The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

No Cleared Cell Respawn and Slow other Respawn
13 kommentarer
dkarm  [ophavsmand] 14. mar. 2018 kl. 12:54 
If it got mark "Cleared cell" its loot will respawn after 3000 ingame days. Without mark - after 30 days.
Raven 14. mar. 2018 kl. 10:40 
so does that mean if i clear out the bandits in fort greymoor the loot is gone for good after i grab it?

its not gonna come back in the chests?
AngryAtronach 19. maj 2015 kl. 19:51 
ive been wanting something like this, ill be sure to check it out on my next character :)
Vinnie Mack 15. okt. 2014 kl. 6:22 
i like the idea of clearing out an area or dungeon for "good". Since i am going for a immersive feel this play through, it made senses. AFter all, if we were to go into an old cave full of monsters and start slaying, i am pretty sure they would disappear, at least for a while.
Darkkamil4 20. sep. 2014 kl. 13:50 
The bigest crap mod ever ( cleared cells should be at leats 10 days )
Respawn of the monsters should be 1 one day !!!!
shuvn73 23. juni 2014 kl. 22:24 
Translate description of it this mod into russian language.
Agriphal Albion 6. juli 2012 kl. 19:09 
I liked your mod so much I added it to my permanent collection; http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=72755638 ...to help spread the word of your good work.
Toast 15. feb. 2012 kl. 2:26 
Lex
"I'd make 60-90 days respawn istead of 30 - for it to be like a kind of season to respawn and breed new bears\wolves"

+1
dkarm  [ophavsmand] 14. feb. 2012 kl. 7:27 
thanks for your opinion, i my thinkimg about this question too
Lex 14. feb. 2012 kl. 6:07 
I'd make 60-90 days respawn istead of 30 - for it to be like a kind of season to respawn and breed new bears\wolves )
dkarm  [ophavsmand] 14. feb. 2012 kl. 3:38 
in this case 3000 days is equals never :-)
But if you will spend 3000 game days in game you probably will be glad to respawn something :-D
Belerofom 14. feb. 2012 kl. 2:47 
3000 days till respawn
lol
it is gonna take ~8 years till a bandit camp/hideout/fortress is respawned
Murdoch 14. feb. 2012 kl. 2:13 
Good work, I found the respawning cells rather silly and unrealistic, and they often introduced bugs in the process.