Garry's Mod

Garry's Mod

Rp_stardestroyer infinite
640 kommentarer
[Blrp] MasterChiefWM1 1 aug @ 13:22 
have great memories on swrps and wondering when the next update will be?
Lord Trilobite  [skapare] 11 jul @ 15:53 
No.
FoxSt0rmVR 11 jul @ 15:43 
so there isnt anyway of getting this map from you trilobite?
Lord Trilobite  [skapare] 11 jul @ 5:49 
Map limits. Adding some thing will make it impossible to add another. The map is very near the engine limits. To add more rooms I'd have to do a lot more optimization.
Api_Pie 11 jul @ 5:27 
And why only one side has a tie launch bay why not both?
Api_Pie 11 jul @ 5:25 
Will there ever be more rooms
there's still so much space yet to be used
Lord Trilobite  [skapare] 10 jul @ 13:57 
Not the first time grifters try to make money on the backs of other people's work.
FoxSt0rmVR 10 jul @ 13:45 
the only way i found you bc they said they got it from you and people have been selling it lik $75-600
Lord Trilobite  [skapare] 8 jul @ 1:56 
Because those people are thieves.
FoxSt0rmVR 7 jul @ 20:42 
Then how the hell is everyone else getting this map and selling to others
Lord Trilobite  [skapare] 3 jul @ 23:52 
You don't
FoxSt0rmVR 3 jul @ 22:49 
how do i put this into unity
Lord Trilobite  [skapare] 27 jun @ 1:41 
Sounds like a different addon is breaking it. Disable all other addons and try again.
mechagojira11 26 jun @ 20:54 
Yeah i wanted to say that the starmap just does not work and is red and green which is weird. Its also none interactable for some reason; I hope this helps.
Lord Trilobite  [skapare] 26 jun @ 12:37 
Oh interesting. I don't think I've heard that one before. Some hallways sometimes go on for symmetry sake. But I'm wondering which rooms you think are too big.The one really big room where the scale isn't much utilized is the room with the turbolaser controls. And that one is so big because it's directly based on some of the cross section reference.
λ~Lambda :3 26 jun @ 9:35 
a little bit of criticism, while the map itself is really damn good, some rooms are just kinda big for no reason, there are quite a few corridors that just could end earlier, but they go for like 5-10 more meters and then they end
some rooms also seem a bit unnecessary
!!Tylermas!! 2 jun @ 5:17 
ok, i know all that, the reason i was asking is it didnt work for me, and therefore i didnt know if it was meant to be a prop or not, im sorry! thanks for the clarification and its my fault for not checking the images.
Lord Trilobite  [skapare] 2 jun @ 1:25 
It's in the same room as the hyperspace jump button.
The starmap is literally next to it. The explanation is in the last screenshot here.
!!Tylermas!! 1 jun @ 23:46 
yes, where is that
Lord Trilobite  [skapare] 1 jun @ 2:01 
by pressing a destination on the starmap first
!!Tylermas!! 1 jun @ 1:38 
how do i chose a destination for the star destroyer?? i clicked the button, and headed into hyperspace, waited and got to a place with crashed star destroyers and the death star, but how do i head somewhere else?
Lord Trilobite  [skapare] 3 apr @ 13:37 
There are no requirements. CSS is not needed. The vents have custom textures like almost everything in the map. All textures are included. Either it didn't download properly, or you have something external that screws up the textures. Try redownloading and/or disabling all other addons to try and isolate the problem.
Sung Jinwoo 3 apr @ 10:02 
So, the Vents are Purpil/Black. I have CSS and i have all the requirements installed. Can you tell me, how i can fix it Lord Trilobite?
Lord Trilobite  [skapare] 14 mar @ 11:01 
Nope
theglovner 14 mar @ 10:49 
can you fire the death star?
_ 3 nov, 2024 @ 6:40 
Yeah, you pretty much have in mind what I think would be good too. I was thinking perhaps a Lava Planet, as well as a Grass/Forest planet would be pretty great. I personally find the Star Destroyer has plenty of space, and rooms. There's a couple of areas I personally believe could be reworked/optimized to have more functionality into alternative use areas too.

