Cities: Skylines

Cities: Skylines

Elevators: for Bridges - Full Set
28 kommentarer
codewitch 26. feb. 2022 kl. 0:04 
NEXT2 has been updated as of 2022-02-24.

Additionally, Replace Our Networks will substitute the missing nets with Cylis's NEXT2-inspired roads or Delta 5-1's Vanilla+ Roads. Not sure why I have both a "pedestrian overpass" and "elevators" but that could be me.
codewitch 22. feb. 2022 kl. 11:46 
@REV0, cc: @LemonsterOG - I have a set of these updated locally with @cylis 's NEXT2-inspired Roads. Now, @singledigit (spelling?) has made an appearance but IIRC the asset still needs to be swapped to the new mod (also, I feel like a mod is more likely to break with C:S mainline patches? Won't work as an "asset" either for ppl who require that). Would you like me to send them to you on discord somewhere, or would you mind if I uploaded my own version using these assets? Since I use Zoning Adjuster, using the dependency is not an option for me. (and it's a godsend)
帝神奕灵 10. dec. 2021 kl. 8:28 
This buggy road is flat and does not show steep ramps to the side of the road
LemonsterOG 25. sep. 2021 kl. 5:11 
@juan.torres2411 -- Are you subscribed to all the dependencies?

If not, make sure you are.

If so, try unsubscribing and resubscribing to the dependencies and this.
juan.torres2411 24. sep. 2021 kl. 16:36 
Is this broken? They were working fine and now they failed to load.
Lanserschrek 5. sep. 2021 kl. 9:01 
At @LemonsterOG, yeah those roads from Cyclis are great, been using them alongside Vanilla+ as a replacement for NExt 2.

Thanks for your work REV0. Adds so much to the game and the community.
LemonsterOG 5. sep. 2021 kl. 8:47 
@REV0 -- Here are brand new NExt2 replacement roads. @cylis did a GREAT job recreating them!

Click to See NExt2 Replacement Roads Collection of Collections
REV0  [ophavsmand] 5. sep. 2021 kl. 8:37 
I've yet to receive any viable alternative. The easiest example is the message of Lemonster for instance. They proposed a road network but if you click the link, that road is now gone. I dont like to rely on road networks of other people for this exact reason and NEXT was made by a group of people known in the community.

An alternative would be republishing these without roads so people can drag whatever they want, or you'll wait for me to make my own proper elevated overpass roads so I'll make sure some random creator wont yeet their roads I had relied on to make a pack, only to break them X months later.

Lanserschrek 5. sep. 2021 kl. 4:15 
Any chance NExt2 could be replaced on these wonderful assets?

Thanks for your consideration.
LemonsterOG 7. juni 2021 kl. 10:29 
@REV0 -- Is there anyway you would consider updating this asset to replace the currently required Zonable Pedestrian Stone Tiny Road from Network Extensions 2 (NExt2) with the 1U Flagstone Road as the replacement? It's 98% identical and would eliminate the need for the NExt2 mod.

NExt2 not only has conflicts with some other mods now, the roads themselves aren't really road assets, because the mod creates them. This means that the Loading Screen Mod provides no benefits to sharing textures, materials or meshes, thus using more RAM and potentially lowering performance (fps) for some players.

Thank you for your consideration.
J/S2046 24. mar. 2021 kl. 16:31 
they fail loading, even with Ability to Read
Network Extensions 2 (Updated for Sunset Harbor).

what networks it require?
REV0  [ophavsmand] 4. okt. 2020 kl. 15:52 
you dont have networks it requires.
Captain James 4. okt. 2020 kl. 14:34 
Why do they fail loading?
SirRantsAlot 30. maj 2020 kl. 3:26 
Game says always "Terrain too steep" but its 100% plain.
REV0  [ophavsmand] 17. apr. 2020 kl. 5:42 
these are the height of elevator structures, if your roads are not the same height, obviously the path beween road and the elevator will be inclined
Sol 17. apr. 2020 kl. 4:29 
Will I get errors if my roads are elevated to 10, 20, 30, and 40 instead of the params here?
wombatkidd 1. dec. 2017 kl. 13:43 
@saintkhawnan the netinfo error means you don't have a required app enabled. Make sure you have the stone pedestrian path from Network Extensions 2 enabled. That's what caused that error for me.
saintkhawnan 20. okt. 2017 kl. 20:33 
BROKEN:
Custom Assets: 1121512961.Elevator for Bridges - 12m_Data: NetInfo missing
Custom Assets: 1121512961.Elevator for Bridges - 17m_Data: NetInfo missing
Custom Assets: 1121512961.Elevator for Bridges - 25m_Data: NetInfo missing
Custom Assets: 1121512961.Elevator for Bridges - 32m_Data: NetInfo missing
Custom Assets: 1121512961.Elevator for Bridges - 37m_Data: NetInfo missing
Custom Assets: 1121512961.Elevator for Bridges - 9m_Data: NetInfo missing
Timeweise 4. sep. 2017 kl. 22:16 
@80810402 peds weren't using the elevators for me either until I figured out I needed to connect the bottom doors to the actual road by dragging a ped path from the base of the elevator to a road.
80810402 1. sep. 2017 kl. 3:51 
i have connected the road like the picture in this page,but no body use...
REV0  [ophavsmand] 1. sep. 2017 kl. 3:48 
you don't connect roads perhaps ?
80810402 1. sep. 2017 kl. 3:47 
why in my game,this mod is just for look but not effective,nobody use this elevator?
REV0  [ophavsmand] 28. aug. 2017 kl. 17:18 
This is the only set for ground to bridge.
Other full set is ground to ground.
nomad 28. aug. 2017 kl. 16:59 
Do I need this if I subscribe to full set?
REV0  [ophavsmand] 27. aug. 2017 kl. 14:08 
Underground: Gives pedestrians to underground access tunnels.
Elevators: Provides pedestrians to access higher grounds or works for elevator for a pedestrian bridge.
Elevators for Bridges: Provides connection to elevated roads and bridges.
Leonord 27. aug. 2017 kl. 14:03 
Whats the difference between this and the other set?
Skibitth.YT 27. aug. 2017 kl. 10:27 
Yes! Looking good man!
SonOfNitrous 27. aug. 2017 kl. 9:38 
May I suggest stairs?.. I mean 3m-12m stone/cobble ones for lvl cities