XCOM 2
Slower Psi & Spectral Zombies + Improved Lost Walkers
23 則留言
Lûte the Goblin 2024 年 5 月 24 日 上午 10:08 
So Lost just move 1 extra tile with this mod?
Paradox Law 2018 年 5 月 10 日 下午 4:49 
I am playing with Realitymachina's Playable Aliens mod, so I have a Sectoid on my squad. Whenever he raise a Psi Zombie, it move like something out of Benny Hill. I half expect to hear Yakkity Sax playing.
CastledCard  [作者] 2018 年 2 月 7 日 上午 1:21 
@p6kocka I don't know.
p6kocka 2018 年 2 月 6 日 下午 10:50 
@CastledCard How does this work together with World war L mod pls?
CastledCard  [作者] 2018 年 1 月 18 日 下午 4:30 
@krumiro Go to Steam\steamapps\workshop\content\268500\1124133092\Config. There open XComGameData_CharacterStats and only edit the stats with the +.
krumiro 2018 年 1 月 18 日 上午 6:06 
Great Mod! you dude are a genious! I'd love it if you colud add those modified variable as selectable in the .INI file... (I personally am only interested in the changes you make to the Psi Zombies)...
José 2017 年 9 月 3 日 上午 12:15 
Just confirmed. It was Dragonpunk's mod. Yours works perfectly. The only critcism I have is that there is no spectral zombies on the cover picture! :P
José 2017 年 8 月 31 日 上午 1:01 
@CastleCard, I think it's both mods trying to override stuff, namely the stats of all The Lost. HP, mobility, etc. I don't think it's something on your side, but theirs. I always crash on Lost and Abandoned, or can't complete the mission when I reach the AO.
Laarryy1234 2017 年 8 月 31 日 上午 12:39 
@CastledCard Now the description is much better and easyer to understand thanks. now i read it like it should be. Good change made there :). was just trying to fix the missunderstand in the discription nothing else. So you wont have any other starting to wounder.
CastledCard  [作者] 2017 年 8 月 31 日 上午 12:36 
@José What exactly is the problem?
CastledCard  [作者] 2017 年 8 月 31 日 上午 12:25 
@Laarryy1234 "Lost Walkers: 9 Mobility, vanilla HP" VANILLA HP. Their HP is unaffected.
José 2017 年 8 月 31 日 上午 12:20 
This conflicts with Dragonpunk's Epigenetics portion of thier second wave mod when The Lost are involved. Don't run the two together, folks.
Laarryy1234 2017 年 8 月 31 日 上午 12:20 
@CastleCard i have not used this mod yet but what im reading in your description it seems like you have.Maybe im reading it wrong or maybe you have writen it abit wrong idk but to me when im reading it it i get the understanding that it has been changed.
CastledCard  [作者] 2017 年 8 月 31 日 上午 12:18 
@Laarryy1234 Again, I did not at all mess with the Lost HP.
Laarryy1234 2017 年 8 月 31 日 上午 12:15 
CastledCard. about wht scout say about the hp, there is lost with as low hp as 2 and can go all the way to 16 in the very late game.so teh 4-8 would really mess up teh healths.
mynameactually 2017 年 8 月 30 日 下午 8:35 
@castledcard the same can be said of some people before they have their morning coffee. Lol
José 2017 年 8 月 30 日 下午 7:55 
Just for the sake of variety, would it be possible to add the headshot mechanic to the Psi Zombies? It doesn't have to be the same, but a percentage chance.
Fantasy System 2017 年 8 月 30 日 下午 3:18 
i missread thought that was the losts hp and mob
CastledCard  [作者] 2017 年 8 月 30 日 下午 3:12 
@The Scout Where does it say the Lost got a health buff?
Fantasy System 2017 年 8 月 30 日 下午 2:56 
doesent buffing zombies health make the entire lost mechanic useless and make the missions a slog?
marshmallow justice 2017 年 8 月 30 日 下午 2:51 
thanks! tanky zombies are great. especially that you can make them go poof if you deal with the sectoid.
CastledCard  [作者] 2017 年 8 月 30 日 下午 2:18 
@mynameactually Well they walk, sound and go down like a zombie. With a headshot!
mynameactually 2017 年 8 月 30 日 下午 2:17 
The Lost are closer to feral ghouls from fallout, not actually zombies.