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Rapporter et oversættelsesproblem
This mod just changes one value and that is it. I don't know enough about the games code to really do anything about that kind of crash. I've also played every faction with this mod installed before and never run into that kind of crash.
So unfortunately I won't be of much help fixing that kind of issue, if it's even caused by this mod in the first place.
master of the death wich allow regeneration whitin 30meters followed by the spell of heal will help you to provoque the crash.
i hope you can fix this quick, i love their factions, and i can't play it anymore because aof that.
when sfo vampire passive affects, zombies would back to full hp instantly no matter what, this is fine and actually i like it, cuz it fits the lore of undead and requires magic winds and spells to active,plus zombies are... zombies, so still in a balance range
but today i found out some units in sfo additional mod that have little regenerate passive (2 hp per second) also have this bug makes them just invincible, they can take any damage and get full hp back instantly unless the damage is larger than their hp, so obviously, it's OP
i really like this mod since i believe there's no reason to limit unit's regeneration especially vampires, and i can't find another mod like this, so plz though i know it may bother you with tech troubles, but still plz find what's wrong with the problems above and fix them
or do i need to pay for this?
that make sense plus im sure not everyone that has this mod would want that either. but this is the mod i was looking at and the author says he will update when he has time but who knows when that will be so i figured ill see if you could do it i appreciate the quick response :)
remove cap on how many units get healed. no other mods being maintained anymore it seems
All it does is modify a global variable the game uses for determining how much of a units health pool can be regenerated with effects/spells/regeneration etc and the base value is 0.75 or 75% of their max HP I just make that value 100000.
So I have absolutely no idea why it would happen during one specific fight.
I still use it and it works fine for me.
I used it for a long time with Vampire Counts, until a month ago.
Now I am using it with Bretonnia.
I only play single player, and it does much sense to me :)
Thanks again @MrBlazzar
*shrug*
But... has it changed after the newest patch? In a battle against Drycha some ghouls got hit by archers and their healing cap was reduced greatly. They still had 30% health but the cap was at about 60%, and I hadn't even healed them any.
Anyway, thanks for a great mod, and for updating it still. That's dedication.to excellence. :)
I used it for a long time in Mortal Empires, with the Vampire Counts.
With and without "No campaign map fog".
With and without "The grim and the grave".
Thank you very much :)