XCOM 2
Ability Tweaks WOTC
433 kommentarer
Juravis  [ophavsmand] 5. juli 2024 kl. 16:12 
The complete change list is right below your post in the Pastbin text.

There are no facility changes in this mod. My mods that change facilities is Psionic Rookies or the Infirmary Healing Change.
LightenedDark 5. juli 2024 kl. 14:40 
I like this mod. I really do. But it's all over the place. In 600 gameplay mods, how is someone supposed to know that it's this mod that's changing facilities when most of it just changes unity abilities?
Bardagh 11. jan. 2024 kl. 14:10 
My thanks.
Juravis  [ophavsmand] 10. jan. 2024 kl. 17:58 
Bardagh 10. jan. 2024 kl. 17:34 
Could we get the changes listed here so we don't have to download the mod to read them, please?
Juravis  [ophavsmand] 8. jan. 2024 kl. 15:24 
Yes youre free to do whatever you want with any parts
Elronhir 8. jan. 2024 kl. 10:15 
Hi, you would allow to create smaller mods from this one? I love a lot of the changes but there are some that are not my cup of tea.
Juravis  [ophavsmand] 26. juli 2021 kl. 12:30 
A cost of soldier lives? Yes XCOM does that
Dęąth Viper 26. juli 2021 kl. 11:38 
Dam you advent avenger... I cant find the turret and other stuff in this mod I like but man... IT COMES AT A GREAT COST
matthias 23. juli 2021 kl. 11:57 
OK. Thank you. I am not good in praying. I skip this.
Juravis  [ophavsmand] 22. juli 2021 kl. 18:06 
Use my killzone unleashed mod and ignore the compatibility errors and pray it works in WOTC.
matthias 22. juli 2021 kl. 17:09 
Is there a way to only use the "Killzone Unleashed" feature?
Gabriel Cooper 17. mar. 2021 kl. 18:44 
that seems...incredibly complicated. i treid reading it but it kinda went over my head, i guess i will just comment out the changes that i have a issue with (mostly just weapon damage). thanks for the support though!
Juravis  [ophavsmand] 17. mar. 2021 kl. 18:36 
Here it is. Robojumper is the absolute reference here.

https://robojumper.github.io/too-real/load-order/
Juravis  [ophavsmand] 17. mar. 2021 kl. 18:35 
Load order is touchy. Dragon32 linked to a post explaining it well. Ill try to find it.
Gabriel Cooper 17. mar. 2021 kl. 18:03 
heya, is there a way to make this mod load first (as in before all other mods)? I really want to use it but i fear that it would overwrite changed made by other mods.
Juravis  [ophavsmand] 10. feb. 2021 kl. 13:58 
Sure thing. Im not sure i understand whats not working however. Is it wrath or justice? Or just melee in ripjack attack?
Magixian 10. feb. 2021 kl. 13:56 
Thanks for the quick reply.
While I got no conflicts with the mod launcher nor any obvious conflicts, then I'll test later by deactivating randoms mods. I'll report my findings.
For the grapple I meant the Ripjack abilities. Not the actual Grapple (free movement). Sorry there. Tested it by TTC to random tiles around a target, and found no pattern of wheen it works. Made sure skirmisher was in the 9 tile range. Can give pic/vid later too.
Juravis  [ophavsmand] 10. feb. 2021 kl. 12:35 
Just tested and combat protocol works you have a mod conflict.

https://ibb.co/L6yCpXL
Juravis  [ophavsmand] 10. feb. 2021 kl. 12:18 
Grappling is base game bugs, sorry however.
Juravis  [ophavsmand] 10. feb. 2021 kl. 12:18 
Ill check with a test run 1 sec
Magixian 10. feb. 2021 kl. 12:05 
To be specific. Ability is greyed out in the picture. And when I try to use it anyways, it says no charges and correctly with 3 turn CD.
Magixian 10. feb. 2021 kl. 12:03 
This seem like a really interesting mod with alot of great ideas. Sadly it causes too many problems.
Combat protocol never seems to work. Here I got advent in sight, havn't used combat protocol before hand, and it says no charges. Same thing other missions.
pic: https://i.imgur.com/18je4yE.jpg
Also encounter loads of problems with grapple, even with adjacent tiles free as noted in the ReadMe.txt
적당히해 12. okt. 2020 kl. 23:20 
Thank you for answer. Have a good day.
Juravis  [ophavsmand] 12. okt. 2020 kl. 23:08 
No.
적당히해 12. okt. 2020 kl. 22:47 
no no. Could you make mod for only arc wave's damage? And I want to change 1 focus -> 5 damage
Juravis  [ophavsmand] 12. okt. 2020 kl. 22:34 
It's already included in this mod. Sub to this mod.
적당히해 12. okt. 2020 kl. 22:15 
Really sorry... could I request to you for mod about arc wave's damage tweak mod?
Juravis  [ophavsmand] 12. okt. 2020 kl. 21:41 
I already modded Arc Wave damage. You cannot have this mod and change Arc Wave damage.
적당히해 12. okt. 2020 kl. 20:27 
how do you tweak arc wave's damage?

