Stellaris

Stellaris

Morality 2.0
49 kommentarer
🐲Nyinxie🐲 16. sep. 2023 kl. 18.21 
It's abandoned friends, and I still haven't figured out how to program this shit
ItsDaKoolaidDude 16. sep. 2023 kl. 16.38 
Any updating?
Shifter 29. apr. 2023 kl. 16.00 
Is there an updated version of this?? I got my hopes up for nothing it seems :c
🐲Nyinxie🐲 27. des. 2021 kl. 14.27 
I have no idea how, I work with 3D models and Node Graphs like Neos VR and Unity/UDON
Zenithas  [skaper] 19. sep. 2021 kl. 8.08 
Really isn't, but if you want to update, that's fine by me.
🐲Nyinxie🐲 18. sep. 2021 kl. 5.14 
Can we get this for 3.1 please? im not sure it's compatible anymore due to the huge changes. I really wanna be able to have slaves as a xenophile authoritarian
Zenithas  [skaper] 17. apr. 2020 kl. 17.59 
New edition is in development for 2.6
Synthesis 16. mars 2019 kl. 11.51 
This seems to still work in 2.2, ignoring the glitched flavor text.
Ghost Fox (ΘΔ) 1. feb. 2019 kl. 15.15 
Probably breaks a number of things in varyingly-subtle ways, given the changes in 2.2.
d u c c 1. feb. 2019 kl. 14.40 
Working with 2.2? Update or not, could I load this and have it work?
Archemyre 6. des. 2018 kl. 9.45 
This going to be updated for 2.2?
Bananas_On_Bread 4. sep. 2018 kl. 18.28 
@Turtleshroom
You can just take the more extreme version of xenophiles
"Oh my, that alien species looks so appealing, I must have one"
Ghost Fox (ΘΔ) 27. aug. 2018 kl. 6.02 
@TurtleShroom
If you prefer, you can consider the "universal caste system" angle — that is, an Uberclesian working in the mines is treated exactly the same as a Vansterosian working in the mines. Neither of them may be treated well compared to an Uberclesian working in a research lab, but that's beside the point.
Peter34 27. aug. 2018 kl. 5.47 
Does this mod interfere with "((A Better Diplomacy: Opinions))" ?

The other mod is specifically about AI Opinions, and this mod says that Egalitarians hate Slavery. Hating slavery makes sense (if you're Egalitarian) but I'm concerned there may be a file clash...
TurtleShroom 21. aug. 2018 kl. 11.53 
@AFK

I still don't see it. Xenophiles see other aliens as their equals, friends, and fellow citizens. Yes, I fully agree that Authoritarian Xenophiles would have the "all serve the State" (etc. etc,) mindset and not allow _anyone_ political freedom, but I still don't see it.

---------------

@OP

It's a stretch, but I can see the angle... somewhat, though not enough to change my mind.
Zenithas  [skaper] 21. aug. 2018 kl. 2.59 
Or "My goodness, your slaves are so _exotic_! Wherever did you buy them?"
Ghost Fox (ΘΔ) 16. aug. 2018 kl. 14.18 
@TurtleShroom
Authoritarian xenophiles. "Every species has a place in our empire, and all serve the State as best they can; some serve better with their muscles than with their brains."
TurtleShroom 16. aug. 2018 kl. 12.40 
Xenophiles enslaving aliens makes no sense. That defeats the point of being Xenophiliac.
Zergash (Jan) 28. juni 2018 kl. 0.35 
Yaaay!
Zenithas  [skaper] 27. juni 2018 kl. 18.46 
Now that my internet is (finally) connected at the new house, I'll be looking at updating. Thanks for the patience.
Zergash (Jan) 27. juni 2018 kl. 2.56 
Please update this mod! it's great!
Price 25. mai 2018 kl. 4.49 
Still working?
mk-fg 18. apr. 2018 kl. 13.45 
Hunks for specific changes that seem to clobbered there are as follows:

[2.0.2] Egalitarian ethics effect on faction influence increased from +15%/30% to +25%/50%
https://gist.github.com/mk-fg/ccb23c2b3f394701dbee9d9e0b783891#file-morality-vs-203-00-ethics-txt-diff-L39-L40
https://gist.github.com/mk-fg/ccb23c2b3f394701dbee9d9e0b783891#file-morality-vs-203-00-ethics-txt-diff-L53-L54

[2.0.2] Militarist ethics now gain -10%/-20% war exhaustion gain instead of army damage bonus.
https://gist.github.com/mk-fg/ccb23c2b3f394701dbee9d9e0b783891#file-morality-vs-203-00-ethics-txt-diff-L109-L121

[2.0.2] Gestalt Consciousnesses now get less piracy risk.
https://gist.github.com/mk-fg/ccb23c2b3f394701dbee9d9e0b783891#file-morality-vs-203-00-ethics-txt-diff-L128-L129
(including also "'country_war_exhaustion_mult = -0.2' for gestalts" diff)

Hope that helps!
mk-fg 18. apr. 2018 kl. 13.45 
> In the base archive, what's the revision.file say for the build number?

