Arma 3
BECTI Chernarus CUP - Sari/Luke Edition -
83 comentarios
ErtoresGaming 15 SEP 2024 a las 2:43 
@[TWN] Dannyboone88 Yes there is you need a Deadicadet Server you need to Find the Workshop mod in your files and Convert it to a PBO file if you need help ad me and i can Help you out
Dannyboone88 9 SEP 2022 a las 22:38 
Is there a way i can get this to work on a server to where i dont have to run a LAN server
Speculus 3 AGO 2022 a las 5:27 
And to clarify, I cannot put the Huron containers on Hemmts, as they are not included. Also field repair is not possible as the MHQ is destroyed, not damaged.
Speculus 2 AGO 2022 a las 16:33 
I'm having a hard time building repair trucks. When I build the Repair and the Ammo depots, I can only build Repair Huron containers, what am I missing? When the MHQ gets destroyed, there seems to be no way to repair it?
DonaldMcRonald 22 MAY 2022 a las 17:56 
how do i get this to work with winter and summer versions of chernarus?
Ma$ta 9 MAR 2022 a las 13:41 
none of these becti cup/rhs work anymore. Cant select a role or start game in lobby.
elijahlong232 10 MAY 2021 a las 17:10 
can someone please port this game mode to the new SOG nam map ?? i would but i have no idea how to code like that lol that would be greatly appreciated
tachi 6 FEB 2021 a las 14:11 
How do i disable the auto balancing feature?
Azi9 [ZSU] 4 NOV 2020 a las 7:24 
@Lucas All good man
Lucas  [autor] 4 NOV 2020 a las 6:43 
@Azi9 Yeah this is an old mod when the game updates it breaks things but I did make a WW2 version where i fixed the issues so ill try to take a look when i can I code all day then when i get home dont really want to code... haha
Azi9 [ZSU] 4 NOV 2020 a las 4:46 
@Lucas Worked out the issue, the BLUFOR Barracks seems to not work at all. No matter how long I wait, the AI cannot get units from it and neither can I (As i end up in an endless queue), I can reproduce this easily by just starting a game as BLUFOR, I am only using the recommended mods, most up to date workshop versions.
Lucas  [autor] 4 NOV 2020 a las 2:12 
@Airetab thanks for letting me know, ive fixed that on other missions forgot this one
Azi9 [ZSU] 3 NOV 2020 a las 23:40 
Had a game last night where the BLUFOR AI Commander didn't seem to actually move out of their base. They just sat there accruing some small amount of base income the entire game, and only upon starting to see our (OPFOR) units, did they then begin to roll out of their base with columns of APCs and Tanks, leaving us easily winning having captured all of Cherno without any resistance apart from INDFOR, is this a known issue?
Keep It A Stack 12 OCT 2020 a las 14:24 
is anyone having issues with dedicated, the west base starts as destroyed and on game start it states that east wins, works on non dedicated.
Airetab 25 SEP 2020 a las 14:41 
No entry 'steamMPMission\_cur_rnp.CherriarL] s/description.ext/CTLRscRequestMenu/controIs/CTLMenu_Map.widthRailWay’ . :steamsad:

Iys in squad managment menu if u r commander
GuerillaWARtactix 9 JUL 2020 a las 15:17 
Hello! Why can’t you play as independent?
sisso 14 JUL 2019 a las 3:13 
Looking into... Looks like the list of towns are not define in CIT_LOGIC object in scenery editor. The only object that I found in source that define some townsize -> city name, looks incomplete (not east or west for instance), and have wrong cities name.

So not working out of the box, but if you manually add cities to be excluded into TOWN_TEMPLATE, it works.

sisso 14 JUL 2019 a las 2:09 
The CTI_TOWNS_AMOUNT was expected to work? In single player, I can see in Brief->Log the parameter get changed, but its always starts with all cities.
Fallschirmjäger 16 JUN 2019 a las 16:18 
dumb and broken
Lucas  [autor] 18 ABR 2019 a las 9:53 
@02spauwn Merci beaucoup
02spauwn 18 ABR 2019 a las 6:22 
super mod avec des mission vraiment bien , merci au créateur lucas.
Eiite 20 FEB 2019 a las 6:04 
It shouldn't be stuck, but depending on the amount of AI squads and how many units they can spawn there may be large queues that you need to wait in line for in order to spawn units, typically only felt in the first 20 minutes of the game. A good tip would be as commander to change the unit types that each AI spawn, since most will default to Infantry at the start of the game, ensuring long queues at the barracks.
Fixalated 19 FEB 2019 a las 14:12 
I think it's both Me and the AI trying to make Infantry, from my end, It looks like the barracks is taking literally forever to make a unit, causing it to get stuck
Lucas  [autor] 19 FEB 2019 a las 13:28 
Ive just tested it and it seems to work fine, you need to take things slow when you are the commander dont press all the buttons at once you need to let the function finish before you try to run another, but when you say "The barracks will not make any infantry" do you mean when you try and buy them or when ai do?.