Could explain or make other mod for arc wave's damage?

I found X2Ability_TemplarAbilitySet.uc and X2Effect_ArcWaveMultiDamage.uc.

But, I can't make mod file... modding is very hard.
Juravis  [ophavsmand] 16. sep. 2020 kl. 9:46 
I changed Deadeye and stayed within its parameters, the bug is on the other mod not mine. The other mod needs to make a NEW ability and apply it, not the other way around. Ask Musashi, see below.

I dont have any intention at the moment to mod XCOM 2.
Rtma Eros Paragon 16. sep. 2020 kl. 6:23 
Any intention on Sustain Bug fix?
Also using Reaper Reworked that changes Blood Trail to apply bleeds but now affects those with Revamp Deadeye to self, despite using the Rework and commenting out deadeye ability, which worked before adding this, can you do anything about it?
Juravis  [ophavsmand] 22. juli 2020 kl. 12:39 
None of the changes are optional
Birefringence 22. juli 2020 kl. 12:20 
Very cool mod, my only issue is I can't figure out how to disable certain changes in the ini files that are redundant/otherwise incompatible with my current mod setup (the Templar changes specifically, but also a smattering of other things). Am I missing something? Or are some of these changes necessarily un-configurable?
Juravis  [ophavsmand] 24. juni 2020 kl. 19:37 
Im aware of this. On this particular issue i believe i am right and fundamentally changing a perk should rename it. Ask Musashi to rename the new perk.
Cypher10 24. juni 2020 kl. 17:53 
Hello Advent Avenger.

I wanted to invite you to this thread regarding a conflict with one of the changes to a perk with Musashi's RPG mod.

https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/2518023667607728893/?appid=268500
Vullcan 8. juni 2020 kl. 13:53 
i totally forgot about this feature ...thanks.
Juravis  [ophavsmand] 7. juni 2020 kl. 18:54 
Use grenade falloff second wave option.
Vullcan 7. juni 2020 kl. 6:07 
Grenadier is totally OP with Volatile Mix and Biggest Booms and cant change it via config files.
=[NK]= Col. Jack O'Neil 1. maj 2020 kl. 3:00 
Thanks! Supposedly chimera classes had left over script that was conflicting!
Juravis  [ophavsmand] 30. apr. 2020 kl. 11:42 
Sub to https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=885558864 and forget the non compatibility warning.
=[NK]= Col. Jack O'Neil 30. apr. 2020 kl. 7:14 
Hey Advent! I'm going crazy here trying to figure out what other mod might be conflicting with yours, but mindspin is still able to mind control my guys. I've done config clear outs, and pretty sure there's no other mods conflicting.. I'm not even sure why I'm typing this because I don't think there's any advice you can give me besides keep looking for a conflict!! :(
Vullcan 12. apr. 2020 kl. 14:55 
Excellent Mod. So much small usefull things its has.
Cypher10 20. feb. 2020 kl. 20:02 
I can confirm with Rtma that sustain is glitched as well.
Rtma Eros Paragon 15. jan. 2020 kl. 7:15 
I'm also experiencing Sustain not triggering it's Stasis phase, it stops damage from exceeding one remaining HP but no stasis to protect them afterwards so they die with another shot, anyone else experiencing this?
Juravis  [ophavsmand] 8. jan. 2020 kl. 22:30 
Ask the highlander guys this is their turf. I use their poison and burning code.
yes_commander 8. jan. 2020 kl. 16:30 
I've been hoping someone would put out a mod that changes fall damage to pull from shielding points before touching unit health. I make all armor provide shield points instead of adding to the general health pool, but falling doesn't account for shielding. A soldier with 1 HP and 100 shielding could still die by falling out of a chair. Maybe that falls within the scope of this mod.
Juravis  [ophavsmand] 4. jan. 2020 kl. 13:29 
I have no idea why RPGO would give a soldier "Deadshot" pre match as a condition. Ask Musashi. My mod changes the ability so that when you fire, the target bleeds. I really dont see how it would make you bleed but if anyone finds out im more than glad to correct it.
Rtma Eros Paragon 4. jan. 2020 kl. 3:18 
"IIRC its RPGO. You shouldn't use this with an overhaul mod"
That's a shame because I do like some of the work that I use to enhance/fix/tweak the overall experience, like Enhanced status Penalties, Ability Tweaks etc, way to make it compatible?
Juravis  [ophavsmand] 1. jan. 2020 kl. 10:16 
IIRC its RPGO. You shouldn't use this with an overhaul mod