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There are other Mercenary mods that were updated or released more recently, seem to still work and which offer more features:
More Mercenary Contract Options
Better Mercenary Contracts
Any ideas? mods I run are
Longer Mercenary Contracts.mod
shoppingecon.mod
Pocket Change.mod
Nice Map [Zones + Zone names + Roads].mod
NPC enjoys more shopping.mod
Stackable Items.mod
NewRecruits.mod
Dark UI.mod
I just removed new recruits but haven't tested it without it yet. Was nice having the bodyguards for 2 days though, having just begun game
When the merc contract finally ended, and I mean, the second it ended, I got two upcoming raid announcements, a trade caravan announcement, and the UC tax collector announcement.
Somehow, the overly long merc contract effectively was for naught, since nothing dangerous was showing up anyway. I'm thinking having an ongoing merc contract freezes the event queue somehow.
Re-hiring seems to be random in my game ATM, last night I could hire them again after the contract expired...weird.
They should have med kits as they heal themselves, I have no idea how to look into their inventory to check it out though.
I also unfortunately don't see a simple way to allow re-hiring. I don't see anything that should be stopping it, and you used to be able to. Which means the devs likely did something behind the scenes regarding how contracts work. :(
I'm unsure about the re-hiring. It depends on how the devs have it set up. I'll give it a look though.
As I am here, would it be possible for you to make them re-hirable again? I haven't used them in ages, now I started a new game but they left me in the middle of the swamp, I can't re-hire them and we are all noobs:-)))
Shidan, I haven't thought they want the money upfront the greedy monkeys!! Thanks for the mod anyways
As for bodyguard timers, I'd personally never hire for more than a week. Too much stuff can happen in that time, and odds are the guards are already dead by the time it comes up. Any more would just be wasted money. But I can always make longer options if anybody wants.
30 days for outposts seems fine to me as well. With the rate of updates these days, I don't think I'd ever play that long before having to import anyway. And 1 talk a month isn't so bad regardless. But again, if anybody wants longer, I'm happy to oblige. :)
I would like the contracts to last until I tell them to go home if possible, or at least a couple of weeks BG...