Total War: WARHAMMER

Total War: WARHAMMER

SFO patch: Regiments of Renown: Stirland Edition
24 kommentarer
CunningSTOX 15. sep. 2017 kl. 19:03 
Awesome mod!
Gregor Hak 2. sep. 2017 kl. 7:42 
Great work!:SkullNBones:
Inquisitioner 2. sep. 2017 kl. 0:46 
Sweet! Thank you very much for the quick patch, greatly appreciate your time!
Lt Apollo  [ophavsmand] 2. sep. 2017 kl. 0:02 
Should work now....
Lt Apollo  [ophavsmand] 31. aug. 2017 kl. 12:48 
I dont have time atm to continue to patch and support SFO, unless some third party modder wants to take up the reigns I wouldnt expect a trully SFO compatible verson of the mod (a finalized verson) for at least another 2 months.
Lt Apollo  [ophavsmand] 31. aug. 2017 kl. 12:39 
This patch is not updated and its use with the base mod will cuase issues
Inquisitioner 31. aug. 2017 kl. 4:32 
I could be wrong. But my current ongoing SFO game has encountered some issues with the speed buttons suddenly, only updated mod is the Regiments of Reknown. Any chance of updating this SFO patch to reflect changes in base mod? If it could cause the issue that is.
Lt Apollo  [ophavsmand] 30. aug. 2017 kl. 11:21 
Eventualy, SFO is the lowest priority of my current mods.
Gregor Hak 30. aug. 2017 kl. 7:14 
Will be update for DEATHJACKS and STIR RIVER PATROL ?:SkullNBones:
James Stone 30. aug. 2017 kl. 4:39 
I think the units would feel more elite if you changed the unit models to be lower than the regular Empire regiments, but keep the stats the same. So 130 or 120, with the same stats as now.
Jus 25. aug. 2017 kl. 6:40 
Thank you very much for SFO compatible Version!!!
Hassan Ben Sahid 24. aug. 2017 kl. 8:22 
@Lt Apollo Would be thankful if you could take a look at that and indeed they changed the tech tree and some things in the lord's skill tree.
Lt Apollo  [ophavsmand] 24. aug. 2017 kl. 8:19 
Ill take a look when I get the chance, but in all honesty the SFO patch is a afterthought. My main focus is on the core mods and art asset expansion.
Lt Apollo  [ophavsmand] 24. aug. 2017 kl. 8:17 
Honest Steel and research upgrades apply in vanilla verson. They may have modified that in SFO and added more unit archtypes linked to those traits/upgrades.
Hassan Ben Sahid 24. aug. 2017 kl. 8:11 
It didn't crash. The units just don't get the benefits of lord's skills (and tech tree) like honest steel for spearmen, swordsmen, free company and halberdiers units. They are all spear or halberdier units so they should get this benefits but I think they should also cost more upkeep per turn like 350 (Sigmar's sons have an upkeep op 328).
Lt Apollo  [ophavsmand] 24. aug. 2017 kl. 8:04 
and it stll crashes?
Hassan Ben Sahid 24. aug. 2017 kl. 7:57 
@ Lt Apollo Thanks for your answer but I have all three mods and had them enabled as I can see by the required Objects and have tested that only with these 3 mods.
Lt Apollo  [ophavsmand] 24. aug. 2017 kl. 1:17 
To state again, Orginal Mod+SFO patch+SFO=Win. SFO patch+SFO=CTD. SFO Patch Only=CTD
Hassan Ben Sahid 23. aug. 2017 kl. 13:27 
Great mod but it seems they lack the lord's skills benefits and tech tree so they aren't as good as intended in the late game.
ShadKing 22. aug. 2017 kl. 16:14 
ok, im gonna try, btw fantastic job :]
Lt Apollo  [ophavsmand] 22. aug. 2017 kl. 16:10 
did you enable all the supporting mods, this a patch for SFO not a standalone release meaning you need the orignal mod.
ShadKing 22. aug. 2017 kl. 6:38 
your mod is crashing the game for me, even without other mod, plz check.
Gregor Hak 21. aug. 2017 kl. 14:23 
Update is not required for the new (21 August) SFO release?
Aku 21. aug. 2017 kl. 4:10 
You are the best !