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Fordítási probléma jelentése
if you want un-real effect that change betweeen nightvision and daylight,it need to modify pbo file.
and i am lazy now...
Thank you.
step 4, save,and open addon builder, do not tick "binarize",and select the folder you had modify,like "bravo4",then select output folder is 【blablabla\@PIP scope collection\addons】,remember select down to addons folder.
remember move old bravo4 pbo away to avoid conflict.
and pack,you have complete.!
if you want leave 2 version bravo,you need to edit config.cpp,and that is a long story.
you need to change folder's name like "bravo4_1",and in "class CfgWeapons-class bravo4....." you need change "class bravo4" like "class bravo4_blablabla..." and so on, if you interesting you may read config.cpp and may easy figure out.
youtube had other tutorial to teach unpack and pack PBO,they may diffrence but all same purpose,maybe you can learn it.
first time is not easy but second time will very quick
when you know how to edite model file,you can do a lot of things.
download arma3tools ,its can be find in steam
launch it,click {BankRev} to find pbo folder and selet which PBO file you want you extract,pbo folder is in mod folder,usually in【YOUR DISK:\SteamLibrary\steamapps\common\Arma 3\!Workshop\@PIP scope collection\addons】,!workshop is usually hiden so make sure you un-hiden.
step 2,i use "bravo4" to do a sample.
go in to the extracted pbo folder,like "bravo4" or something,make sure after open "bravo4" folder you can directly see p3d model.,not bravo4-bravo4-xxx.p3d, if you meet like this you can move all file to upper folder.
click P3D file and open by Objectbuilder,you will see two layer like 【1.000】 and 【view-pilot】,its use for display model in game, 1.000 is third person view, view-pilot is first person view.
step 3,select point or face to delete which you dont want to left, i remeber i had named reticle face,so its should be easy to select other one and delete.
yes it can,if you know how to edit P3D model it will be easy.
all P3D model are not binaried(no encrypt), so they can open directly by objectbuilder(arma3 tools).
Unfortunately, I have never worked with Arma 3 tools, I need to understand this, but I don't have much time for this. I work in the field of 3D modeling and design, I could only improve someone else's (not my own) mod with similar complexity. Okay, if you're not interested in improving your mod, then I don't insist;)
thank you kindly help,but i'm lazy man now.
i remember P3D model can be export as OBJ or FBX ,and my model they all not binaried(no encrypt), so they can open directly by objectbuilder(arma3 tools)
I would like to add that some of your 3D models of sights, look too low-polygonal, the edges and vertices are noticeable. If you would extract them (OBJ format) and pass them to me, I would make their shapes smoother and you would integrate them into your mod. Only if you have the desire.
Unfortunately, I do not know how to extract/integrate such things as models/textures into Arma 3, but I have a not bad 3D modeling and Photoshop
thanks!
i mean PIP graphic quality in p3d model.
quote "PIP graphic quality is game itselft,only support 512x512 resolution."
yet it seems to me that this is not so. After the latest patch, new Extreme settings for PIP quality are available for player
thanks for your mod in any case!
uh...yes its finish,yes i so lazy that didnt even want to improve anymore.
PIP graphic quality is game itselft,only support 512x512 resolution.
Is this mod finished?
Or is there hope for improvements? It seems to me, that on the backgrounds other mods, some 3D models or textures need improvements
no, its only work in this mod, to access vanilla scope have PIP have to edit P3D model, and its binaried, cant open.
可以试一下这个 看起来是今年出的 Fixed Splendid Lighting Modification
如果还不行那我也不知道了 因为光影我压根不会呀..
而且我现在也不做新镜子了 很懒
well i dont know how to :p, because i didnt even make one before
:)