RimWorld

RimWorld

[Retired] Larger Solar Panels
38 kommentarer
CurtimusPrime92 1. nov. 2022 kl. 9:46 
does this work on 1.4?
Syonx 26. nov. 2021 kl. 18:48 
For everyone that wants to remove plasteel, follow these steps. Open your steam workshop folder for Rimworld- local disk, program files 86, steam, steamapps, workshop, content, 294100, 1123020385, v. 1.1, defs, Thingsdefs_Buildings, then Buildings_power. Open the buildings_power file with notepad. Click on Edit, then find, then search for "Plasteel" (making sure that it's searching for it down, not up). And delete the lines that have plasteel mentioned (making certain the no blank spaces are left). Then exit. It should ask you if you want to save, click yes. That's it.
PMC_Zero 7. aug. 2021 kl. 7:01 
+1 NO plasteel !
BamboozleBallet 25. juli 2021 kl. 4:03 
Yep, I don't think they should cost plasteel when the standard solar panels don't. I'd like to be able to change that.
Bob The Sir 8. apr. 2020 kl. 9:14 
Plasteel? I think there should be a option in the mod settings so players can choose to disable or not plasteel usage.
The_DigitalAlchemist 1. mar. 2020 kl. 4:41 
Any chance for a 1.1 of this? The poor fit of stock solar panels is triggering my OCD.
Mr-Bandit 30. juni 2019 kl. 5:08 
any chance for the 1 tile panels to be made to be removable? i understand why the big ones aren't but i think the little one should be.
Cortec 29. juni 2019 kl. 9:30 
I want to like the mod but honestly, using other mods, plasteel is too valuable. I went into devmode and did some freelance construction and using an "eye friendly" design, that is something that looks symmetrical and pretty has a tile occupation of 126 with a power output of 10200 while your "eye friendly" design has a tile occupation of 133 with a power output of 12750. The difference in material is 66 plasteel and a bunch of steel and components I haven't calculated.
I don't see how this scales. Personally I'd rather have the power and material cost scale to the vanilla solar panel.

However this is your mod, just wanted to give you my input, take it or leave it!
Nice touch on the solar panel tile though.
Yolo$wagger 9. juni 2019 kl. 8:47 
Ahh, they are floor tiles, I never noticed that! Thanks for the answer.
cucumpear  [ophavsmand] 30. maj 2019 kl. 16:45 
They're essentially meant to be floor tiles and have a significantly lower path cost than the large solars, therefore I made them more expensive.
Why plasteel? Because steel and components are relatively abundant and easy to mine. Increasing them doesn't really significantly change anything, while you often have to work a bit on getting plasteel.
Yolo$wagger 30. maj 2019 kl. 14:32 
Hey there, is there any reason why your modded tiles require plasteel, while vanilla panels do not?
Dr@g0n 24. apr. 2019 kl. 10:25 
nice
Luetin 10. feb. 2019 kl. 11:52 
Thank you for this
SunTzu 6. nov. 2018 kl. 12:26 
Ok thanks
cucumpear  [ophavsmand] 30. okt. 2018 kl. 13:29 
Should be fine to add, but I always recommend backing up your save if you're really attached to it. Also I will be either reworking the panel or adding a rebalanced version for the new windmill sizes, just FYI. ^^
SunTzu 30. okt. 2018 kl. 12:57 
Can you add this onto a save game?
cucumpear  [ophavsmand] 21. okt. 2018 kl. 14:11 
*sighs* Yeah, I guess I need to recalculate...
ouyin2000 21. okt. 2018 kl. 12:23 
So 1.0 changed the wind turbines to be 7 tiles wide, haha.
cucumpear  [ophavsmand] 17. okt. 2018 kl. 1:33 
The update to 1.0 only changed the version code, so just enable it in your 0.19 game. ^^
cucumpear  [ophavsmand] 9. sep. 2018 kl. 15:30 
That's because it's not updated to B19 yet...
ouyin2000 9. sep. 2018 kl. 14:09 
This mod is throwing tons of errors with B19
Liwet 10. jan. 2018 kl. 0:06 
You should mod the smaller solar panel to be 2x2.
ataushu 28. nov. 2017 kl. 15:31 
That fixed it! :-)
cucumpear  [ophavsmand] 28. nov. 2017 kl. 13:52 
I didn't see anything wrong, but cleaned up a bit of code. if it still doesn't work something is messing with it.
cucumpear  [ophavsmand] 28. nov. 2017 kl. 13:36 
TY, I'll double check my code.
ataushu 28. nov. 2017 kl. 8:05 
Have an issue where its blocking thhe turbine. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1214762092
Misskwy 22. nov. 2017 kl. 19:38 
I LOVE YOU SO MUCH
cucumpear  [ophavsmand] 21. nov. 2017 kl. 13:52 
Yes.
TheEventHorizon 21. nov. 2017 kl. 13:01 
B18?
cucumpear  [ophavsmand] 20. nov. 2017 kl. 6:53 
Updated with higher build cost and minimum construction skill.
cucumpear  [ophavsmand] 20. nov. 2017 kl. 5:40 
So I re-mathed everything (calculating power generated and resources used per tile and comparing them to the vanilla solar) and it's almost spot-on for resources. it should be closer to 160/5 than 150/4. I'm gonna make it a bit more expensive than that and add a bit of plasteel.
C0ldF0am 19. nov. 2017 kl. 11:18 
I would rather see it moved down to 2000 power output with the 150 steal and 4 components. just seams to be the most balanced way of doing it. Thank you for looking into rebalancing!
cucumpear  [ophavsmand] 19. nov. 2017 kl. 11:12 
I threw this together pretty quickly based on the original mod's stats, but I can certainly rebalance it. Thanks for the input. <3
C0ldF0am 19. nov. 2017 kl. 11:08 
I think the material cost to the power output is way off balanced. If it produced 2000 power it would feel more balanced or if it required close to double the resources it would feel a bit more balanced.
Rock5 18. nov. 2017 kl. 21:46 
Personally I think if you are going to round down with the cost you should also round down with the power output, instead of rounding up. Rounded down it should be 2600.
Pronata 18. nov. 2017 kl. 15:59 
My OCD Thanks You
cucumpear  [ophavsmand] 29. aug. 2017 kl. 11:33 
Yes to both, the max output is 2700 W, 150 steel and 4 components. All of those values are taken from the original mod.
The Rabid Otter 29. aug. 2017 kl. 10:13 
Does the component cost change? Does energy output change?