Stellaris

Stellaris

+Star Forge
70 opmerkingen
Nova Solarius 28 okt 2021 om 6:38 
You could at least do the bare minimum of research yourself. You can clearly see that it's not been updated in over four years. You can see an ancient UI in the images. There's a bunch of people stating that it crashes, as well as a comment stating that it's for 1.8. If you still think that it's updated for 3.0, you've only yourself to blame.
Hebrux 28 okt 2021 om 6:28 
You guys (including the mod creator) never cease to amaze me. You think people can just read minds and find out that this mod is for 1.8? This isn't even communicated on the mod description. So NO.

This mod Crashes with 3.0 Update.
This warning is for anyone like me, who is looking for a cool mod, but thinks it's compatible because the mod author never put the compatibility version IN THE DESCRIPTION.

All I see is "This mod should be compatible with everything."
Djohaal  [auteur] 27 okt 2021 om 21:31 
This comment section never ceases to entertain me. (And if someone really is asking for an update, no I won't update it. Go get gigastructural engineering, its light years better than anything I could come up with)
Nova Solarius 24 jul 2021 om 15:49 
No shit. This mod is for Stellaris 1.8, back when the game still had four types of FTL drive and planets consisted of tiles.
Hebrux 24 jul 2021 om 14:12 
crashes with 3.0 update
Domineering Damian the duck 15 dec 2019 om 10:28 
I like this but please update it
叼头发光 26 okt 2018 om 5:29 
这是要逆天吗
Entropy 4 jul 2018 om 19:09 
its not the original star forge model anyway :/
Sovereign 9 jun 2018 om 19:57 
Makes ma game crash pls update ; (
Doctor Proteus 30 mrt 2018 om 16:01 
It does not work with 2.0.

I think there is a 2.0 version on the workshop though.
Spiner909 2 mrt 2018 om 21:14 
Works with 2.0?
Sebrim 2 jan 2018 om 11:29 
the starforge is in the improved megastructures mod now
Solzucht 18 dec 2017 om 7:56 
works with 1.9? :)
bump
Zhardoz 30 okt 2017 om 22:32 
niceee
darkzero 13 okt 2017 om 9:27 
It works just fine in 1.8. It needs some balance though. Some of the building matinence costs are waaaay too high.

The starforge should be self sustainining. Its not. I ended up building a second dyson sphere just to pay for the buildings.

For referance some buildings cost 150 energy credits..
Alchimous 12 okt 2017 om 11:35 
I would also love to see this updated, I am not looking for a new station to build, just a mineral producing megastructure.
Phira The Moth 2 okt 2017 om 15:25 
Update this plz I think this will be epic in stellaris 1.8 but I do think it is a little but good for the late game over-powered.
grz34998 23 sep 2017 om 1:40 
may I ask how you are balancing this?, the energy/minerals ratio goes from 1.875 at the second stage to 1.66667 at the third, 1.8 at the fourth and finally down to 1.3333 at the fifth
crymson 22 sep 2017 om 8:13 
Yes that would be appreciated as my group uses quite a few mods and we prefer this version over the other.
JDF31596 21 sep 2017 om 12:40 
update?
Djohaal  [auteur] 12 sep 2017 om 12:56 
I plan on keeping most mods updated to 1.8. I should keep this one up to date as an alternative for the people that didn't whine about it not producing ships ;)
THE RIDE NEVER ENDS 11 sep 2017 om 2:46 
Don't want to micro pops with that, i already micro tons of systems usually ^^'
Dustreaper 11 sep 2017 om 2:06 
there is no model to be seen.I know it's a habitat in the sun right i don't like that.
Nova Solarius 10 sep 2017 om 17:29 
@Identitools: What is wrong with the 2.0 one?
THE RIDE NEVER ENDS 10 sep 2017 om 14:40 
Will this mod be updated for 1.8 or you suggest to switch for the 2.0? I really don't want to use the 2.0 one.
Djohaal  [auteur] 8 sep 2017 om 12:21 
New version is out: star forge v2.0
Blake 3 sep 2017 om 17:25 
What dont you make it an entity that produces ships once it reaces a certain mineral stockpile
Dustreaper 1 sep 2017 om 7:36 
It doesn't work for me i can only see this megastructure the desc is a placeholder title for errors i think.I can build it instantly anywhere the construction ship doesn't even need to go there.It seems like it's the completed version as in the picture on this page.When i go to the upgrade info it says construction contineu's on our star forge and it doesn't give anything.I have tons of mods installed so it conflicts somewhere i guess.Hope for some info to narrow it down.
Dustreaper 1 sep 2017 om 7:33 
@TheNyxor the file name is 1117168545
{C.S.A} Misfit_1995 28 aug 2017 om 11:30 
LeL read the book of The Rules of 2 and you will find a reference
EddieBou 28 aug 2017 om 11:19 
This a reference to KOTOR?
SLarkon 28 aug 2017 om 5:45 
Do you think its possible to make it so it produces ships? The Game can force random ships to spawn after an event (like sometimes taking down a shielded world can cause ships to spawn)

