The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Summon Skeletal Horde
292 kommentarer
Wither 4. maj 2024 kl. 12:59 
*RATTLE EM BOYS*
Ombudsman  [ophavsmand] 19. sep. 2018 kl. 23:33 
Thank you, hope you like it!
Agent 19. sep. 2018 kl. 12:33 
Ah I see, now it works, thanks! Had to unlock those perks. And again great mod, thanks for that.
Ombudsman  [ophavsmand] 19. sep. 2018 kl. 8:50 
Yes, my idea was to make those perks actually useful
Agent 19. sep. 2018 kl. 8:41 
oh, do I need these perks? They were useless for me, so I never chose them xD
Ombudsman  [ophavsmand] 19. sep. 2018 kl. 8:21 
You want the perks that control the magicka usage:
Apprentice Conjuration, Adept Conjuration, Expert Conjuration, Master Conjuration and so on.
Agent 19. sep. 2018 kl. 7:27 
Conjuration is on 100 with all perks unlocked. Besides the "half magicka for expert/master casts..."
Ombudsman  [ophavsmand] 19. sep. 2018 kl. 4:01 
Maximum number of skeletons depends on your conjuration mastery perk level.
Agent 19. sep. 2018 kl. 3:00 
Somehow I can only summon 3 skeletons at a time. I directly installed the 0.5 version, why can't I summon 15 of them?
Great mod anyway! It's nice to summon a little army. :D
Ombudsman  [ophavsmand] 7. sep. 2018 kl. 5:53 
That should be detailed in the book you get the spell from.
LyNX_019 7. sep. 2018 kl. 0:33 
How to unsummon the minions? my options spell seems to have aggressive and passive but not unsummon :S
Ombudsman  [ophavsmand] 12. jan. 2018 kl. 13:44 
Travel to Skytemple Ruins, directly north of the College of Winterhold.
- Fight a Skeletal Wizard that carries the spell book.
Rider of Tang 12. jan. 2018 kl. 13:39 
Wait, sorry if I am retarded on this, where do I get the spell? or do I just get it at the start?
Ombudsman  [ophavsmand] 2. okt. 2017 kl. 9:11 
Yes, it is a known bug that they do not like to attack friendlies.
yodakya 1. okt. 2017 kl. 15:42 
They definitely didn't like attacking the guards. But they seem to have similar trouble with animals and giants that don't attack on sight but will if you get close. I'll try them out on some bandits and let you know.
Ombudsman  [ophavsmand] 29. sep. 2017 kl. 11:08 
Which enemies are you fighting against? They dislike fight against othewise friendly NPCs.

I currently have a bit to much with other projects. Anyone is however free to continue to work on it.
yodakya 28. sep. 2017 kl. 18:50 
My archers also like to run away from what I tell them to attack, and the warriors are slow to actually attack anything. I'm also not sure if something I have downloaded is messing with it.

I love the mechanics of it but can't quite get them to respond. It almost seems the longer I play after loading the game the less responsive they are. Work perfectly when I start but once summoned they will ignore my Attack and Return command, even just actively avoid enemies when on Aggressive.

I hope you are able to continue working on this cause I love the concept.
Ombudsman  [ophavsmand] 5. juli 2017 kl. 14:27 
All items have IDs, use the help command to find it.
sleezus 5. juli 2017 kl. 11:32 
Is there an ID for the spellbook? or a scroll?
Orange Joe 6. maj 2017 kl. 20:29 
*doot*
Junichi 21. dec. 2016 kl. 11:23 
maybe its some ai mods that I have downloaded but sometimes half of these guys just wander around doing nothing while I fight...and its usually the Archers...do they have self preservation? (pretty neat if they do) because they only really do anything when they are far away from the bandits I fight...and even then they may not fight at all...of course...maybe a skeleton horde is not best for dungeon crawling in the first place, I just wanted to adress the small issue I had. the warriors and liches seem to fight just fine, its only the archers that fuck up.
Ombudsman  [ophavsmand] 31. juli 2016 kl. 4:19 
Ombudsman  [ophavsmand] 19. maj 2016 kl. 4:24 
Hi,

I try to make my mods as bug-free as possible but sometimes it is not possible due to technical or time constraints. I think it is better to inform the player about some known bugs than ignore them, or never release the mod at all due to bugs.

