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翻訳の問題を報告
@mrp8196 Unfortunately that is a change that cannot be done with the modding tools released by the developers of this game.
I personally play with 100 initial cost and each new settler cost 100 more.
The AI still picks the settler pantheon, usually whoever picks it snowballs harder than everyone else. In higher difficulties the aI gets a free settler at start.
This mod indeed changes the game style significantly, and makes settlers the most valuable comodity in the game.
You will basically need to halt your entire economy to build one.
You can open a war with an AI faction to steal theirs.
etc.
For the play style you're looking for, I recommend this (or a similar) mod, which will limit the number of settlers each civilization can build:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1492540660
<CompatibleVersions>2.0</CompatibleVersions>
doead anybody know of a mod that can do this?
https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/3276824488724961241/?appid=289070
I am trying today :
<Set Cost="400" PopulationCost="0" PrereqPopulation="8" CostProgressionParam1="400"
Epic, huge map.
I don't have RnF.
Feel free to try it... :)
I do thank you :)
When you install the mod, it is downloaded to your mods directory.
You can look at the source code there.
It's fairly simple, but I'm here if you have any questions about how it works.
I would like to have access to the mod for changing some parameters, should it be possible ?
Thanks in advance.
:)
(It's linked in the comments)
You can also disable all miss but this and start a new game - to see the mod is actually working for you.
Can you increase the cost even further?
Limiting the number of units per civ can be tricky, as I have no idea how to do it (or if it's even possible).
Let me know if you need it, and with what values...
As a matter of fact I did test it. Many times.
I distinctly remember in one of my first playthroughs with this mod, having started in Medieval era (Marathon speed) I saw AI player nearby having just built 2 settlers, was trying to hide them from the Barbarians that appeared near by (I was using a raging barbarians mod as well). So I took advantage of that, and with 2 spearmen captured both his settlers. And while his army was still busy, quickly moved them away and founded 2 cities of my own. With 4 cities now (agains his 2) I was easily able to overcome him later in the game (it's a Marathon game, so it took some time.
And you are mistaken, there are no buildings needed to build units. The only thing that can be required (but even that, only for certain units) are resources. And military buildings (Barracks, Stables, etc.) reduce the required resource count. But still, the requirement is resources, not buildings.
Settlers basically become a resource, like a random village or a barbarian settlement.
The AI can build settlers before you do?
Excellent, that means you can invest your resources in an army that will steal the settlers from him.
Afraid he's gonna wage a war against you?
Don't be, you now have at least one more city over him, and he just took a 2 citizen hit on his city..
As I said, the settlers now becomes the most valuable resource in the game.
So you now need to start thinking of new strategies of using this to your advantage...
Amazingly, the ModBuddy generates some stuff that breaks the manually written things.
Try it now...