But all i can say for now is start a new game and if your the commander try not do to many things at once.
Fixalated 19 FEB 2019 a las 10:26 
I done it LAN, this issue also happened when I played with a friend
Lucas  [autor] 17 FEB 2019 a las 11:15 
@Fixalated Hmm ok I see are you playing this mission as a singleplayer mission ? as it needs to be played on a LAN server if you are playing solo so then it will act like a server and it then will be able to save everything.
Fixalated 15 FEB 2019 a las 14:10 
After may restarts and reloading saves, The barracks will not make any infantry
Lucas  [autor] 14 FEB 2019 a las 11:35 
Can you explain the issue in more detail, what process did you take for it to break ? your the first one that has mentioned this everyone else doesn't seem to have the problem.
Fixalated 14 FEB 2019 a las 6:54 
All mods where installed
Lucas  [autor] 11 FEB 2019 a las 12:17 
Make sure you have all the mods installed.
Fixalated 15 AGO 2018 a las 18:11 
I'm having an issue where the barracks will break, and make no units
Lucas  [autor] 30 JUL 2018 a las 3:18 
Thanks to @cross_over for usmc woodland units and buildings, @eiite thanks and ill try have a look if i can find the file.
Eiite 30 JUL 2018 a las 3:10 
I really like the tidy param's and change to the west HQ, thank's for that. Would it be possible to have Towns Active Range/Resistance Detection Range added to the param list?
Lucas  [autor] 29 JUL 2018 a las 7:44 
@Eiite Made params more clear and also made it so any locked vehicals wont delete at the set time in the param, also working on chaning to UMCS for woodland cammo
Eiite 19 JUL 2018 a las 11:29 
Very nice, it's getting very close to the BECTI i know and love just with a few changes. Bluefor does still have desert starting vehicles, base buildings and camo nettings but it theres no huge impact other than the HQ standing out more when moving late game.
Lucas  [autor] 19 JUL 2018 a las 2:40 
@Eiite Just Updated the Blufor faction gear, will work on vehicles
Lucas  [autor] 17 JUL 2018 a las 9:39 
So cross_over said "well on arma 1 campaing, they where allies to usa on early stage of war, but then US discovered all the war was planned by the RACS to take out all the island, then imprisoned their leader"
Lucas  [autor] 17 JUL 2018 a las 2:15 
We are still working on the us side for cherno, and ill let cross know about the resistance, think thats what he wanted tho as he plays opfor a lot haha
Eiite 16 JUL 2018 a las 18:18 
Just tried the Opfor side, it appears it's only the base buildings, starting vehicle's and player's that are Takistan Forces. The occupation for the opfor is RU which is correct and the AI buy orders seem to be correct also. For the US it's all desert forces however.
Eiite 16 JUL 2018 a las 17:36 
Had a chance to play out the mission, the resistance is now the Royal Army Corps of Sahrani? This faction is trained by the US in Armed Assault. Feels a tad strange to be shooting forces loyal to NATO, they did put up a good fight however.

I still believe the NAPA rebels from Arma2 are the best fit for the map. Having the Opfor faction set to the Russian Armed Forces would make a lot of sense also considering NAPA is hostile to both US and Russian forces. Whats Takistan's Business in Russia anyway?
Lucas  [autor] 16 JUL 2018 a las 5:21 
Yeah sure i can look in to it when i can, @Eiite resistance Faction updated
chrismonk97 14 JUL 2018 a las 4:12 
can you make a ww2 version please.
Eiite 13 JUL 2018 a las 13:52 
Thanks for the fast response, sounds like you have your hands full, keep up the good work.
Lucas  [autor] 13 JUL 2018 a las 13:20 
Ah of course i knew there was somthing off ! Thank you for bringing this to my attention, i have found the gear templates I will edit them with the respective CUP units. Sorry to have missed this as ive been working on a different version called KP Liberation where we convert it all to Opfor RHS units called Opfor KP Liberation
Eiite 13 JUL 2018 a las 13:03 
While i don't mind unpacking and editing it myself, I thought it would be best to draw your attention too it as you might have the correct configs edited to your liking already and just made a mistake when repacking.
Eiite 13 JUL 2018 a las 12:59 
This is using the incorrect factions, weapons and vehicles for the Chernarus BECTI, it appears you are using the configs for Takistan.
Lucas  [autor] 6 JUL 2018 a las 17:33 
Haha, we just did some more cup maps as well just putting that out there for anyone that wanted more.
Made of Boredom 6 JUL 2018 a las 17:17 
i was sniping up there and i saw that
Made of Boredom 6 JUL 2018 a las 17:16 
i found santa...
Lucas  [autor] 4 JUL 2018 a las 11:34 
Spicyjoe i can give each faction commander more money as well if the below option dosent help.