Space Engineers

Space Engineers

Drop Containers High Speed Fix
42 kommentarer
DarthNovii 23. juli 2020 kl. 15:10 
Created the combo here .
DarthNovii 23. juli 2020 kl. 13:44 
Okay! Thanks!
LeonserGT  [ophavsmand] 23. juli 2020 kl. 13:26 
I'm not sure it's worth chatting about - this fix is super easy and tiny, just go ahead and include it
DarthNovii 23. juli 2020 kl. 12:30 
I just sent you a friend request. If you're available I'd like to chat about possibly combining this mod with one of mine.
ExCaedibus 19. juni 2020 kl. 7:49 
Ok, I found out a few more things,I am very sorry. It is not your fault. :) I saw in the original sbc files is the same <owner>, pardon my confusion. Also it seems that our server save stems from a tme before a certain update which broke (initial) reputations and set them to -1000. So in the end our faction standing is the issue. Thank you, all fine. :)
LeonserGT  [ophavsmand] 19. juni 2020 kl. 0:41 
Wow, that's weird, all I did - take original prefabs and changed the autodeply height.
When talking about space police... is it default faction now or are you talking about EEM?
ExCaedibus 19. juni 2020 kl. 0:25 
Hello dear modder, on our server we have an issue with that this mod sets the owner for the drops to be the Space Police. I searched for the reason for a while...
This has several unfortunate consequences. Getting the stuff out of the, now ACCESS DENIED, containers of the capsules, reduces the reputation with the Space Police. Also our long range defense turrets blow them out of the sky because of this, before we can access the drop.
Is that really the same in vanilla?I am sure I remember that i could access their containers ... Can you fix that please?
SOBEK 13. apr. 2020 kl. 2:55 
Hi. Mod dont work, all drops crash in ground. Can you check what is wrong ? Or mod is not supported anymore ?
LeonserGT  [ophavsmand] 3. juni 2019 kl. 5:59 
What you want to do is to make simple mod just like this one, find following prefabs: Content/Data/Prefabs/Container-MkX where X is random number, copy all of those containers to your mod folder, open them all somewhere like VS or notepad++ and find "DeployHeight" parameter and change this number to whatever you want :P
Some containers don't have that number, because they spawn only in space, you can safely remove them from your mod, since you probably don't want to change them
Qobura 3. juni 2019 kl. 2:51 
Is it possible to have them trigger slightly higher? Like 1k? I went to try and find the SBC for a dedicated server and couldn't locate it (win10)
LeonserGT  [ophavsmand] 3. juni 2019 kl. 2:36 
Moi being slowpoke. Sorry, updated now with respawn pod support, have a safe landing! :cozyspaceengineersc:
Qobura 2. juni 2019 kl. 21:24 
This doesn't seem to work on a current dedicated server.
Kornelius 10. maj 2019 kl. 4:21 
today is Friday...
LeonserGT  [ophavsmand] 6. maj 2019 kl. 16:17 
Oh yeah, I forgot about this ever since previous comment... I should remind myself to do that tomorrow or wednesday :P
Bobisback 6. maj 2019 kl. 14:42 
Ya is it possible to apply this fix to the start ships?
Kornelius 9. mar. 2019 kl. 1:45 
please fix speed start drop ships
LeonserGT  [ophavsmand] 2. mar. 2019 kl. 9:07 
Thanks for reminder. Updated mod for new blueprints and 700 m now instead of 500, hope it will stop crashing containers fro good now.
Ugga 2. mar. 2019 kl. 8:05 
@[MGE]LeonserGT
Changes Update 1.189
Skin containers now have batteries instead of reactors
Digent 10. feb. 2019 kl. 5:37 
Can't find mod files :cozyspaceengineersa:. I checked
...\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc
found
<DeployHeight>200</DeployHeight>
Guess i'll have to change every MK after stone survival update
LeonserGT  [ophavsmand] 26. dec. 2018 kl. 12:36 
Just check this mod files, it basically overwriting containers blueprints with only different number for autodeploy
IchMuhDich 26. dec. 2018 kl. 12:24 
Can you tell me wich sbc you edited q.q ? 500m lets them still crash with speed 460m/s qwq
Captain X (PhoenixX) 17. apr. 2018 kl. 0:31 
Hmm setting deploy to 500 metres... that sounds familiar :P For those not understanding why this is needed, try building on Mars high on one of the volcanos, like Olympus mons. The drop containers fall like missiles at higher altitude and seldom deploy parachutes correctly.
LeonserGT  [ophavsmand] 16. apr. 2018 kl. 7:22 
That's intentional, google the original meme :P
CBR 1000 RR-R Fireblade SP 16. apr. 2018 kl. 7:18 
says hihg at the photo btw...
Nikolas March 19. sep. 2017 kl. 1:19 
deploy height in containers is still 200 :/
LeonserGT  [ophavsmand] 13. sep. 2017 kl. 14:53 
Maybe they fixed it already in vanilla? I didn't check, to be honest.
Lydon Rayleonard 13. sep. 2017 kl. 14:29 
Weird. I use Midspace's unlimited speed mods, and this isn't a problem at all. I actually thought it would when they announced the signal things, but nope, they just spawn, fall, and then use their parachute properly. What is weird is this needed for some people, but not for others. Odd.
Nikolas March 8. sep. 2017 kl. 10:33 
i had trouble finding this mod again as idiot me didnt sub to it the first time lol
Draven_Stone 30. aug. 2017 kl. 10:15 
@Ethan .S, LAIR!!!
John Shepard 26. aug. 2017 kl. 15:42 
@Professor Cupcake obviously then you havent heard of newtons first law, otherwise you would get where im coming from.

