XCOM 2
Alternate Weapons For WOTC Factions
31 kommentarer
Magnumhammer 15. okt. 2021 kl. 17:22 
Dunno if this mod is dead, but my templar can't fire his pistol normally, can only overwatch and use abilities with it.
Also his shadowkeeper can't be upgraded.
gravdestroyer 25. maj 2021 kl. 0:58 
Does this work with the silent killer perk for the reaper?
Pspritechologist 29. sep. 2017 kl. 14:36 
Is there any way to get something like this to work mid campaign? I only need the Chosen weapons to work with the factions, if that helps. Without a Sniper on my team I feel bad letting the nice pistol go to waste
Opposing Farce 17. sep. 2017 kl. 13:42 
Could you make a seperate mod where you have to complete a covert operation with the respective faction to allow vanilla classes to use the faction weapons? IE, complete a CO with th Reapers to allow snipers to use the vektor?
RedCrow47mxk 13. sep. 2017 kl. 21:07 
Does anyone know how to fix templars with pistols?
alfn86 11. sep. 2017 kl. 22:26 
ok, I will check it
HandyVac  [ophavsmand] 11. sep. 2017 kl. 14:31 
@alfn86 My best guess is it's a conflict with some other mod.

Are you using any other mod that changes Templars? If so, try not using that and this at the same time.
alfn86 11. sep. 2017 kl. 12:32 
I had problem with templars. Started a new game and, yet, the templar can't shoot or rend... =/
HandyVac  [ophavsmand] 11. sep. 2017 kl. 0:48 
@Meat Tenderizer. Yes. All abilities work exactly the same whatever primary weapon a soldier has equipped.
Wok Hei 10. sep. 2017 kl. 23:44 
Does the perk soul harvest apply to reapers when they use sniper rifles?
HandyVac  [ophavsmand] 10. sep. 2017 kl. 16:30 
The only problem with leaving the perk on the pistol is you get two "Fire Pistol" buttons on the soldiuer's action bar. Both of which would work normally. I know that's a minor problem, but it would bug me.

This is all a moot point anyway, since there aren't any custom classes that use autopistols (yet), and any hypothetical soldier class that wanted to use pistols and autopistols interchangably would probably make the same change to autopistols that I have.
pheonix89 10. sep. 2017 kl. 15:42 
Does anything problematic happen if you leave Fire Pistol on the Autopistol while giving it the Templar? If that doesn't create issues you might be able to put it on both and keep this from breaking other auto-pistol using mod classes.
WaKKO151 7. sep. 2017 kl. 14:29 
they can also not use rend if you turn it on half way thru which should really be put in the description. my first templar is fine but my new templars can not rend or shoot so they are useless.
RedCrow47mxk 7. sep. 2017 kl. 1:54 
That's unfortunate :(
HandyVac  [ophavsmand] 7. sep. 2017 kl. 1:04 
@RedCrow @thrax7545
Yeah, Templars will be unable to shoot pistols if you turned the mod on part-way through a campaign. I'm not sure how to make it so it can work when added to an existing savegame.
RedCrow47mxk 7. sep. 2017 kl. 0:47 
The Problem with this mod is that the templars cannot fire when equipped with normal pistols.
Tumbler 6. sep. 2017 kl. 18:35 
@dstaal, they are Designated marskman, not snipers. Which mean they use armament so urban combat and thrive on that enviroment. So it makes sense they have snipers or the vektor.
thrax7545 6. sep. 2017 kl. 13:52 
So I read the comments and seems like I may have hastily added this to my existing campaign. Correct me if I'm wrong, but the fact that I can't fire my pistols with my templars by default is because I turned this mod on mid campaign?
dstaal 6. sep. 2017 kl. 12:48 
Reaper should really be using the standard rifle, I think. (It may look like a sniper rifle, but it behaves more like a normal rifle, unless I'm mistaken.)
Arkhangel 5. sep. 2017 kl. 18:58 
@Spelly: well, there IS Claus's Merc Plasma sword, which is a massive european-style broadsword.. that's also on fire. it's in the merc plasma weapons pack
Fraggel vonHelldiddler 5. sep. 2017 kl. 18:05 
@Grunt4life

Go to ...\Documents\My Games\XCOM2 War of the Chosen\XComGame\Config\XComClassData.ini

What you are looking for is to add...
AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="gauntlet")
... to whatever basic class you want to be able to use the gauntlets.

I personally want the Templars to use a sword. If only someone could add a "less is more" late mideval longsword I would be so happy. Sadly I can barely 3D moddel a sphere...
Grunt4life 5. sep. 2017 kl. 16:56 
Any chance you can make Faction weapons usable by XCOM please im begging need those shard gauntlets
ROGAL 5. sep. 2017 kl. 16:13 
Hope, like said below, to see other classes being able to use the factions' weapons~!
ashton0.fenix 5. sep. 2017 kl. 16:08 
Any chance that you can allow the opposite as well, i.e. Sharpshooters can use Vectors?
HandyVac  [ophavsmand] 5. sep. 2017 kl. 14:42 
There are all sorts of custom class mods out there which use pistols in the same way that sharpshootsrs do, by hacing that perk in their class tree... it's only Templars who use them differently, by having the perk on their special Templar pistol instead.

So I figure it's better for me to change Templars to work the same way as Sharpshooters than to change pistols so that every other pistol-using class gets messed up.

Generally speaking, you should be starting a new campaign any time you turn any mod on or off, so I'm not too worried about messing up someone's savegame.
Reprogrammed Automaton 5. sep. 2017 kl. 14:30 
I see, then wouldnt adding it to pistols and removing it from snipers be better in the long run since all of them become functional just snipers look a bit worse, where as currently existing templars cant fire there pistols after the mod?

Sorry, just curious.
HandyVac  [ophavsmand] 5. sep. 2017 kl. 13:29 
If a perk doubles up then the button appears twice in the soldier's action list during missions. Not a disaster, since both buttons work and do the same thing, but it looks ugly.

So if I added the perk to regular pistols then every sharpshooter would have two "Fire Pistol" buttons on their action bar, and so would Templars when they had an autopistol equipped.
kregano 5. sep. 2017 kl. 13:26 
Could you add LWS SMGs to Templars and Skirmishers? They'd be nice fits for those two classes.
Reprogrammed Automaton 5. sep. 2017 kl. 13:13 
I don't think it will work with templars that already exist if you just added the fire pistol perk to there perk tree, wouldn't adding it to the pistols themselfs work better? I don't know what happens when the perk doubles up on snipers, though...
HandyVac  [ophavsmand] 5. sep. 2017 kl. 12:16 
Perhaps, I'll have to see how it plays out over a proper campaign.

I considered giving skirmishers a rifle instead of a shotgun, but the shotgun seemed a better fit with their general up-close-and-personal style.
stefan_nieberding 5. sep. 2017 kl. 11:56 
hmm maybe makes the skirmishers too strong? they can still use sword slash, justice and fury for only one action, so graple right in front of the enemy or pull them to them and finish them off with a shotgun to the face. kills most of the humanoid enemies without any problems.