I am not sure what bug you are thinking about but feel free to do whatever that works for you :)
dionysus 18. maj 2016 kl. 19:26 
can we just use console to add the spell to our character rather than doing multiple work arounds for your bugs
dionysus 18. maj 2016 kl. 19:20 
you're terrible at promoting your mod when you are saying it's broken
Ombudsman  [ophavsmand] 6. feb. 2016 kl. 6:40 
Nice!
MinT 6. feb. 2016 kl. 2:29 
Thanks for the help :) i found the id and got the guy spawned in and now have my "goon squad assembled"
Ombudsman  [ophavsmand] 6. feb. 2016 kl. 2:27 
There is a skeletal Wizard near the altar carrying the book. See last image.

Use the help command to find it. help "skeletal horde".
MinT 6. feb. 2016 kl. 1:16 
whats the item or spell id so i can spawn it in, ive been to the location and none of the skeletons have dropped the spell book
Ombudsman  [ophavsmand] 12. juli 2015 kl. 10:09 
They do not want to attack friendly AIs, ie. guards. They have no problem killing bandits and other creeps.
PINK SEER 12. juli 2015 kl. 7:34 
So the skeletons are not able to attack anything..?
Ombudsman  [ophavsmand] 26. juni 2015 kl. 15:25 
Yes, that is a known bug. I had some trouble getting the skeletons to not kill everyone, seems I made them a bit to friendly.
Kem 26. juni 2015 kl. 15:20 
This doesn't work. They won't attack city guards, which are like half of the game- rendering this mod entirely useless, I'll go find a mod that works.
Ombudsman  [ophavsmand] 27. apr. 2015 kl. 8:59 
It is a known issue when fighting neutrals. Who are you fighting?
Vyogget 26. apr. 2015 kl. 16:01 
what do i do when my skeletons don't attack
Vyogget 26. apr. 2015 kl. 14:06 
Thank you
Ombudsman  [ophavsmand] 26. apr. 2015 kl. 11:45 
"Travel to Skytemple Ruins, directly north of the College of Winterhold. "
Vyogget 26. apr. 2015 kl. 10:34 
where is the spell located
Ombudsman  [ophavsmand] 22. mar. 2015 kl. 11:04 
It should work.
Crayo 22. mar. 2015 kl. 7:29 
does this still work
Eric Lamont Robbins 9. mar. 2015 kl. 17:33 
Also.. Never knew they picked up giant's clubs... cx
Eric Lamont Robbins 9. mar. 2015 kl. 16:54 
Other than that, great mod! .o.
Eric Lamont Robbins 9. mar. 2015 kl. 16:52 
Now I'm attacking bandits. And they don't wanna unless I spawn em right beside the enemy,
Ombudsman  [ophavsmand] 9. mar. 2015 kl. 16:51 
Ah, the skeletons does not like attacking neutral & friendly NPCs.
Eric Lamont Robbins 9. mar. 2015 kl. 16:40 
I was going against the people of Whiterun.. They were at first attacking, but then later, they stopped. And yes, I did command them to.
Ombudsman  [ophavsmand] 9. mar. 2015 kl. 16:38 
Try commanding them to attack. What enemies are you facing?
Eric Lamont Robbins 9. mar. 2015 kl. 16:25 
Ooh also, for some reason when I spawn them n' stuff they won't attack any enimies, and I know they're set to aggressive. Is this due to me going through into a different area and or waiting ?
Ombudsman  [ophavsmand] 9. mar. 2015 kl. 16:09 
Thank you! I have a few other magic / necromancy related mods, check out those also.
Eric Lamont Robbins 9. mar. 2015 kl. 15:51 
Nice mod by the way, works very well with the other mods I have.
Ombudsman  [ophavsmand] 9. mar. 2015 kl. 15:47 
Have fun!