Not sure which "base archive" do you mean, as I don't have that file in Steam install of Stellaris (note: on linux) and there doesn't seem to be such file packed with the mod.

Here's the diff from current 2.0.3 00_ethics.txt though:
https://gist.github.com/mk-fg/ccb23c2b3f394701dbee9d9e0b783891
Zenithas  [skaper] 18. apr. 2018 kl. 13.08 
I'll take another look in a bit, though I'm working on the .3 update at present. Those are likely wild edits/uncommented for whatever reason.

In the base archive, what's the revision.file say for the build number? It's just a text file with a different extension.
mk-fg 18. apr. 2018 kl. 9.00 
No, 2.0.3 wasn't out when I wrote that comment.
Ran a diff for overidden files vs 2.0.2, and you can find changes mentioned in changelog before 2.0.3 (except for gestalt war exhaustion, which I couldn't find in the changelog, but diff for vanilla-vs-mod file is there).
Zenithas  [skaper] 18. apr. 2018 kl. 8.08 
Hi, are you sure you're not meaning 2.0.3? I haven't had a chance to update to that of yet.
mk-fg 17. apr. 2018 kl. 11.50 
Current version reverts following 2.0.2 patch effects:

- Egalitarian ethics effect on faction influence increased from +15%/30% to +25%/50%.
- Militarist ethics now gain -10%/-20% war exhaustion gain instead of army damage bonus.
- Gestalt Consciousnesses now get less piracy risk.
- "country_war_exhaustion_mult = -0.2" for gestalts.

Guess just wasn't updated for 2.0.2 changes.

These are probably intended, but don't seem to be mentioned in the description:

- Allows impoverished living standards in mild-egalitarian dystopias.
- Modifies migration attraction, so that slaves don't migrate to authoritarians (4x penalty) and very much like egalitarians (4x bonus).
- Some kind of hivemind purge tweak?
Zenithas  [skaper] 11. apr. 2018 kl. 5.11 
Largely, yes. The changes I made do not overlap with the changes AlphaAsh made.

I can't guarantee that with all his plugins, but as I write this I haven't found any issues with the full load I'm using.
von_das 10. apr. 2018 kl. 18.07 
Is this compatible with Alphamod?
Zenithas  [skaper] 7. apr. 2018 kl. 3.42 
As said, internal reactions are untouched.
falhxer 17. mars 2018 kl. 10.36 
i suppose purging cause negative opinions ?
Zenithas  [skaper] 12. mars 2018 kl. 1.15 
Launcher's being a bit funny, so the next update's going to take a bit to get uploaded. Making it so that moderate spiritualist empires can pick up AI rights if desired.
Zenithas  [skaper] 4. mars 2018 kl. 22.40 
Confirmed that it's compatible with the 2.0.1 and 2.0.2b builds.
Sagetim 25. feb. 2018 kl. 9.18 
Thank you, I may now proceed with having a quirky species of space meddlers.
Zenithas  [skaper] 24. feb. 2018 kl. 19.04 
Reuploaded with fix for authoritarian purges. Now fanatics are the ones who can purge, not moderates.
Tatuzka 24. feb. 2018 kl. 10.16 
Incredible! You are the man! Thank you!!!
Zenithas  [skaper] 24. feb. 2018 kl. 3.01 
Updated.
Zenithas  [skaper] 24. feb. 2018 kl. 0.13 
No worries. I'll have to look at the changes after updating.
http://prntscr.com/ij1voy
Tatuzka 23. feb. 2018 kl. 15.23 
Okay, awesome. Im actually gonna wait for you to update it before i play the game, since your mod is essential! ;D
Zenithas  [skaper] 23. feb. 2018 kl. 15.09 
Has not been updated to 2.0 yet, will do when I have time.
Tatuzka 23. feb. 2018 kl. 14.45 
Does it work with 2.0?
mitair78 17. des. 2017 kl. 1.39 
Could this be updated to 1.9?
Zenithas  [skaper] 6. okt. 2017 kl. 19.23 
I'll take a look in a bit.
Halboffen 5. okt. 2017 kl. 16.35 
Is it possible to have fanatic authoritarian being able to purge pops of the founder species?
Zenithas  [skaper] 28. sep. 2017 kl. 6.49 
Most welcome! Thanks for the feedback!
Tatuzka 27. sep. 2017 kl. 9.53 
I love this mod. Thanks yooooouuuuu! :3
Zenithas  [skaper] 18. sep. 2017 kl. 4.18 
No worries, thanks for the heads-up.
Deon ☣ 16. sep. 2017 kl. 7.08 
Just checked, it's not achivement compatible, please change the title.
Thanks for the mod :).