Would it be possible to force that event to occour automatically (without research) on a time delay - every 6 months or 1 year - the star forge would create ships

Then it would be even better if its a mega structure that you CAN NOT build but have to find abandoned and restore it over a few decades - make it an FA shipyard that actually produces FA ship for you
wars would be fought over it if it can only be found and not built
[NL]Ibahalii 28 aug 2017 om 1:34 
@jerek Adams:
I based my balance on Improved Megastructures which makes megastructures more meaningful given the time and resource investment. Its one-fourth of a full dyson sphere (1200 energy).

so click the link in his discription, and if you like it get the mod....that way your Dyson sphere is 3x more in income.
tomgrazer 27 aug 2017 om 23:08 
FloridaMan 27 aug 2017 om 21:16 
voidster thanks
Jerek Adams 27 aug 2017 om 20:20 
My fully upgraded Dyson spheres only produce like 400.
TheNyxor (D) 27 aug 2017 om 17:44 
What's the actual zip file name for this mod? I'm having a hell of a time trying to find it in my mod folders.
Valdamir Lebanon 27 aug 2017 om 17:36 
@Djohaal could you still make a version where the energy cost is much less, for anyone who thinks that this is a bit excessive
ODSTbag337 27 aug 2017 om 11:17 
What you need to do, which I plan on doing, is to create a robotic empire with the upcoming DLC and head it off with HK-47, because who wouldn't love to see or hear about him terminating some stupid meatbags?
Djohaal  [auteur] 27 aug 2017 om 8:58 
@Jerek Adams: If you read the post entirely you'd notice the balance is based on improved megastructures where dyson spheres produce 1200 energy each, for a 1:1 parity. Nevertheless the megastructure has been buffed to make it more competitive than the trader enclaves
Leon0803 26 aug 2017 om 16:00 
i missed Star Wars knights of the old Republic. Glad it lives on here
Jerek Adams 26 aug 2017 om 6:44 
Well to expand, it would take four fully constructed dyrson spheres to power this. If you have the dyson ring mod or a lot of planets around the dyson sphere you could actually potentially get more minerals from mining tiles than you would from the actual forge.

hence why I dropped a zero on the end of all the values.
Nova Solarius 26 aug 2017 om 4:38 
@Jormundgard: Well, most lifters only extract relatively light elements. It takes a lot of energy to fuse it up into heavier stuff. So energy production is not realistic either, though I agree that the costs of this thing are excessive.
Jormundgand 26 aug 2017 om 1:18 
This is not cost effective. The maintenance alone means it's much better to simply trade the energy with a merchant at a 2 to 1 ratio. Adding the cost of construction and it's really not worth the hazzel. Starlifting (which is essentially what this is doing) is supposed to get its energy from the star its getting materials from. An energy cost near 0 would be much much more realistic. An actual energy production would be even more realistic.
Jerek Adams 25 aug 2017 om 22:25 
Awesome mod I just removed a 0 on the end of the maintenance figures for my own use though.
Black Lister 25 aug 2017 om 20:47 
Couldn't you turn it into a sort of event that continuously spawns a small fleet of varying ship types from your ship planner?
James 296 25 aug 2017 om 20:26 
@Lunchtime Zone (dunkie kawaii) Not true. Not all forges produce end goods, some are more refinaries for raw materials (steel mills operate this way)
Djohaal  [auteur] 25 aug 2017 om 15:36 
@Alexanderyou: Now that's a point about the balance that should be taken into account. I forgot that the trader enclaves are more competitive in that regard.
Justin 25 aug 2017 om 14:50 
I've seen another mod called 'Star Lifter'