Total War: WARHAMMER II

Total War: WARHAMMER II

Less Replenishment (-40%)
17 kommentarer
DeanW 31. okt. 2022 kl. 5:37 
Does this mod works with the last patch? And I need to begin a new campaing or is save compatible??
dizzy 22. juli 2020 kl. 14:19 
Yes the mod still works.
EyeBags.On.Fleek 20. jan. 2019 kl. 10:04 
thank you so much for this mod, it has made my campaign so much more enjoyable. Is there any chance you would be willing to make a variant that only affects the player? I want to replicate the dying race feel of the high elves where you cant match the numbers of your enemy.

Either way thank you for your time and great work!
LittlePedro 5. dec. 2018 kl. 6:20 
Does anyone know if this effects garrison replenishment as well?
Argo753 9. nov. 2018 kl. 0:18 
Is this mod still working with the last update ?
Stream1917 27. okt. 2018 kl. 15:53 
These mods are absolutley amazing. The difference they make is ridicoulous. and while i miss Rome total war (1) option to restock units for a cost, its still freaking worth it to have battles matter.

Seriously this mod makes a bigger difference to me then SFO. Thank you for putting in the time to make this. <3

Once ive gotten my first real salary (fresh out of Uni) ill take a look at making atleast a minor donation.
Shatilov 19. aug. 2018 kl. 13:26 
ok nevermind, i feel stupid for asking. ty for this mod it is great.
Shatilov 19. aug. 2018 kl. 13:25 
@Tetoa, just a question.
This mod allows me to replenish at 60% speed ? or 40% speed?

if using the -60% replenishment mod, then that means that units are replenishing at a speed of 40%. ???
Tetoa  [ophavsmand] 1. juni 2018 kl. 7:20 
---> Updated for Queen and Crone + Update
Should work without problems. But if replenishment in a special situation seems to be strange, please post here.
Pelloutier 27. mar. 2018 kl. 16:19 
Hello !

Thank you for this mod ! Are you going to update it soon ? I tried using it with SFO but it crashed
Rompa 19. jan. 2018 kl. 14:36 
Great mod, thanks
dizzy 26. okt. 2017 kl. 14:46 
TY!
Tetoa  [ophavsmand] 26. okt. 2017 kl. 10:37 
---> Updated for Patch 1/Mortal Empires
Should work without problems now. But if replenishment in a special situation seems to be strange, please post here.
dizzy 16. okt. 2017 kl. 4:57 
Thank you for this mod! I feel like it's the sweet spot for replenishment for me. It takes many turns of encampment in enemy territory to replenish. And it takes 3 or more turns in friendly territory to do the same. It's not automatic like in vanilla. I may go with a lower level of replenishment to make it a bit harder. But this is working out. TY!
constantinople 6. okt. 2017 kl. 14:46 
many thanks! Ill set that to a minimal value, and be one step closer to a playable TW experience, thanks to you ;) I absolutely hate the newschool replenishment.
Tetoa  [ophavsmand] 6. okt. 2017 kl. 13:40 
I modified some off those dates, to make post battle replenishment a bit weaker.
The parameters are in "campaign_variables", I think they are called "post_battle_unit_replenishment" and enslave_captives_replenishment" or similar to this ;)
constantinople 6. okt. 2017 kl. 13:17 
this does not affect the replenishment immediately after a battle, right? any idea where that paramenter is in the db?