@[MGE]LeonserGT thank you, btw, for this mod. it saved my ass a bunch of times getting a few skins. But i am not apart of this jackasses cult. I do it for the realism and the good sim speed
LeonserGT  [ophavsmand] 26. aug. 2017 kl. 6:34 
"Once upon a time was period of peace and stability, they called it 100 m/s. But dark demon Clang - evil himself - couldn't do much with it, that's why he raised a cult, who day by day moved the limit further by attacks on code and sabotages, with higher limit Clang had more power... but he still hadn't enough, so he ordered his SE Modders cult to completely destroy the limit itself, tearing reality apart in low sim speed..."
Professor Cupcake 26. aug. 2017 kl. 4:28 
You have lore for basic physics?
John Shepard 25. aug. 2017 kl. 1:54 
Its not just midspace that made an unlimited speed mod, i also did. I actually have lore for it as well -_-
Nikolas March 24. aug. 2017 kl. 22:43 
well for people that have no idea who or what a 'doggo' is, its a spelling error that is ruining a nice mod picture :P good mod thouhg lol :P
LeonserGT  [ophavsmand] 22. aug. 2017 kl. 8:32 
Well, can't even call it a mod, just tiny tweak with "replace all" function, so go ahead :P
Xero 22. aug. 2017 kl. 8:27 
As much as I love this I really don't want another mod xD Soooo is it okay if i just steal this and put it on my own server mod? :p
Extevious 21. aug. 2017 kl. 0:55 
Code entry: D O G G O .. .. .. .. .. [ ACCEPTED ]
Entry log unlocked; commissioned to Dr.Hue Gullet by order 42.
Glukius Submission date; 2376, dekr 54.
Terrian Alternative Submission Date; 1834, July 21st.

Personal message attached to submission: "Disregard all previous messages involving criticism towards Doggo. All resistive inflammation involved in the verbal encounter are to be dealt with immediately in the highest order. We appoogize for the banter and encourage a strong relationship to be held in place for future delvelopment and to not be subsided by this event.
Thank you,

-Cmdr Extevious-V

- GSI Research and Communication District - "

MESSAGE END //

ENTRY LOG END //
Church.exe 20. aug. 2017 kl. 19:13 
typo, speed
Extevious 20. aug. 2017 kl. 11:40 
Spelling error in the thumbnail
Church.exe 20. aug. 2017 kl. 11:35 
uhm isnt there still the multithreaded spped issue?
PhoenixTheSage 20. aug. 2017 kl. 11:03 
Thanks Leonser :P Good fix