Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Apprentice Conjuration, Adept Conjuration, Expert Conjuration, Master Conjuration and so on.
Great mod anyway! It's nice to summon a little army. :D
- Fight a Skeletal Wizard that carries the spell book.
I currently have a bit to much with other projects. Anyone is however free to continue to work on it.
I love the mechanics of it but can't quite get them to respond. It almost seems the longer I play after loading the game the less responsive they are. Work perfectly when I start but once summoned they will ignore my Attack and Return command, even just actively avoid enemies when on Aggressive.
I hope you are able to continue working on this cause I love the concept.
Alternative go to
http://skyrim.nexusmods.com/mods/9583/
http://tesalliance.org/forums/index.php?/files/file/1256-summon-skeletal-horde/
I try to make my mods as bug-free as possible but sometimes it is not possible due to technical or time constraints. I think it is better to inform the player about some known bugs than ignore them, or never release the mod at all due to bugs.
I am not sure what bug you are thinking about but feel free to do whatever that works for you :)
Use the help command to find it. help "skeletal horde".