Sid Meier's Civilization V

Sid Meier's Civilization V

The Kingdom of Renais
22 kommentarer
Wigglytuffed 25. juni 2024 kl. 17:50 
knights of renais dont behave like normal knights. (no move after attacking and they get terrain bonuses) not sure if this was on purpose but just making note of it
Taishon 27. nov. 2017 kl. 15:16 
개꽃 Actually Renais in the Sacred Stones is extremely peace loving, they have highly trained knights that are devoted to the peace of the realm and protection of the royal family but Renais itself tries to avoid wars which is partially why the game plays out the way it does.
JotNyangE 31. aug. 2017 kl. 18:42 
Absolutely loving this. Always nice to see AI civilizations with some unique dialogue! Just one question though, isn't He(SHE) a bit too...passive, for a civilization that kinda reminds me of The Huns in regard to UU/UB? In my 10+ games including Renai, they seem to avoid war at all costs and chose Freedom as ideology-focusing heavily on teaming up with City states and building wonders.
hooksettb 20. aug. 2017 kl. 6:55 
Do I need the DLC for this mod?
Kaitos 19. aug. 2017 kl. 7:31 
When I try and select Ephraim when I'm setting up the game the set up menu disappears anyway to fix this?
Kobazco  [ophavsmand] 17. aug. 2017 kl. 0:22 
Fixing the said Icon bug Right now!
Kobazco  [ophavsmand] 16. aug. 2017 kl. 22:58 
Yes that happens in like all of my mods with the tech tree/building icons. I'm actively looking to find a fix sorry.
Spaceman27 16. aug. 2017 kl. 18:08 
got a glitch in my game where the icon for the stables doesnt show. I can still build the stables, only the icon is missing, replaced with a empty void for an image
Kiang 13. aug. 2017 kl. 22:16 
More Fire Emblem! This is very welcome.
daweiner18er 13. aug. 2017 kl. 22:00 
Please, for the love of God, nerf the shit out of the stables. A comparable thing only is achieved in a single city that has the Alhambra or Brandenburg Gate wonders (Respectively, a castle which provides the Drill I promotion to all melee units trained in that city, and a building that simply provides XP like the barracks progression, also in that city). Having a unique building which provides a nearly identical bonus that can be built in every city is just blatantly overpowered, almost to the extent of spamming Caroleans or playing Babylon.
Miath 13. aug. 2017 kl. 15:50 
Yay FE content.
Senjamin 12. aug. 2017 kl. 20:13 
I saw this in my suggested and I have never clicked subscribe any faster in my life
thank you for delivering
Kobazco  [ophavsmand] 12. aug. 2017 kl. 13:06 
Anyways, uploading a fix right now thanks for informing me about the art style errors.
Kobazco  [ophavsmand] 12. aug. 2017 kl. 13:01 
Thanks I'll take a look into fixing the various art style errors. As for the knights of Renais, yeah they would be a bit busted if they could move after attacking as much as normal knights can etc. Anyways the main thing is that thematically they were used for attacking cities so I decided to leave that penalty out.
Injac 12. aug. 2017 kl. 4:36 
City models disappearing is usually caused by errors in the Civilization.xml (ArtStyleType, -Suffix and -Prefix) or by errors with the UB (ArtDefineTag, DisplayPosition etc.). Try using EUROPEAN (or EUROPEAN <- with a space afterwards) instead of EURO as the ArtStylePrefix, should (or could...) fix the problem. There also seem to be 2 errors in the UB flavors (FRELIANSSTABLE with SS instead of S) and Eirika's Dawn of Man intro is missing.
Great mod btw. Allways nice to see some unique dialog and nice art. But is it intentional that the UU doesn't have all the other promotions of the knight (move after attacking etc.)?
Kreg 11. aug. 2017 kl. 19:42 
Aww anime mod again.
But i love it.
Kobazco  [ophavsmand] 11. aug. 2017 kl. 11:15 
City models disappearing happens a lot to me, but I'm not sure what mod does it. It's likely a gameplay mod we use, as it happens to me with other modded civs besides FE ones. I'm still unsure why it happens but I could look into it.
Lancer 11. aug. 2017 kl. 7:32 
Love the mod. My city model disappeared after a certain point, where even a new city founded didn''t show the model. Is that something on my end? If it helps, I was also playing with other Fire Emblem mods. Was there some kind of conflict that caused this?
Spaceman27 10. aug. 2017 kl. 16:20 
noice c:
Kobazco  [ophavsmand] 10. aug. 2017 kl. 15:29 
Should be
Spaceman27 10. aug. 2017 kl. 8:45 
Is this mod compatible with the RED modpack ?