own the DLC so I have no real way of checking it. Probably need to update it though for the latest patch.
MrBlazzar™  [autor] 8 NOV 2018 a las 15:00 
Depends if the DLC updates the table this changes. I would assume it should work but I haven't checked yet.
Zanius 8 NOV 2018 a las 12:20 
Will this work with vampire coast? Thanks for making an awesome mod.
MrBlazzar™  [autor] 16 JUN 2018 a las 16:40 
Should be? It only edits a value that is used in battle. Have not tested it so if you do use it let me know if the Health you can Regen in battle increases or not.
CURDLED PISS 16 JUN 2018 a las 16:02 
Is this save game compatible?
.Dog with a Hat on the Nose. 31 MAY 2018 a las 14:18 
Dude Day1 update? You are awesome!
MC I SOLAR OP:TIPPZIED 31 MAY 2018 a las 1:52 
we want one even less cheaty, 200/250% and you will be hotfixing the shitty job CA did on regen!
.Dog with a Hat on the Nose. 23 ENE 2018 a las 21:07 
Dude you are the best. Undead are so spastic without this Mod and I can't stand unlimited regen, especially in H2H where both players are building walking apocalypses.
MrBlazzar™  [autor] 23 ENE 2018 a las 17:46 
From my quick tests looks like it still works with the latest Update. Should also work with the DLC Tomb Kings Race. Updated the file so it doesn't give the error for being outdated. Let me know if shit doesn't work.
MrBlazzar™  [autor] 23 ENE 2018 a las 17:37 
Well if it works like I assume it's a global value I edited so it should still work fine with the new patch/dlc I'll look at the new update for the SDK and see if they messed with anything. I don't own the DLC currently so can't test it with them.
.Dog with a Hat on the Nose. 23 ENE 2018 a las 17:33 
Does this need to be applied to the Tomb Kings or is it a global tweak and we are fine using it?
MrBlazzar™  [autor] 13 ENE 2018 a las 18:44 
If there was a recent update then no it hasn't. I haven't played the game in awhile will look into it sometime soon.
Avadon 13 ENE 2018 a las 17:46 
Has this been updated?
MrBlazzar™  [autor] 15 DIC 2017 a las 11:54 
Did the game get a update? I'll do that here in a sec. Haven't played the game in awhile my bad.
.Dog with a Hat on the Nose. 15 DIC 2017 a las 11:49 
Any chance of updating the mod so the outdated warning goes away?
.Dog with a Hat on the Nose. 9 OCT 2017 a las 11:51 
Tons of people want this dude! It nerfs Hydra and the Undead down to controllable proportions. You don't want unlimited when Vlad is back in Mortal Empires! Thanks so much!
Unnamed_Shadow 8 OCT 2017 a las 0:34 
This is awesome, this mod together with that other mod that edits the percentage of the Hell Pit Abomination reviving and the Phoenix reviving make it really cool.

Now those units can comeback to like like they did in the table top!
MrBlazzar™  [autor] 7 OCT 2017 a las 5:47 
75%
Avlaen 7 OCT 2017 a las 5:43 
how much is the default cap?
MrBlazzar™  [autor] 7 OCT 2017 a las 5:34 
No problem.
KJIuMi 7 OCT 2017 a las 5:29 
thank you