Thanks for your quick reply dude!
Lord Trilobite  [skapare] 3 nov, 2024 @ 6:30 
But if there's specific suggestions you have in mind, you can always post them here, on in the discussions page.
Lord Trilobite  [skapare] 3 nov, 2024 @ 6:29 
The map is very near the limits that the Source engine allows for. I still want to do a bunch of updates. It's just that finding the time is always hard. The more complete interior of the Nebulon B has priority to add. And possibly some more rooms on the ISD as well. But if it's possible, I'd love to add more planets, yeah. I have a number of ideas of potential planets to add. Such a grass planet, similar to the snow and desert planets, but different flavour. I've been toying with the idea of a water planet, but the skyline is always an issue. but the planet that I think would be most suited for the map is a lava planet as it would be perfect for some Sith RP that a lot of people like to do.

I do not allow any edits of the ma tho. I might get to adding another planet at some point. But I would likely have to do another optimization pass on the map to make room.
_ 3 nov, 2024 @ 6:23 
Hello, I am reaching out to suggest possibly adding at least a couple more layers, alongside the desert planet, and Snow planet. If you are still actively developing the map that is. Let me know if this is something you would be interested/consider doing and I will go into more detail. Thanks.
Lord Trilobite  [skapare] 3 nov, 2024 @ 1:32 
Try disabling all other addons and see if the problem persists. There might be some other addon causing a problem.
jameSaber 2 nov, 2024 @ 18:52 
For me the whole game crashes 10 seconds after entering the map :(
Lord Trilobite  [skapare] 23 aug, 2024 @ 1:04 
I'll look into it, thanks
rafnzc 23 aug, 2024 @ 0:50 
For some reason the ambience doesn't play unless you turn off the power core and then turn it back on again. Not a big deal but just thought I should mention it.
Lord Trilobite  [skapare] 3 aug, 2024 @ 11:27 
It shouldn't be removed. And the weather is only present above the edges of the rocky edges. At eye level there's no weather
Zurrys | Brother of Murrys 3 aug, 2024 @ 9:55 
Like how you can remove the white background around the planet or the shield generators at the top of the ISD.
Zurrys | Brother of Murrys 3 aug, 2024 @ 9:42 
I was more of wondering if there is an entity or something that could be removed by the map host or admin to remove the snow/sand? I don't mind the plain sky but the sand obscures vision a little bit, so I was curious if it could be removed.
Lord Trilobite  [skapare] 15 jul, 2024 @ 9:03 
Then the lack of sky would be very obvious. The weather is there to hide the sky. So I will not remove it. Eye level near the ground is already free of weather tho.
Zurrys | Brother of Murrys 15 jul, 2024 @ 8:57 
Can you remove the dust or snow from the planets?
Lord Trilobite  [skapare] 13 maj, 2024 @ 1:06 
The map itself cannot have a blue sky. Disable any sky altering addons and try again.
The Dryghten 13 maj, 2024 @ 0:52 
I think a recent update has messed with the mod, when I try to connect to it it has the blue sky and missing textures issue
Cherrie_The_Shifter ΘΔ 2 maj, 2024 @ 11:05 
Alright
Lord Trilobite  [skapare] 1 maj, 2024 @ 14:19 
Disable all other addons and see if you still have a problem by noclipping through. It should just work normally.
Cherrie_The_Shifter ΘΔ 1 maj, 2024 @ 12:01 
Aww sad, bummer, and they don't work well for me for some reason sad tho cyz I love this map
Lord Trilobite  [skapare] 30 apr, 2024 @ 13:32 
Meetric inf map is incompatible with a map like this. It wouldn't work.
And yes. The teleports work perfectly fine outside of vehicles.
Cherrie_The_Shifter ΘΔ 30 apr, 2024 @ 13:28 
Meetric INf map and map base works alot better, I love your map just kinda wish it worked better ngl
Cherrie_The_Shifter ΘΔ 30 apr, 2024 @ 13:27 
It's not just vehicles
Lord Trilobite  [skapare] 30 apr, 2024 @ 0:51 
That's a vehicle problem. not a map problem. ask the vehicle makers to fix their ships so that they work normally with teleporters like they should. The teleporters themselves work fine.
Cherrie_The_Shifter ΘΔ 29 apr, 2024 @ 16:18 
No it don't it's very jittery and laggy, and isn't inf, it's like weird
Lord Trilobite  [skapare] 28 apr, 2024 @ 14:36 
There's nothing to fix. It works perfectly fine. They are just normal teleporters.
If you mean LFS doesn't work with the teleporters, then that's a problem for LFS to fix. If you mean something else. Please elaborate.
And I've never heard of mee inf map base. Link?
Cherrie_The_Shifter ΘΔ 28 apr, 2024 @ 14:18 
fix this the inf make is broke and weird please, so use mee inf map base with this it seems you dont as its all not seamless please fix this map